Rocket Launcher | ||||||
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Basic Information | ||||||
Group | Ammo/Weapon | |||||
Category | Ranged Weapon | |||||
Type | Explosives | |||||
Covering Attribute | Perception | |||||
Weapon/Tool Properties | ||||||
Entity Damage | ![]() ![]() | |||||
Block Damage | ![]() ![]() | |||||
Effective Range | 70 | |||||
Explosion Range Entities | ![]() ![]() | |||||
Explosion Range Blocks | ![]() ![]() | |||||
Rounds per Minute | 75 | |||||
Reload Time | 2.7 s | |||||
Ammo Type | ![]() ![]() | |||||
Magazine Size | 1 | |||||
Damage Multiplier: Earth | 0 | |||||
Damage Multiplier: Metal | 0.05 | |||||
Damage Multiplier: Stone | 0.1 | |||||
Damage Multiplier: Wood | 0.5 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 80 | |||||
Durability (Max Quality) | 150 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Barrel, No Silencer, Side, Small Top | |||||
Repaired Using | Repair Kit | |||||
Base Price |
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Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Rocket Launcher Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Overview[]
The Rocket Launcher is a type of weapon in 7 Days to Die. It uses Rockets as ammunition (which are rare to find). It will reload automatically, but can also be manually reloaded by pressing the <R> key.
Combat[]
The Rocket Launcher is a very powerful weapon, and is effective at any range. Caution should be used if firing at close targets as getting caught in the blast from an exploding Rocket will kill a player. It is good for damaging buildings, opening cracks in hillsides and the ground as well as being able to defeat a horde of Zombies.
Crafting[]
The recipe listed above is for crafting a quality 1 Rocket Launcher. With each level of the Demolitions Expert perk, the player is able to craft a higher quality Rocket Launcher, which requires more materials, up to quality 5. Every increasing tier uses 50% more materials.
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |
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4 | 6 | 8 | 10 | 12 |
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20 | 30 | 40 | 50 | 60 |
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3 | 4 | 6 | 7 | 9 |
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5 | 7 | 10 | 12 | 15 |
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3 | 4 | 6 | 7 | 9 |
Repair[]
The condition of an Rocket Launcher deteriorates with each use until eventually it will stop working and will need to be repaired, using a Repair Kit.
Recommended Mods[]
Image | Name | Affected Part | Description |
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Muzzle Brake Mod | Barrel | Reduces recoil. |
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Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. |
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Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. |
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Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. |
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Scope 2x Mod | Scope | Increases visual magnification when aiming. |
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Weapon Flashlight Mod | Side | A portable light source. |
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Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. |
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Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. |