7 Days to Die Wiki
Stun Baton
Basic Information
Removed: {{{removed_version}}}
Group Ammo/Weapons
Category Melee Weapon
Type Baton
Loot Container
Gear Slot
Related Attribute Intelligence
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Horizontal Support
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 20.2
Power Attack Entity Damage 40.2
Block Damage 6
Power Attack Block Damage 12
Range 2.4
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute 70
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage 15.5
Power Attack Stamina Usage 26.3
Damage Multiplier: Earth 0.1
Damage Multiplier: Metal 0.1
Damage Multiplier: Stone 0.1
Damage Multiplier: Wood
Butcher Tool Yes
Butcher Damage Multiplier 1
Butcher Resource Multiplier 1
Disassemble Tool No
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Protection Properties
Cold Resist
Heat Resist
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cure Percentage
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality) 269
Durability (Max Quality) 673
Degradation per Use 1
Mod Type
Compatible Mods Stun Baton
Repaired Using Repair Kit
Electrical Power Required
Base Price
Sell: 70
Buy: 1050
Max Stack 1
Scrapping/Forging Properties
Scrappable Yes
Scraps into Baton Parts
Meltable No
Combustible No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtainable Through Crafting, Looting, Trading

Description[ | ]

The Stun Baton is a melee weapon affected by Intellect and the Electrocutioner perk.

The baton gains "charges" on each hit, 1 for normal attacks and 2 for power attacks. Upon reaching 4 or more charges the next hit will inflict a shock effect on enemies.

While the enemy is being shocked, they will be unable to move or attack and will take 3 damage every second.

Each rank of Electrocutioner increases the duration of the shock effect and the weapon's base damage. It will not increase the damage per tick of the shock effect, but a longer shock will result in it dealing more total damage.

It may be repaired using Repair Kits.

Strategy[ | ]

The Stun baton is a surprisingly deadly weapon, able to hold its own even at high Game Stage values where other melee weapons begin to struggle. Even zombie bears are no threat as long as you have a charged baton ready for them.

The most effective application of this weapon is to spread out the shocks on as many enemies as possible. This both takes them out of the fight for a substantial amount of time and allows the damage over time effect of the shock to run its full course, while you deal with other threats. Aiming for the most dangerous enemies first, such as feral or radiated zombies, is ideal.

The Tech Junkie Volume 6 book drastically improves the rate you can build charges with a stun baton. It adds a 25% chance (50% on power attacks) to add 4 additional charges which will instantly charge the baton.

With this book and the maximum rank of Electrocutioner you can apply a shock effect to an incredible quantity of enemies by alternating between power attacks to achieve a max charge, and normal attacks to apply it. Care must be taken to not overextend and run out of stamina while doing this however.

The Nerd Tats candy bought from vending machines will, for 5 minutes, cause Stun Batons to also shock all nearby (1.2m radius) enemies, which can be a powerful buff to apply before a fight with many enemies such as horde night or when doing a Tier 5 mission.

The Stun Baton Repulsor Mod, adds an additional ragdoll effect when a shock is applied which causes the enemy to be flung backwards a short distance. Nerd Tats disables this effect.

They will be able to stand back up during the shock effect, but will be unable to do anything else until the shock ends.

Apart from repositioning dangerous enemies, other applications can include flinging enemies off high places or into hazards such as Wood Spikes or Blade Traps. Simply ragdolling an enemy may be enough to cause them to fall off angled or rounded surfaces, such as ramps or pipes.

However constantly flinging enemies around, while amusing, can make getting consistent head-shots difficult and may limit your damage output against a single enemy.

Trivia[ | ]

  • The Stun Baton yields the full amount of materials when used as a Butchering tool, though it's low block damage to carcasses make harvesting high HP carcasses very slow. In such cases, it may be better to simply craft a Bone Knife while harvesting and use it instead.

Crafting[ | ]

Required Items[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}64Baton Parts1Forged Iron5Leather2Duct Tape2Electrical Parts2Tech Planet232630343811{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!

Stun Baton Recipe
Item Name Count
Item Name Count
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

Craftingclock 01:04

StunBatonParts Baton Parts 1 2 3 4 5
ForgedIron Forged Iron 5 10 15 20 25
Leather Leather 2 4 6 8 10
DuctTape Duct Tape 2 4 6 8 10
ElectricParts Electrical Parts 2 4 6 8 10
Unlock Options
BookTechPlanet Tech Planet */100 23 26 30 34 38
And having read
Schematic  Schematic
Crafted in
NewWorkbench Workbench

The recipe above contains the Resources/Magazines needed for each Quality level of the Stun Baton.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.

Recommended Mods[ | ]

Image Name Affected Part Description
WeightedHead Weighted Head Mod Damage Adds a chance to stun and slow victims.
StructuralBrace Structural Brace Mod Durability Moderately decreases degradation rate.
ErgonomicGrip Ergonomic Grip Mod Health Decreases melee stamina usage and increases weapon handling of bows.
FortifyingGrip Fortifying Grip Mod Health When health is below 50% gain additional health regeneration.
TheHunter The Hunter Mod Special Damage Increases damage to all animals.
RadRemover Rad Remover Mod Special Damage Temporarily disables regeneration ability of radiated zombies.

Videos[ | ]

Trivia[ | ]

Alpha 19 fixed a bug where if you hit a zombie that was currently being electrocuted, they would be able to move again. It does not appear to completely freeze Bears, but seems to slow them rather significantly.

In the XMLs, there is one other baton visible, planned to be added in a future update. The Plasma Baton is to be the tier 3 baton weapon. It does not currently have an item icon, and only visible as an unfinished test item in the XML. The former Junk Baton was added in Alpha 20 as the Pipe Baton.


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