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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Basic Information
Removed: {{{removed_version}}}
Group Decor/Miscellaneous
Category Vehicle
Type Container
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points 250
Storage Slots 28
Horizontal Support
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 70
Power Attack Entity Damage
Block Damage 500
Power Attack Block Damage
Range 5
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Protection Properties
Cold Resist
Heat Resist
Armor Rating
Elemental Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Mod Properties
Added Reload Speed
Added Elemental Damage Resist
Added Cold Resist
Added Heat Resist
Added Mobility
Added Stamina Regen
Added Armor Rating
Added Carrying Capacity
Added Noise Reduction
Damage Falloff Range
Max Range
Spread Multiplier from the hip
Spread Multiplier aiming down sights
Spread Multiplier when walking
Spread Multiplier when crouched
Horizontal Recoil
Vertical Recoil
Weapon Handling
Entity Damage Modifier
Burst Round Count
Rounds Per Minute
Recoil after each shot
Horizontal Crosshair change
Vertical Crosshair change
Added Magazine size
Added Block Damage
Degradation Rate
Damage Modifier
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Stamina
Effect on Health
Effect on Max Health
Buff Chance (%)
Buff Effect
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Base Price
Max Stack
Scrapping/Forging Properties
Scraps into
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtainable Through

Overview[edit | edit source]

The Sedan is a car that can be found scattered on or alongside streets or roads, or parked in front of certain buildings, such as gas stations. It can't be driven, but it can be looted or harvested, or used for Storage.

A Sedan can be found in three stages of (dis)assembly. By using a Wrench, it can also be harvested through each stage, until it is completely harvested and disappears.

Loot List[edit source]

Loot List Table

When opening Sedan you will get 0 - 1 items. Each item is one of the items in the list underneath, with chance indicating how probable it is to get a certain item. Note: It is possible to get multiple instances of the same item, if that item was chosen more than once.

  • Container's Size: 7*4 = 28
Loot Availability Count Chance
Min Max
7DaysGroupIcon.png automotive+tools+junk (Group) Common 1 3 100 %

Version = Alpha 19

Harvesting[edit | edit source]

Sedan[edit | edit source]

(Undamaged) White Sedan

A Sedan looks like a blue, red, black, grey, white or yellow car that appears almost undamaged. It can be looted, harvested, or used for storage. When a Sedan is completely harvested, it becomes a Damaged Sedan.

Loot Availability Count Chance
Min Max
Leather.png Leather Uncommon 2 7 3.88 %

ScrapIron.png Iron Common 10 20 7.75 %

Headlight.png Headlight Rare 1 1.55 %

MechanicalParts.png Mechanical Parts Rare 0 2 0.78 %

ElectricParts.png Electrical Parts Rare 0 2 0.78 %

Version = Alpha 17

Damaged Sedan[edit | edit source]

Damaged White Sedan

A Damaged Sedan looks like a blue, red, white or yellow car with some of its exterior panels missing. It can be looted, harvested, or used for storage. When a Damaged Sedan is completely harvested, it becomes a Destroyed Sedan.

Loot Availability Count Chance
Min Max
SmallEngine.png Engine Rare 1 1.94 %

CarBattery.png Lead Car Battery Rare 1 1.55 %

Radiator.png Brass Car Radiator Uncommon 1 3.88 %

Oil.png Oil Uncommon 1 3 3.88 %

Cloth.png Cloth Fragment Common 3 7 7.75 %

Spring.png Spring Common 2 4 7.75 %

ScrapIron.png Iron Common 10 35 7.75 %

GasCan.png Gas Can Common 20 130 7.75 %

MechanicalParts.png Mechanical Parts Common 2 4 7.75 %

ElectricParts.png Electrical Parts Common 0 2 7.75 %

Version = Alpha 17

(Note: It is possible to get both the Engine and the Lead Car Battery from one Damaged Sedan)

Destroyed Sedan[edit | edit source]

Destroyed Sedan

A Destroyed Sedan looks like little more than the frame of a car. It has no "label" when you look at it, and it can't be looted or used for storage. When a Destroyed Sedan is completely harvested, it disappears.

Loot Availability Count Chance
Min Max
ShortMetalPipe.png Short Iron Pipe Uncommon 5 3.88 %

GasCan.png Gas Can Uncommon 50 150 3.88 %

Headlight.png Headlight Uncommon 1 3.49 %

ScrapIron.png Iron Common 20 7.75 %

MechanicalParts.png Mechanical Parts Common 1 5 7.75 %

ElectricParts.png Electrical Parts Rare 0 2 0.78 %

Version = Alpha 17

Exploding Sedans[edit | edit source]

All types of Sedans are explosive, and can be detonated by any block-damaging explosion, such as Rockets, TNT, Auger, or Gas Barrels. They leave a large crater behind.

Notes[edit | edit source]

  • (A12:) If you sprint towards it you sometimes get glitched into the car, and can move around freely and shoot from it, without getting hit.
  • Once looted a Sedan will respawn loot.