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Max Load

6 bytes added, 6 years ago
Changed layout so that the example follows the math.
== Overview ==
'''{{PAGENAME}}''' of a material determines how much load ([[Mass]]) every side of it can hold. You can obtain this information using the Item Stats functionality added to the game in the alpha 7.6. To do this, place the mouse over an item to see the Object Stats, including its '''{{PAGENAME}}'''.<br>
The function of {{PAGENAME}} is easily explained using an example.
 
== Example ==
[[File:StructuralIntegrity.png|thumb|right|red = supported; green = five unsupported]]
[[Brick]] has a {{PAGENAME}} of 65 and a [[Mass]] of 13. Each side of the block may hold up to 65 mass. This means the player may connect five [[Brick]]s (65 ÷ 13 = 5) to every side of a '''supported''' [[Brick]] block before the construction breaks. If you add a sixth block to one of the beams the whole beam collapses. Even if you make turns in your construction, if the {{PAGENAME}} for a side is reached the block breaks.
 
== Use ==
{{PAGENAME}} is used together with [[Mass]] to calculate [[Structural Integrity]] and therefortherefore planning structures of any sort.
 
To do so, divide [[Max Load]] by [[Mass]] of the block and round down the quotient.
'''''[[Structural Integrity]]''' = RoundDown( [[Max Load]] ÷ [[Mass]] ) ''
 
== Example ==
The function of {{PAGENAME}} is easily explained using an example.
[[File:StructuralIntegrity.png|thumb|right|red = supported; green = five unsupported]]
[[Brick]] has a {{PAGENAME}} of 65 and a [[Mass]] of 13. Each side of the block may hold up to 65 mass (65 ÷ 13 = 5). This means the player may connect five [[Brick|Bricks]]s (65 ÷ 13 = 5) to every side of a '''supported''' [[Brick]] block before the construction breaks. If you add a sixth block to one of the beams the whole beam collapses. Even if you make turns in your construction, if the {{PAGENAME}} for a side is reached the block breaks.
 
== See also ==