Current game stage: 1
|Zombie Type||Normal, Feral, Radiated|
|Location||Everywhere, higher spawn rate outside at nighttime|
The Spider Zombie will typically announce its presence with continuous loud shrieking and various clicking noises and hisses. Typically a player will easily hear them long before they are actually spotted.
During the day, upon spotting a player, the Spider Zombie will shriek and slowly crawl on all fours towards them. They move at about the same speed of an average zombie, and because of its predictable movement pattern it becomes an easy target for headshots.
During the night, it becomes much faster. Furthermore, their running behaviour becomes a distinct running on all fours, while still being as fast as a standard running zombie. This can make scoring headshots rather difficult. If you find yourself cornered in a room, using melee weapons against a Spider Zombie should be considered a viable option, as they are more frail than the average zombie, but it can result in taking some damage as well.
The Spider Zombie will attempt to jump on the player if it is relatively close to them.
When the Spider Zombie is close enough to strike the player, they will attack the lower portion of your character, sometimes resulting in a Sprained Leg.
- The Spider Zombie can not climb anymore.
- These zombies make a characteristic clicking noise, similar to that of sonar, which makes them stand out and alerts the player to their presence quickly.
- Through an unknown glitch, you can get them to walk on two legs. (Works in Alpha 18.4, unknown how to trigger it.)
- The Spider Zombie is modeled after backer Tom Clark who pledged $6,000 for the "Undead Head" package on the games Kickstarter page in 2013. He is the only backer who bought the package.