Difference between revisions of "Rocket Launcher"

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Line 24: Line 24:
 
|bonus_damage_stone = 0.1
 
|bonus_damage_stone = 0.1
 
|bonus_damage_wood = 0.5
 
|bonus_damage_wood = 0.5
|butcher_tool = n
+
|butcher_tool = no
|disassemble_tool = n
+
|disassemble_tool = no
 
|mod_compa = Barrel, No Silencer, Side, Small Top
 
|mod_compa = Barrel, No Silencer, Side, Small Top
   
Line 32: Line 32:
 
|stack = 1
 
|stack = 1
   
|scrappable = y
+
|scrappable = yes
 
|breaks = [[Rocket Launcher Parts]]
 
|breaks = [[Rocket Launcher Parts]]
|meltable = n
+
|meltable = no
|fuel = n
+
|fuel = no
   
 
|obtain = Crafting, Looting, Trading
 
|obtain = Crafting, Looting, Trading
Line 47: Line 47:
 
==Crafting==
 
==Crafting==
 
{{Recipe
 
{{Recipe
|image1=IngotSteel.png | linkname1=Forged Steel | itemcount1=20
+
|image1=RocketLauncherParts.png | linkname1= Rocket Launcher Parts | itemcount1=4
  +
|image2=IngotSteel.png | linkname2=Forged Steel | itemcount2=20
 
|image3=DuctTape.png | linkname3=Duct Tape | itemcount3=3
 
|image3=DuctTape.png | linkname3=Duct Tape | itemcount3=3
 
|image4=ElectricParts.png | linkname4=Electrical Parts | itemcount4=5
 
|image4=ElectricParts.png | linkname4=Electrical Parts | itemcount4=5
 
|image5=Spring.png | linkname5=Spring | itemcount5=3
 
|image5=Spring.png | linkname5=Spring | itemcount5=3
|image6=RocketLauncherParts.png | linkname6= Rocket Launcher Parts | itemcount6=4
 
 
|workstationimage=Workbench.png | workstation=Workbench
 
|workstationimage=Workbench.png | workstation=Workbench
 
|schematic= Rocket Launcher Schematic | schematicimage = Schematic.png
 
|schematic= Rocket Launcher Schematic | schematicimage = Schematic.png
Line 66: Line 66:
 
|join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID
 
|join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description
|where=Mods__Category._value = 'Weapon Mod' AND Mods__Mod_Type._value = 'Weapon' OR Mods__Mod_Type._value = 'Side' OR Mods__Mod_Type._value = 'Ranged' OR Mods__Affected_Part._value = 'Barrel' OR Mods__Mod_Type._value = 'Small Top'
+
|where=Mods__Category._value = 'Weapon Mod' AND Mods__Mod_Type._value = 'Weapon' OR Mods__Mod_Type._value = 'Side' OR Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Barrel' OR Mods__Mod_Type._value = 'Small Top'
 
|group by=Mods._ID
 
|group by=Mods._ID
 
|order by=Affected_Part
 
|order by=Affected_Part
Line 79: Line 79:
 
|-
 
|-
 
|}
 
|}
 
   
 
[[Category:Craftable_items]]
 
[[Category:Craftable_items]]

Latest revision as of 06:20, 24 May 2021

Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1



Rocket Launcher
A13RocketLauncher.png
Basic Information
Removed: {{{removed_version}}}
Group Ammo/Weapon
Category Ranged Weapon
Type Explosives
Loot Container
Gear Slot
Covering Attribute Perception
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage A13Rocket.png 420 RocketFrag.png 700
Power Attack Entity Damage
Block Damage A13Rocket.png 2500 RocketFrag.png 10
Power Attack Block Damage
Range
Effective Range 70
Explosion Range Entities A13Rocket.png 4 RocketFrag.png 6
Explosion Range Blocks A13Rocket.png 5 RocketFrag.png 3
Attacks per Minute
Rounds per Minute 75
Reload Time 2.7 s
Ammo Type A13Rocket.pngRocket HE
RocketFrag.pngRocket Frag
Magazine Size 1
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth 0
Damage Multiplier: Metal 0.05
Damage Multiplier: Stone 0.1
Damage Multiplier: Wood 0.5
Butcher Tool No
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool No
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality) 80
Durability (Max Quality) 150
Degradation per Use 1
Mod Type
Compatible Mods Barrel, No Silencer, Side, Small Top
Repaired Using Repair Kit
Electrical Power Required
Unlocks
Base Price 1000
Max Stack 1
Scrapping/Forging Properties
Scrappable Yes
Scraps into Rocket Launcher Parts
Meltable No
Material
Combustible No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through Crafting, Looting, Trading

Overview[edit | edit source]

The Rocket Launcher is a type of weapon in 7 Days to Die. It uses Rockets as ammunition (which are rare to find). It will reload automatically, but can also be manually reloaded by pressing the <R> key.

Combat[edit | edit source]

The Rocket Launcher is a very powerful weapon, and is effective at any range. Caution should be used if firing at close targets as getting caught in the blast from an exploding Rocket will kill a player. It is good for damaging buildings, opening cracks in hillsides and the ground as well as being able to defeat a horde of Zombies.

Crafting[edit | edit source]

RocketLauncherParts.png 4* Rocket Launcher Parts At a
Workbench.pngWorkbench
after learning from
Schematic.png Rocket Launcher Schematic
for
05′ 10″
Produces
{{{yield}}}
IngotSteel.png 20* Forged Steel
DuctTape.png 3* Duct Tape
ElectricParts.png 5* Electrical Parts
Spring.png 3* Spring
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]


The recipe listed above is for crafting a quality 1 Rocket Launcher. With each level of the Demolitions Expert perk, the player is able to craft a higher quality Rocket Launcher, which requires more materials, up to quality 5. Every increasing tier uses 50% more materials.

Required Materials
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5
RocketLauncherParts.png 4 6 8 10 12
IngotSteel.png 20 30 40 50 60
DuctTape.png 3 4 6 7 9
ElectricParts.png 5 7 10 12 15
Spring.png 3 4 6 7 9
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Repair[edit | edit source]

The condition of an Rocket Launcher deteriorates with each use until eventually it will stop working and will need to be repaired, using a Repair Kit.

Recommended Mods[edit | edit source]

Image Name Affected Part Description
MuzzleBrake.png Muzzle Brake Mod Barrel Reduces recoil.
BarrelExtender.png Barrel Extender Mod Barrel Increases damage, range and aimed accuracy at the cost of stability when fired from the hip.
CrippleEm.png Cripple Em Mod Crippling Adds a chance to cripple a leg on a bipedal target.
ReflexSight.png Reflex Sight Mod Scope Minor visual magnification but designed for fast target acquisition.
Scope2X.png Scope 2x Mod Scope Increases visual magnification when aiming.
WeaponFlashlight.png Weapon Flashlight Mod Side A portable light source.
LaserSight.png Laser Sight Mod Side Helps with aiming quickly and increases accuracy when firing from the hip.
TheHunter.png The Hunter Mod Special Damage Increases damage to living beings.
RadRemover.png Rad Remover Mod Special Damage Temporarily disables regeneration ability of radiated zombies.

Videos[edit | edit source]

Game Guide