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{{Infobox item |
{{Infobox item |
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− | |name = |
+ | |name = Rocket Launcher |
|image = A13RocketLauncher.png |
|image = A13RocketLauncher.png |
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+ | |||
− | |caption = |
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⚫ | |||
− | |item-id = 54 - gunRocketLauncher |
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⚫ | |||
⚫ | |||
+ | |type = Explosives |
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⚫ | |||
+ | |attribute_focus = Perception |
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− | |type = Ranged Weapon, Explosive Weapon |
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+ | |||
− | |damage = {{Get-field|Rocket HE|damage|ref=number}} <br> {{Get-field|Rocket Frag|damage|ref=number}} |
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− | | |
+ | |damage = {{AmmoDmg|Rocket HE|damage}} {{AmmoDmg|Rocket Frag|damage}} |
+ | |block_damage = {{AmmoDmg|Rocket HE|block_damage }} {{AmmoDmg|Rocket Frag|block_damage }} |
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− | |explosive_radius_entities = 5 |
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+ | |range_effective = 70 |
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− | |explosive_radius_blocks = 5 |
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+ | |explosive_radius_entities = {{AmmoDmg|Rocket HE|explosive_radius_entities }} {{AmmoDmg|Rocket Frag|explosive_radius_entities }} |
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− | |velocity = 50 |
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+ | |explosive_radius_blocks = {{AmmoDmg|Rocket HE|explosive_radius_blocks }} {{AmmoDmg|Rocket Frag|explosive_radius_blocks }} |
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− | |range = 70 |
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− | | |
+ | |round_rate = 75 |
⚫ | |||
− | |rof = 75 |
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− | | |
+ | |mag = 1 |
⚫ | |||
− | |recoil = 100 |
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⚫ | |||
− | |handling = 0.4 |
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⚫ | |||
⚫ | |||
+ | |degradation_rate = 1 |
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⚫ | |||
+ | |bonus_damage_earth = 0 |
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− | |degradation_rate_min = 50 |
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+ | |bonus_damage_metal = 0.05 |
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⚫ | |||
+ | |bonus_damage_stone = 0.1 |
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⚫ | |||
+ | |bonus_damage_wood = 0.5 |
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− | |clip = 1 Rocket |
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+ | |butcher_tool = no |
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⚫ | |||
+ | |disassemble_tool = no |
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− | |unlocked = [[Advanced Engineering (Perk)|Advanced Engineering]] lvl 4 |
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+ | |mod_compa = Barrel, No Silencer, Side, Small Top |
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− | |meltable = n |
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+ | |||
− | |metal = iron |
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⚫ | |||
− | |weight_forge = |
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− | | |
+ | |price_base = 1000 |
− | | |
+ | |stack = 1 |
+ | |||
− | |scrap_iron = |
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− | | |
+ | |scrappable = yes |
+ | |breaks = [[Rocket Launcher Parts]] |
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− | |ob_loot = 1 |
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− | | |
+ | |meltable = no |
− | |fuel = |
+ | |fuel = no |
+ | |||
− | |burn-time = |
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+ | |obtain = Crafting, Looting, Trading |
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− | |heat_map_strength = 0.2 |
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− | |heat_map_time = 90 |
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− | |noise_volume = 100 |
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− | |noise_range = 30 |
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− | |ActionSkillGroup = Rifles (Skill) |
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− | |CraftingSkillGroup = Gun Smithing (Skill) |
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− | |confirmed_version = Alpha 17 |
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− | |updated_version = Alpha 17 |
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− | |added_version = |
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}} |
}} |
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==Overview== |
==Overview== |
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==Combat== |
==Combat== |
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The {{PAGENAME}} is a very powerful weapon, and is effective at any range. Caution should be used if firing at close targets as getting caught in the blast from an exploding [[Rocket]] will kill a player. It is good for damaging buildings, opening cracks in hillsides and the ground as well as being able to defeat a horde of [[Zombie]]s. |
The {{PAGENAME}} is a very powerful weapon, and is effective at any range. Caution should be used if firing at close targets as getting caught in the blast from an exploding [[Rocket]] will kill a player. It is good for damaging buildings, opening cracks in hillsides and the ground as well as being able to defeat a horde of [[Zombie]]s. |
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− | |||
− | ==Ammunition== |
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− | : [[File:A13Rocket.png|75px|link=Rocket]] [[Rocket HE]] |
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− | :[[File:RocketFrag.png|75x75px]] [[Rocket Frag]] |
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==Crafting== |
==Crafting== |
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{{Recipe |
{{Recipe |
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− | |image1= |
+ | |image1=RocketLauncherParts.png | linkname1= Rocket Launcher Parts | itemcount1=4 |
− | |image2= |
+ | |image2=IngotSteel.png | linkname2=Forged Steel | itemcount2=20 |
− | |image3=DuctTape.png | linkname3=Duct Tape | itemcount3= |
+ | |image3=DuctTape.png | linkname3=Duct Tape | itemcount3=3 |
|image4=ElectricParts.png | linkname4=Electrical Parts | itemcount4=5 |
|image4=ElectricParts.png | linkname4=Electrical Parts | itemcount4=5 |
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− | |image5=Spring.png | linkname5=Spring | itemcount5= |
+ | |image5=Spring.png | linkname5=Spring | itemcount5=3 |
|workstationimage=Workbench.png | workstation=Workbench |
|workstationimage=Workbench.png | workstation=Workbench |
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+ | |schematic= Rocket Launcher Schematic | schematicimage = Schematic.png |
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+ | |LeveledCraft = 1 |
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}} |
}} |
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The condition of an {{PAGENAME}} deteriorates with each use until eventually it will stop working and will need to be repaired, using a [[Repair Kit]]. |
The condition of an {{PAGENAME}} deteriorates with each use until eventually it will stop working and will need to be repaired, using a [[Repair Kit]]. |
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+ | ==Recommended Mods== |
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− | ==Modding== |
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+ | |||
− | Can add reflex sight |
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+ | {{#cargo_query: |
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+ | tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part |
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+ | |join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID |
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+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
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+ | |where=Mods__Category._value = 'Weapon Mod' AND Mods__Mod_Type._value = 'Weapon' OR Mods__Mod_Type._value = 'Side' OR Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Barrel' OR Mods__Mod_Type._value = 'Small Top' |
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+ | |group by=Mods._ID |
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+ | |order by=Affected_Part |
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+ | }} |
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==Videos== |
==Videos== |
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− | |||
[[Category:Craftable_items]] |
[[Category:Craftable_items]] |
Revision as of 06:20, 24 May 2021
Rocket Launcher | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Group | Ammo/Weapon | |||||
Category | Ranged Weapon | |||||
Type | Explosives | |||||
Related Attribute | Perception | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 420 700 | |||||
Block Damage | 2500 10 | |||||
Effective Range | 70 | |||||
Explosion Range Entities | 4 6 | |||||
Explosion Range Blocks | 5 3 | |||||
Rounds per Minute | 75 | |||||
Reload Time | 2.7 s | |||||
Ammo Type | Rocket HE Rocket Frag | |||||
Magazine Size | 1 | |||||
Damage Multiplier: Earth | 0 | |||||
Damage Multiplier: Metal | 0.05 | |||||
Damage Multiplier: Stone | 0.1 | |||||
Damage Multiplier: Wood | 0.5 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 80 | |||||
Durability (Max Quality) | 150 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Barrel, No Silencer, Side, Small Top | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Rocket Launcher Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Overview[ | ]
The Rocket Launcher is a type of weapon in 7 Days to Die. It uses Rockets as ammunition (which are rare to find). It will reload automatically, but can also be manually reloaded by pressing the <R> key.
Combat[ | ]
The Rocket Launcher is a very powerful weapon, and is effective at any range. Caution should be used if firing at close targets as getting caught in the blast from an exploding Rocket will kill a player. It is good for damaging buildings, opening cracks in hillsides and the ground as well as being able to defeat a horde of Zombies.
Crafting[ | ]
Item | Name | Count | |||||
---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |||
Rocket Launcher Parts | 4 | 4 | 4 | 4 | 4 | ||
Forged Steel | 20 | 20 | 20 | 20 | 20 | ||
Duct Tape | 3 | 3 | 3 | 3 | 3 | ||
Electrical Parts | 5 | 5 | 5 | 5 | 5 | ||
Spring | 3 | 3 | 3 | 3 | 3 | ||
Crafted in | |||||||
Workbench |
The recipe above contains the Resources/Magazines needed for each Quality level of the Rocket Launcher.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Repair[ | ]
The condition of an Rocket Launcher deteriorates with each use until eventually it will stop working and will need to be repaired, using a Repair Kit.
Recommended Mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. | |
Scope 2x Mod | Scope | Increases visual magnification when aiming. | |
Weapon Flashlight Mod | Side | A portable light source. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. |