Sniper Rifle | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Rifle | |||||
Related Attribute | Perception | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 100/105/110/115/120/125 110/116/121/127/132/138 105/110/116/121/126/131 | |||||
Block Damage | 8/8.4/8.8/9.2/9.6/10 10/10.5/11/11.5/12/12.5 9/9.5/9.9/10.4/10.8/11.3 | |||||
Range | 150 | |||||
Effective Range | 80 | |||||
Rounds per Minute | 150 | |||||
Reload Time | 2.7 s | |||||
Ammo Type | 7.62mm Bullet 7.62mm Bullet (AP) 7.62mm Bullet (HP) | |||||
Magazine Size | 12 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Damage Multiplier: Wood | 3 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability | 700/780/860/940/1020/1100 | |||||
Degradation per Use | 1 | |||||
Mod Slots | 4/4/4/4/4/4 | |||||
Compatible Mods | Barrel, Side, Small Top, Medium Top, Large Top, Stock, Magazine, Firing Mode, Bottom | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Rifle Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Overview[]
The Sniper Rifle is a ranged weapon in 7 Days to Die. It can be looted from Supply Crates, Shotgun Messiah Crates and Munitions Boxes or it can also be crafted. The Sniper Rifle uses 7.62mm Bullets as Ammunition and can hold 12 rounds. A Sniper Rifle will reload automatically or it can be done manually by pressing the reload key (default key 'R').
Headshotting adds 200 extra damage in A21.
Combat[]
The Sniper Rifle is an extremely powerful long range Weapon that will kill almost all Zombies with a single shot to the head. It is also powerful at close range, containing twelve cartridges, meaning it will require less frequent reloading compared to the Lever Action Rifle. It is a viable option for long range engagements with enemies, especially in more populated areas.
Crafting[]
Item | Name | Count | ||||||
---|---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | Quality 6* | |||
Rifle Parts | 13 | 14 | 15 | 16 | 17 | 18 | ||
Forged Steel | 100 | 110 | 120 | 130 | 140 | 150 | ||
Duct Tape | 13 | 14 | 15 | 16 | 17 | 18 | ||
Spring | 25 | 27 | 29 | 31 | 33 | 35 | ||
Unlock Options | ||||||||
Rifle World */100 | 61 | 68 | 76 | 84 | 92 | 100 | ||
Crafted in | ||||||||
Workbench |
The recipe above contains the Resources/Magazines needed for each Quality level of the Sniper Rifle.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
* Crafting quality 6 items also requires 1 Legendary Part, which has been excluded from this table for brevity.
Repair[]
The condition of a Sniper Rifle deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.
Recommended Mods[]
Image | Name | Affected Part | Description |
---|---|---|---|
Bipod Mod | Accuracy | Increases accuracy and handling when aiming weapons. | |
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. | |
Magazine Extender Mod | Magazine | Increases magazine capacity. | |
Scope 4x Mod | Scope | Increases visual magnification when aiming. | |
Scope 2x Mod | Scope | Increases visual magnification when aiming. | |
Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. | |
Scope 8x Mod | Scope | Increases visual magnification when aiming. | |
Weapon Flashlight Mod | Side | A portable light source. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Retracting Stock Mod | Stock | Improves weapon handling while firing from the hip. | |
Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. | |
Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. | |
Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. |
Notes[]
- A Sniper Rifle, like all weapons, can destroy blocks and structures, and is most effective from a distance where enemies won't be easily attracted.
- The Sniper Rifle used to look like that of the Marksman Rifle along with having a scope built-in, but with recent updates, as well as the mod system for weapons, they have been turned into two different weapons.
- The sniper rifle bears a certain resemblance to the Soviet SVDM Dragunov rifle.