Rocket Launcher | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Group | Ammo/Weapon | |||||
Category | Ranged Weapon | |||||
Type | Explosives | |||||
Related Attribute | Perception | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 420 700 | |||||
Block Damage | 2500 10 | |||||
Range | 100 | |||||
Effective Range | 70 | |||||
Explosion Range Entities | 4 6 | |||||
Explosion Range Blocks | 5 3 | |||||
Rounds per Minute | 75 | |||||
Reload Time | 2.7 s | |||||
Ammo Type | Rocket HE Rocket Frag | |||||
Magazine Size | 1 | |||||
Damage Multiplier: Earth | 0 | |||||
Damage Multiplier: Metal | 0.05 | |||||
Damage Multiplier: Stone | 0.1 | |||||
Damage Multiplier: Wood | 0.5 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 80 | |||||
Durability (Max Quality) | 150 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Barrel, No Silencer, Side, Small Top | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Rocket Launcher Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Overview[ | ]
The Rocket Launcher is a type of weapon in 7 Days to Die. It uses Rockets as ammunition (which are rare to find). It will reload automatically, but can also be manually reloaded by pressing the <R> key.
Combat[ | ]
The Rocket Launcher is a very powerful weapon, and is effective at any range. Caution should be used if firing at close targets as getting caught in the blast from an exploding Rocket will kill a player. It is good for damaging buildings, opening cracks in hillsides and the ground as well as being able to defeat a horde of Zombies.
Crafting[ | ]
Item | Name | Count | |||||
---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |||
Rocket Launcher Parts | 1 | 2 | 3 | 4 | 5 | ||
Forged Steel | 20 | 40 | 60 | 80 | 100 | ||
Duct Tape | 3 | 6 | 9 | 12 | 15 | ||
Electrical Parts | 5 | 10 | 15 | 20 | 25 | ||
Spring | 3 | 6 | 9 | 12 | 15 | ||
Unlock Options | |||||||
Explosive Magazine */100 | 55 | 65 | 75 | 85 | 100 | ||
Crafted in | |||||||
Workbench |
The recipe above contains the Resources/Magazines needed for each Quality level of the Rocket Launcher.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Repair[ | ]
The condition of an Rocket Launcher deteriorates with each use until eventually it will stop working and will need to be repaired, using a Repair Kit.
Recommended Mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. | |
Scope 2x Mod | Scope | Increases visual magnification when aiming. | |
Weapon Flashlight Mod | Side | A portable light source. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. |