7 Days to Die Wiki
Advertisement
Apply your gamestage here:

Current game stage: 1
Check mark.png
This article is considered accurate for the current version (Alpha 19.3).



Solar Bank
SolarBank.png
Basic Information
Removed: {{{removed_version}}}
Group Decor/Miscellaneous
Category Device
Type
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through


Description[]

The Solar Bank allows you to power your electrical components. It requires at least one Solar Cell, expandable up to six. The maximum energy output is determined by the number of solar cells installed and their Quality. Solar banks produce power during the day when in direct sunlight. Solar Banks and cells can only be purchased from Traders (cells - with a Barter level of 4, banks - with a Barter level of 5). By the time you have barter 5 a solar bank will only set you back 3000 dukes which compared to high level solar cells (which set you back 2-3 stacks of dukes) is trivial.

Usage[]

Up to six Solar Cell can be placed inside the Solar Bank. If hooked up directly to a Battery Bank they will slowly recharge it during the day.

The Solar Bank is not able to have any parent connection. Only outgoing power lines are allowed.

Advertisement