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Revision as of 00:24, 24 November 2018
Rocket Launcher | |
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Basic Information | |
Group | Ammo/Weapons |
Category | Rocket Launcher |
Type | Projectile |
Weapon/Tool Properties | |
Range | 200 |
Reload Time | 2 |
Ammo Type | [[File:Rocket|35px]] [[Rocket]] |
Characteristic Properties | |
Durability (Min Quality) | 2500 |
Durability (Max Quality) | 10000 |
Repaired Using | Repair Kit |
Scrapping/Forging Properties | |
Meltable | Yes |
Material | Iron |
Overview[ | ]
The Rocket Launcher is a type of weapon in 7 Days to Die. You also must have read the Rocket Launcher Schematics to assemble the Rocket Launcher. It has a very low probability to spawn in Shotgun Messiah Crates, Munitions Boxes, Supply Crates, Fallen Soldier Zombie,corpses, and Feral Zombie corpses. It uses Rockets as ammunition (which are equally as rare to find). A Rocket Launcher will hold one round of ammunition and has a durability of 30 shots. It will reload automatically, but can also be manually reloaded by pressing the <R> key.
Combat[ | ]
The Rocket Launcher is a very powerful weapon, and is effective at any range. Caution should be used if firing at close targets as getting caught in the blast from an exploding Rocket will kill a player. It is good for damaging buildings, opening cracks in hillsides and the ground as well as being able to defeat a horde of Zombies.
Gun Parts[]
Each part of the Rocket Launcher can supply a different attribute. It is unknown if the value supplied is based on the quality of the component or the overall quality of the Rocket Launcher. Rocket Launcher does not really have a durability, each of its component parts have a durability and when any of them fail then the whole Rocket Launcher fails.
The values will be adjusted by the players Action Skill Group level and other skills and perks.
- ↑ Accuracy has changed in Alpha 16, it is unsure how this now affects the accuracy of the weapon
With some weapons the amount of damage take to the weapon itself can change with the quality of the weapon. It is also possible for the damage taken to go up, simulating that it is a finely tuned weapon that can be put out of action quicker. For a Rocket Launcher the following describes the minimum and maximum number of uses of the weapon, based on the quality, before it will need to be repaired.
- Uses:
- Minimum Quality (1): 2500 / 50 = 50
- Maximum Quality (600): 10000 / 50 = 200
Notes[ | ]
- The Rocket Launcher currently has two different values for the range. It is unsure which is correct, or if both have an affect on the range of the Rocket Launcher.
- Both the Rocket Launcher Barrel and Rocket supply values for damage, it is not sure which actually supply the damage.
Ammunition[ | ]
Unlocking[ | ]
- File:A13RocketLauncherSchematic.png Rocket Launcher Schematics
Crafting[ | ]
Item | Name | Count | |
---|---|---|---|
Rocket Launcher Barrel | 1 | ||
Rocket Launcher Parts | 1 | ||
Rocket Launcher Receiver | 1 | ||
Rocket Launcher Stock | 1 | ||
Flashlight | 1 | ||
Unlock Options | |||
Rocket Launcher Schematics Schematic |
Repair[ | ]
The condition of an Rocket Launcher deteriorates with each use until eventually it will stop working and will need to be repaired, using a Repair Kit.