7 Days to Die Wiki
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|group = Ammo/Weapons
 
|group = Ammo/Weapons
 
|category = Firearm
 
|category = Firearm
|item-id = sawedOffPumpShotgun
+
|item-id = gunSawedOffPumpShotgun
 
|type = Pump-action
 
|type = Pump-action
 
|damage = 15
 
|damage = 15

Revision as of 17:27, 29 April 2016



Sawed-off Shotgun
SawedOffPumpShotgun
Basic Information
Removed: {{{removed_version}}}
Group Ammo/Weapons
Category Firearm
Type Pump-action
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points 250
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 15
Power Attack Entity Damage
Block Damage 0.3
Power Attack Block Damage
Range 100
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type [[File:ShotgunShellShotgun Shell|35px]] [[ShotgunShellShotgun Shell]]
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using Weapon Repair Kit
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable Yes
Material Iron
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Overview[ | ]

The Sawed-off Shotgun is a pump-action firearm that can be found or crafted in 7 Days to Die. It can be looted from Infected Police Officers, Feral Zombies, Munitions Boxes, Wall Safes, Gun Safes, Shotgun Messiah Crates and Supply Crates. It can also be crafted (assembled and disassembled) after reading the Sawed off Pump Shotgun Schematic. The Sawed-off Shotgun can only use Shotgun Shells as Ammunition and will hold eight cartridges. It will reload automatically or manually using the reload key (default key 'R'). A Sawed-off Shotgun has a Durability of 250 (it will last for 250 shots).

Unlocking[ | ]

File:SawedoffPumpShotgunSchematic.png Sawed off Pump Shotgun Schematic

Combat[ | ]

The Sawed-off Shotgun is extremely powerful when used at close range and deals a high amount of damage. It has a slight spread of the shot, which allows the Weapon to hit multiple targets at once.

Crafting[ | ]

Required Items[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Shotgun Short Barrel1Pump Shotgun Parts1Shotgun Receiver1Shotgun Short Stock1{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!
(Parameter=linkname)
|

Sawed-off Shotgun Recipe
Item Name Count
Item Name Count
Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

SawedOffPumpShotgun
1x
Craftingclock 00:04

PumpShotgun shortBarrel Shotgun Short Barrel 1
Pump Shotgun Parts 1
PumpShotgun triggerHousing Shotgun Receiver 1
Shotgun shortStock Shotgun Short Stock 1
Item 5 missing!
(Parameter=linkname5)
Unlock Options
 ?/MAX
Schematic  Schematic
Crafted in


Repair[ | ]

The condition of a Sawed-off Shotgun deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Weapon Repair Kit.

  • One Weapon Repair Kit will restore 40 durability.
  • With a durability of 250, seven Weapon Repair Kits will be required to restore a fully depleted Sawed-off Shotgun.

Other Uses[ | ]

Dismantling[ | ]

A Sawed-off Shotgun can be dismantled by placing it into the output slot of the crafting grid. This will break the weapon down into its component state, and display the parts in the main crafting grid. The player can then remove the parts and place them into their bag or tool belt.

Players who have read the appropriate Recipe Book can also use this method to upgrade gun parts in the weapon to a higher quality. To do so, remove the desired gun part from the crafting grid, and replace it with a similar gun part of higher quality. Note that this action must be done in a specific order. You cannot first drag the NEW gun part onto the crafting grid and "swap" it with the OLD one. You must first drag the OLD gun part off of the crafting grid and replace or swap it with the NEW one.

Any player can place the weapon in the output slot, observe the weapon's component gun parts, and remove it from the output slot again without dismantling it. This action will also automatically unload the bullets into their bag or tool belt.

However, although any player can dismantle a weapon, only players who have read the appropriate Recipe Book can reassemble or upgrade it. Players without this knowledge should never remove any gun parts from the crafting grid, unless they intend to permanently dismantle the weapon.

Forging[ | ]

The player can place a Sawed-off Shotgun into a Forge and it will be melted down into iron. Each one will produce 2.2 lbs of iron.

Scrapping[ | ]

A Sawed-off Shotgun can be scrapped into Scrap Iron.

Notes[ | ]

  • As with all weapons, the Sawed-off Shotgun can destroy blocks.
  • It has a larger buckshot spread than the Shotgun.
  • Unequipping it while reloading will cancel the reloading process. However, Ammunition will not be consumed/wasted. If the reload is interrupted at any point prior to all 8 shells showing up in the HUD the reload animation must start again before any shots can be fired.
  • It can be reloaded even though it is no longer usable, rendering all ammo in the weapon useless, until it has been repaired.

See Also[ | ]