Current game stage: 1
A Server is used for playing with multiple people in the same world. Servers can be hosted by yourself, as well as by a server hosting company. Servers officially only support up to 8 people as of A19, but some servers run upwards of 20-30 players. These servers also incur more play-ability issues though, because of the high number of players.
How to host a server[edit | edit source]
Serverconfig.xml[edit | edit source]
This is a table of the up-to-date Alpha 19.2 build 4 serverconfig.xml file that comes with 7 Days to Die.
Only change the data in the "value=" part of the file, otherwise, it will not work.
|Server representation||GENERAL SERVER SETTINGS|
|ServerName||My Game Host||Whatever you want the name of the server to be.|
|ServerDescription||A 7 Days to Die server||Whatever you want the server description to be, will be shown in the server browser.|
|ServerWebsiteURL||Website URL for the server, will be shown in the serverbrowser as a clickable link|
|ServerPassword||Password to gain entry to the server|
|ServerLoginConfirmationText||If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi|
|ServerPort||26900||Port you want the server to listen on. Keep it in the ranges 26900 to 26905 or 27015 to 27020 if you want PCs on the same LAN to find it as a LAN server.|
|ServerVisibility||2||Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP.|
|ServerDisabledNetworkProtocols||SteamNetworking||Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly.|
|ServerMaxWorldTransferSpeedKiBs||512||Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value.|
|ServerMaxPlayerCount||8||Maximum Concurrent Players (8 is the maximum supported player count. Anything over 30 will cause corrupted save data.)|
|ServerReservedSlots||0||Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level.|
|ServerReservedSlotsPermission||100||Required permission level to use reserved slots above|
|ServerAdminSlots||0||This many admins can still join even if the server has reached MaxPlayerCount|
|ServerAdminSlotsPermission||0||Required permission level to use the admin slots above|
|ControlPanelEnabled||false||Enable/Disable the web control panel|
|ControlPanelPort||8080||Port of the control panel webpage|
|ControlPanelPassword||CHANGEME||Password to gain entry to the control panel|
|TelnetEnabled||true||Enable/Disable the telnet|
|TelnetPort||8081||Port of the telnet server|
|TelnetPassword||Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface|
|TelnetFailedLoginLimit||10||After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface|
|TelnetFailedLoginsBlocktime||10||How long will the block persist (in seconds)|
|TerminalWindowEnabled||true||Show a terminal window for log output / command input (Windows only)|
|Folder and file locations|
|AdminFileName||serveradmin.xml||Server admin file name. Path relative to the SaveGameFolder|
|UserDataFolder||absolute path||Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry!|
|SaveGameFolder||absolute path||Use this to only override the save game path. Do not forget to uncomment the entry!|
|Other technical settings|
|HideCommandExecutionLog||0||Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything|
|MaxUncoveredMapChunksPerPlayer||131072||Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time. Setting this too large will corrupt player data.|
|PersistentPlayerProfiles||false||If disabled a player can join with any selected profile. If true they will join with the last profile they joined with|
|GameWorld||Navezgane||"RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...)|
|WorldGenSeed||asdf||If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it|
|WorldGenSize||4096||If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load. Must be a value of 1024, and later than 12k maps do not function for multiplayer.|
|GameName||My Game||Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world|
|GameMode||GameModeSurvival||GameModeSurvival (This is a depreciated option, but it still remains in the config.)|
|GameDifficulty||2||0 - 5, 0=easiest, 5=hardest|
|BlockDamagePlayer||100||How much damage do players to blocks (percentage in whole numbers)|
|BlockDamageAI||100||How much damage do AIs to blocks (percentage in whole numbers)|
|BlockDamageAIBM||100||How much damage do AIs during blood moons to blocks (percentage in whole numbers)|
|XPMultiplier||100||XP gain multiplier (percentage in whole numbers)|
|PlayerSafeZoneLevel||5||If a player is less or equal this level he will create a safe zone (no enemies) when spawned|
|PlayerSafeZoneHours||5||Hours in world time this safe zone exists|
|BuildCreate||false||cheat mode on/off|
|DayNightLength||60||real time minutes per in game day: 60 minutes|
|DayLightLength||18||in game hours the sun shines per day: 18 hours day light per in game day|
|DropOnDeath||1||0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all|
|DropOnQuit||0||0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only|
|BedrollDeadZoneSize||15||Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared.|
|BedrollExpiryTime||45||Number of days a bedroll stays active after owner was last online|
|MaxSpawnedZombies||64||This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. Anything over 90 will tank performance.|
|MaxSpawnedAnimals||50||If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies.
NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
|ServerMaxAllowedViewDistance||12||Max viewdistance a client may request (6 - 12). High impact on memory usage and performance.|
|EnemySpawnMode||true||Enable/Disable enemy spawning|
|EnemyDifficulty||0||0 = Normal, 1 = Feral|
|ZombieMove||0||0-4 (walk, jog, run, sprint, nightmare)|
|ZombieMoveNight||3||0-4 (walk, jog, run, sprint, nightmare)|
|ZombieFeralMove||3||0-4 (walk, jog, run, sprint, nightmare)|
|ZombieBMMove||3||0-4 (walk, jog, run, sprint, nightmare)|
|BloodMoonFrequency||7||What frequency (in days) should a blood moon take place. Set to "0" for no blood moons|
|BloodMoonRange||0||How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency|
|BloodMoonWarning||8||The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show.|
|BloodMoonEnemyCount||8||This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde, however, MaxSpawnedZombies overrides this number in multiplayer games. Also note that your game stage sets the max number of zombies PER PARTY. Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting. Changing this setting has a huge impact on performance.|
|LootAbundance||100||percentage in whole numbers NOTE: This only affects stack sizes. It does not affect the chance for loot to drop.|
|LootRespawnDays||30||days in whole numbers|
|AirDropFrequency||72||How often airdrop occur in game-hours, 0 == never|
|AirDropMarker||false||Sets if a marker is added to map/compass for air drops.|
|PartySharedKillRange||100||The distance you must be within to receive party shared kill xp and quest party kill objective credit.|
|PlayerKillingMode||3||Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone)|
|Land claim options|
|LandClaimCount||1||Maximum allowed land claims per player.|
|LandClaimSize||41||Size in blocks that is protected by a keystone. Must be an odd number|
|LandClaimDeadZone||30||Keystones must be this many blocks apart (unless you are friends with the other player)|
|LandClaimExpiryTime||7||The number of days a player can be offline before their claims expire and are no longer protected|
|LandClaimDecayMode||0||Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired).|
|LandClaimOnlineDurabilityModifier||4||How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x|
|LandClaimOfflineDurabilityModifier||4||How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x|
|LandClaimOfflineDelay||0||The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0|
To host a server just edit the startdedicated.bat file and the serverconfig.xml using notepad or notepad++. You shouldn't need to edit the startdedicated.bat. In the batch file you will see the following text:
@echo off rem rem Starts a dedicated server rem rem -quit, -batchmode, -nographics: Unity commands rem -configfile : Allows server settings to be set up in an xml config file. Use no path if in same dir or full path. rem -dedicated : Has to be the last option to start the dedicated server. echo|set /p="251570" > steam_appid.txt start 7daystodie -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated echo Wait until game started timeout 15 echo. echo Connect to the service interface. use 'shutdown' to stop the server echo. if exist "Tools/bin/putty.exe" ( "Tools/bin/putty.exe" -raw localhost 8081 ) else ( telnet localhost 8081 ) echo. echo Server is running in background, you can close this window echo. pause
Port Forwarding[edit | edit source]
If you are behind a router, you will need to tell your router that an incoming connection is meant for your server. This is called forwarding a port. You will need to port forward ports 25000-25003(UDP) so that others may join.
If router support UPnP - you can use this http://upnp-portmapper.sourceforge.net/
Don't know how to port forward? follow these instructions:
- Go to this Site
- Select your router brand
- Select your router version (if your version is not there, pick the one closest to your version.)
- Select 7 Days to Die (Except that you port forward 26900 to 26903 instead of 25000-25003)
- Follow the instructions on the site
If you have completed these steps correctly, your friends should now be able to join.
Finding your own IP[edit | edit source]
To find the IP which your friends need to use go to Whats my IP .org. There you will find your External IP. Send it to your friends and they should be able to join if you have already finished Port Forwarding (steps above) your router.
Looking for servers[edit | edit source]
If you are looking for a server to play on, you can find one on the the server browser on your game client.
- For computers on the same local network as the server you can connect to it by using its LAN IP address, simply enter this and the chosen port number into the two boxes at the bottom of the games server browser screen.
- To find the LAN IP address "Go to start, click run or search, type cmd. In the window that opens type ipconfig. You'll see a list of information. You're looking for the IP address."
Example: Ethernet adapter Local Area Connection:
Connection-specific DNS Suffix. : home IPv4 Address. . . . . . . . . . . : 192.168.1.102 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 192.168.1.1
Where mine says 192.168.1.100 that's the IP your server has.
- If your client and server are running on the same machine it is possible to use the loopback IP address, which is either accessed via "localhost" or 127.0.0.1
Renting a server[edit | edit source]
There are several companies/websites that allow you to rent a server from them. This rented server will reside in a data center and hosted by them.
These servers are mostly 24/7 servers. This is useful because you won't need to keep your computer running 24/7. You can rent servers to many different specifications, some may not be powerful enough to host a server. Generally, network connections at a datacenter far exceed what is available to residential ISPs, which will cut down on latency that you might experience hosting at home.
Managing a server[edit | edit source]
Before setting up a server manager, it is strongly recommended to install Alloc's Server Fixes. Website
Then you have a large selection of tools to choose from for managing your server.
Video Tutorials[edit | edit source]
How to set a server up through the Steam Application:
Video walkthrough of using a Hosted (game server hosting company) Server, how to select options and get it up and running!
Below video walks through setting up a dedicated 7 Days to Die server using steamcmd.
The video below walks through setting up the 7D2D RAT - Remote Admin tool, a Server Manager tool.