Science (Perk)
Current game stage: 1
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Science | |
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Description | |
Group | Science |
Max level | 10 |
Experience to level | 5000000 |
Skill points to level | 3 |
Effects | |
Effects | Crafting Time Crafting Quality Repair Time Repair Amount Repair Quality Loss
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Description[edit | edit source]
"Craft medical, chemical, mechanical and trap items faster and at better quality if applicable. Gain skill by crafting and repairing items from this group."
Science (Perk) is one of the Skills in 7 Days to Die. A survivor can increase his Science (Perk) level by crafting medicine, chemicals, and traps. Repairing traps also increases this skill's level. As last, a survivor can spend skill points to increase the level of this skill.
Effects[edit | edit source]
Requirements | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Skill Points | --- | 3 | 3 | 6 | 6 | 9 | 12 | 15 | 18 | 24 | 30 |
Player Level | --- | --- | 5 | 10 | 20 | 30 | 40 | 60 | 80 | 100 | 120 |
Attribute | |||||||||||
Crafting Time | 100% | 95% | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 55% | 50% |
Crafting Quality | 25 | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 |
Repair Quality Loss | 5.03% | 4.02% | 3.21% | 2.57% | 2.05% | 1.64% | 1.31% | 1.05% | 0.84% | 0.67% | 0.53% |
Repair Time | 100% | 93% | 86% | 79% | 72% | 65% | 58% | 51% | 44% | 37% | 30% |
Repair Amount | 100% | 120% |
- Note: This is now a perk.
Skill Group Items[edit | edit source]
The usage of the following items will improve this skill, and this skill will improve the usage of these items.