@DeletedUser40610358 (talk | contribs) m (added icon) |
(Confirm for Version Alpha 15.1, and protection updates.) |
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|group = Clothing |
|group = Clothing |
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|category = Gear |
|category = Gear |
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+ | |durability_min = 100 |
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− | |durability = |
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+ | |durability_max = 250 |
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|ob_craft = N |
|ob_craft = N |
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|ob_cheat = 1 |
|ob_cheat = 1 |
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|ob_loot = 1 |
|ob_loot = 1 |
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− | |slot = |
+ | |slot = Boots |
− | |insulation = |
+ | |insulation = 1 |
|waterproof = |
|waterproof = |
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+ | |concussive_min = 15.2 |
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− | |concussive = |
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− | | |
+ | |puncture_min = 12 |
− | | |
+ | |fire_min = 12 |
+ | |radiation_min = 8 |
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− | |radiation = |
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+ | |concussive_max = 38 |
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+ | |puncture_max = 30 |
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+ | |fire_max = 30 |
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+ | |radiation_max = 20 |
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|repair = [[Cloth Fragment]] |
|repair = [[Cloth Fragment]] |
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− | |fuel = |
+ | |fuel = y |
− | |burn-time = |
+ | |burn-time = 20 |
+ | |ActionSkillGroup = Light Armor (Skill) |
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+ | |CraftingSkillGroup = Leatherworking (Skill) |
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+ | |confirmed_version = Alpha 15.1 |
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|}} |
|}} |
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A '''{{PAGENAME}}''' is an item of [[Clothing]] which can be looted by the player and worn by their character to help protect them from various types of damage. It has a [[Durability]] level like other [[Weapons]] and [[Tools]] which decreases each time it receives damage. To restore the [[Durability]] of a damaged {{PAGENAME}} it can be repaired using [[Cloth Fragment|Cloth Fragments]]. A {{PAGENAME}} can also be used as a source of fuel for both a [[Forge]] and a [[Camp Fire]], each one will burn for ??? seconds. |
A '''{{PAGENAME}}''' is an item of [[Clothing]] which can be looted by the player and worn by their character to help protect them from various types of damage. It has a [[Durability]] level like other [[Weapons]] and [[Tools]] which decreases each time it receives damage. To restore the [[Durability]] of a damaged {{PAGENAME}} it can be repaired using [[Cloth Fragment|Cloth Fragments]]. A {{PAGENAME}} can also be used as a source of fuel for both a [[Forge]] and a [[Camp Fire]], each one will burn for ??? seconds. |
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− | + | {{Protection - General |
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+ | |concussive_min = 15.2 |
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− | The level of protection is displayed in game by hovering over the item to show its tool tip, the values shown on each item are not the actual level of protection offered by the item of [[Clothing]] but rather a total of the protection offered when worn as a set of five items. |
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+ | |puncture_min = 12 |
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− | * A set includes Chest, Feet, Hands, Head, and Legs. Currently Eyes and Face are not part of a set. |
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+ | |fire_min = 12 |
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− | * The actual level of protection given by a single item of [[Clothing]] is 1/5th of the value displayed in the game. |
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+ | |radiation_min = 8 |
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− | |||
+ | |concussive_max = 38 |
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− | ====Protection Values==== |
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+ | |puncture_max = 30 |
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− | * The table below shows the differences between the protection values. |
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+ | |fire_max = 30 |
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− | * All protection values in the game are presented as a percentage. |
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+ | |radiation_max = 20 |
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− | * Displayed Protection Values represents the value of a {{PAGENAME}} as shown in the game. |
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⚫ | |||
− | * Actual Protection Values represent the value of a {{PAGENAME}} on it's own. |
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− | |||
− | {| cellspacing="0" cellpadding="2px" style="background: rgba(255, 255, 255, .30); overflow: hidden; border: 2px solid rgba(0, 0, 0, 0.2); border-radius: 10px; border-radius: 10px; padding: 7px; margin: 0; width: 600px;" |
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− | |-class="infoboxdetails" |
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− | ! scope="row" colspan="5" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Displayed Protection Values |
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− | |- |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Bullet |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Melee |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Puncture |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Blunt |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Explosive |
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− | |- |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| ? |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| ? |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| ? |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| ? |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| ? |
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− | |-class="infoboxdetails" |
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− | ! scope="row" colspan="5" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Actual Protection Values |
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− | |- |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Bullet |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Melee |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Puncture |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Blunt |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Explosive |
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− | |- |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| ? |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| ? |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| ? |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| ? |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| ? |
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⚫ | |||
==Usage== |
==Usage== |
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To equip {{PAGENAME}} use these directions. |
To equip {{PAGENAME}} use these directions. |
Revision as of 22:16, 5 February 2017
Running Shoes | |
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Basic Information | |
Group | Clothing |
Category | Gear |
Gear Slot | Boots |
Characteristic Properties | |
Durability (Min Quality) | 100 |
Durability (Max Quality) | 250 |
Repaired Using | Cloth Fragment |
Scrapping/Forging Properties | |
Combustible | Yes |
Burn Time | 00:20 |
Description[ | ]
A Running Shoes is an item of Clothing which can be looted by the player and worn by their character to help protect them from various types of damage. It has a Durability level like other Weapons and Tools which decreases each time it receives damage. To restore the Durability of a damaged Running Shoes it can be repaired using Cloth Fragments. A Running Shoes can also be used as a source of fuel for both a Forge and a Camp Fire, each one will burn for ??? seconds.
Protection[]
The level of protection is displayed in game by hovering over the item to show its tool tip, the values shown on each item are not the actual level of protection offered by the item of Clothing but rather a total of the protection offered when worn as a set of five items.
- Running Shoes are not part of a set.
- The actual level of protection given by a single item of Clothing is 1/5th of the value displayed in the game.
Protection Values[]
- The table below shows the differences between the protection values.
- All protection values in the game are presented as a percentage.
- The range of protection values show are affected by the quality and current durability of the item.
- The skill of the player with that type of armour will also have an effect on the protection level that is given.
- Displayed Protection Values represents the value of Running Shoes as shown in the game.
- Actual Protection Values represent the value of Running Shoes on their own.
Usage[ | ]
To equip Running Shoes use these directions.
- Open the Character Menu (Default key B ).
- Place a Running Shoes into the Shoes slot.
Repair[ | ]
Required Items[ | ]
To repair a Running Shoes the following item is required.