Steel Club
Current game stage: 1
Steel Club | |
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Basic Information | |
Group | Ammo/Weapons |
Category | Melee Weapon, Club |
Covering Attribute | Strength, |
Weapon/Tool Properties | |
Entity Damage | 27-38 |
Power Attack Entity Damage | 53-65 |
Block Damage | 23-33 |
Power Attack Block Damage | 44.2 |
Range | 2.4 |
Attacks per Minute | 52 |
Stamina Usage | 23.7 |
Damage Multiplier: Earth | 0.5 |
Damage Multiplier: Metal | 0.5 |
Damage Multiplier: Stone | 0.5 |
Durability (Min Quality) | 300 |
Durability (Max Quality) | 700 |
Degradation per Use | 1 |
Characteristic Properties | |
Repaired Using | Repair Kit |
Base Price | 56-1120 |
Scrapping/Forging Properties | |
Scrappable | Yes |
Scraps into | Steel Club Parts |
Material | Iron |
Contents
Description[edit | edit source]
The Steel Club is a tier 3 Club - a one-handed melee weapon used to pummel your enemies and a fair tool for destroying blocks.
Uses[edit | edit source]
As a Tool[edit | edit source]
The Steel Club is reasonably effective when used to destroy blocks.
As a Weapon[edit | edit source]
The Steel Club is a mid-range melee weapon. There is a chance that the Steel Club will cause the target to be dismembered.
Crafting[edit | edit source]
Required Items[edit | edit source]
Level | Steel_Club_Parts | Forged_Steel | Leather | Duct Tape |
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1 | 5 | 10 | 3 | 3 |
2 | 7 | 15 | 4 | 4 |
3 | 10 | 20 | 5 | 5 |
4 | ||||
5 |
Compatible Mods[edit source]
Mod | Effect |
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Provides 20% chance to cause bleeding damage, 40% with power attacks. If a bleeding enemy is hit, the bleeding duration is always extended. |
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15% more damage against stone. |
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A melee item can double as a light source and set enemies on fire. |
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Decreases melee stamina usage by 10% and increases weapon handling of bows by 10% |
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When health is below 50% gain 1 hit point every 5 seconds. |
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15% more damage against dirt. |
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15% more damage against iron. |
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10% chance to knock down opponents. |
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Each successive hit lowers enemies' armor rating by 20%. |
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Disables regeneration ability of radiated zombies for approximately 90 seconds. (Radiated zombies regenerate ~100hp/30 seconds and have 300+ hp.) |
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Tool or weapon degrades 25% slower. |
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+100% damage to living beings. |
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Adds a 15% chance to stun and slow victims. |
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15% more damage against wood. |
Ammo/Weapons | ||
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Ammo |
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Weapons | Melee |
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Ranged |
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