(Added video guide) |
mNo edit summary |
||
Line 6: | Line 6: | ||
|type = Automatic |
|type = Automatic |
||
|damage = 20 + {{Get-field|9mm Bullet|damage|ref=numeric}} |
|damage = 20 + {{Get-field|9mm Bullet|damage|ref=numeric}} |
||
− | |block_damage = |
+ | |block_damage = {{Get-field|9mm Bullet|block_damage|ref=numeric}} |
|speed = 0.15 |
|speed = 0.15 |
||
|durability_min = 7000 |
|durability_min = 7000 |
Revision as of 06:03, 25 November 2018
SMG-5 | |
---|---|
Basic Information | |
Group | Ammo/Weapons |
Category | Firearms |
Type | Automatic |
Weapon/Tool Properties | |
Entity Damage | 20 + 32 ^ (9mm Bullet) |
Block Damage | 6 ^ (9mm Bullet) |
Range | 30 |
Reload Time | 1 |
Ammo Type | [[File: 9mm Bullet|35px]] [[ 9mm Bullet]] |
Damage Multiplier: Earth | -0.8 |
Damage Multiplier: Wood | 4 |
Characteristic Properties | |
Durability (Min Quality) | 7000 |
Durability (Max Quality) | 14000 |
Repaired Using | Repair Kit |
Scrapping/Forging Properties | |
Meltable | No |
Decription[ | ]
An SMG-5 (submachine gun) is a type of ranged weapon in 7 Days to Die. It can be looted from Supply Crates, Shotgun Messiah Crates, Munitions Boxes, and Feral Wights. It can also be crafted after reading the SMG Schematic. The SMG uses 9mm bullets as Ammunition and can hold 30 cartridges. An SMG will reload automatically or it can be done manually by pressing the reload key (default key 'R').
Unlocking[ | ]
Before being able to craft a SMG-5, the recipe must be unlocked. This is done by reading the required recipe book.
Combat[ | ]
During combat, an SMG-5 is a very effective short to medium range Weapon, eliminating most enemies within seconds due to its accuracy and high rate of fire. This Weapon is most effective against large packs of Zombies, but can take down individual targets with 1-2 head shots. Currently it is one of the most effective Weapons against large groups of Zombies due to its accuracy, large magazine, high rate of fire, and quick reloading speed. It also boasts minimal recoil, making it particularly accurate when aiming down the sight. The SMG is internally silenced, and produces noise only up to 7 meters.
There is a 10% chance the SMG will inflict a critical hit on a target (CritGunMP5 buff), which reduces the target's health by 100.
Mods[ | ]
- Magazine Extender
- Rod and Spring Replacement
- Reflex Sight
- Trigger Group: Semi
- Trigger Group: FullAuto
- Trigger Group: Burst
- Fore Grip
- Muzzle Brake
- Barrel Extender
- Flash Suppressor
- Silencer
- Weapon Flashlight
- Laser Sight
- Scope 2X
Crafting[ | ]
Required Items[ | ]
Item | Name | Count | ||||
---|---|---|---|---|---|---|
Advanced Engineering (Perk) Level | ||||||
0-2 | 3 | 4 | 5 | |||
Forged Steel | 30 | 26 | 25 | 24 | ||
Mechanical Parts | 25 | 22 | 21 | 20 | ||
Duct Tape | 6 | 5 | 5 | 5 | ||
Scrap Polymers | 6 | 5 | 5 | 5 |
The recipe above contains the Resources needed to craft the SMG-5 for each level of the Advanced Engineering (Perk) Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.
Repair[ | ]
The condition of an SMG-5 deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.
- One Repair Kit will restore some durability.
Other Uses[ | ]
Auto Turret[ | ]
The SMG and its constituent parts may be used to craft the new Auto Turret, as of A16.
Forging[ | ]
The player can place an SMG-5 into the forge and will be melted down into iron. Each SMG-5 will produce 13 iron.
Scrapping[ | ]
An SMG-5 can be scrapped by selecting it and clicking on "scrap".
Notes[ | ]
- An SMG-5, like all weapons, can destroy blocks and structures.
- The model used in the game closely resembles the Heckler & Koch MP5SD3 as used by the US Navy Seals and the British SAS.
- It is one of the quietest firearms in 7 Days To Die, with a noise range of 7 M, making it very effective for attracting less attention when scavenging buildings or dispatching hordes.
- As of Alpha 16, The SMG no longer uses 10mm, but instead uses the more common 9mm.