7 Days to Die Wiki
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|type = Automatic
 
|type = Automatic
 
|damage = 20 + {{Get-field|9mm Bullet|damage|ref=numeric}}
 
|damage = 20 + {{Get-field|9mm Bullet|damage|ref=numeric}}
|block_damage = 20 + {{Get-field|9mm Bullet|block_damage|ref=numeric}}
+
|block_damage = {{Get-field|9mm Bullet|block_damage|ref=numeric}}
 
|speed = 0.15
 
|speed = 0.15
 
|durability_min = 7000
 
|durability_min = 7000

Revision as of 06:03, 25 November 2018



SMG-5
MP5
Basic Information
Removed: {{{removed_version}}}
Group Ammo/Weapons
Category Firearms
Type Automatic
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 20 + 32 ^ (9mm Bullet)
Power Attack Entity Damage
Block Damage 6 ^ (9mm Bullet)
Power Attack Block Damage
Range 30
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time 1
Ammo Type [[File:9mmBullet 9mm Bullet|35px]] [[9mmBullet 9mm Bullet]]
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth -0.8
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood 4
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality) 7000
Durability (Max Quality) 14000
Degradation per Use
Mod Type
Compatible Mods
Repaired Using Repair Kit
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable No
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Decription[ | ]

An SMG-5 (submachine gun) is a type of ranged weapon in 7 Days to Die. It can be looted from Supply Crates, Shotgun Messiah Crates, Munitions Boxes, and Feral Wights. It can also be crafted after reading the SMG Schematic. The SMG uses 9mm bullets as Ammunition and can hold 30 cartridges. An SMG will reload automatically or it can be done manually by pressing the reload key (default key 'R').

Unlocking[ | ]

Before being able to craft a SMG-5, the recipe must be unlocked. This is done by reading the required recipe book.

SmgSchematics SMG Schematic

Combat[ | ]

During combat, an SMG-5 is a very effective short to medium range Weapon, eliminating most enemies within seconds due to its accuracy and high rate of fire. This Weapon is most effective against large packs of Zombies, but can take down individual targets with 1-2 head shots. Currently it is one of the most effective Weapons against large groups of Zombies due to its accuracy, large magazine, high rate of fire, and quick reloading speed. It also boasts minimal recoil, making it particularly accurate when aiming down the sight. The SMG is internally silenced, and produces noise only up to 7 meters.

There is a 10% chance the SMG will inflict a critical hit on a target (CritGunMP5 buff), which reduces the target's health by 100.

Mods[ | ]

  • Magazine Extender
  • Rod and Spring Replacement
  • Reflex Sight
  • Trigger Group: Semi
  • Trigger Group: FullAuto
  • Trigger Group: Burst
  • Fore Grip
  • Muzzle Brake
  • Barrel Extender
  • Flash Suppressor
  • Silencer
  • Weapon Flashlight
  • Laser Sight
  • Scope 2X

Crafting[ | ]

Required Items[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel24Mechanical Parts20Duct Tape5Scrap Polymers5{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineering (Perk){{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!
(Parameter=linkname)
Expression error: Unexpected < operator.

SMG-5 Recipe
Item Name Count
Item Name Count
AdvancedEngineering Advanced Engineering (Perk) Level
0-2 3 4 5
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

MP5
1x
Craftingclock 06:10

IngotSteel Forged Steel 30 26 25 24
MechanicalParts Mechanical Parts 25 22 21 20
DuctTape Duct Tape 6 5 5 5
ScrapPlastics Scrap Polymers 6 5 5 5
Item 5 missing!
(Parameter=linkname5)

Expression error: Unexpected < operator.

Unlock Options
 ?/MAX
Schematic  Schematic
Crafted in

The recipe above contains the Resources needed to craft the SMG-5 for each level of the Advanced Engineering (Perk) Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.


Repair[ | ]

The condition of an SMG-5 deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

Other Uses[ | ]

Auto Turret[ | ]

The SMG and its constituent parts may be used to craft the new Auto Turret, as of A16.

Forging[ | ]

The player can place an SMG-5 into the forge and will be melted down into iron. Each SMG-5 will produce 13 iron.

Scrapping[ | ]

An SMG-5 can be scrapped by selecting it and clicking on "scrap".

Notes[ | ]

  • An SMG-5, like all weapons, can destroy blocks and structures.
  • The model used in the game closely resembles the Heckler & Koch MP5SD3 as used by the US Navy Seals and the British SAS.
  • It is one of the quietest firearms in 7 Days To Die, with a noise range of 7 M, making it very effective for attracting less attention when scavenging buildings or dispatching hordes.
  • As of Alpha 16, The SMG no longer uses 10mm, but instead uses the more common 9mm.

Videos[ | ]

Game Guide