7 Days to Die Wiki
(→‎Usage: Added link(s) to new page: Crafting_Menu.)
mNo edit summary
(9 intermediate revisions by 6 users not shown)
Line 3: Line 3:
 
|item-id = swatHelmet
 
|item-id = swatHelmet
 
|group = Clothing
 
|group = Clothing
|category = Gear
+
|category = Armor
  +
|type = Heavy Armor
 
|ob_craft = N
 
|ob_craft = N
 
|ob_loot = Y
 
|ob_loot = Y
 
|ob_cheat = Y
 
|ob_cheat = Y
|slot = Hat
+
|slot = Headgear
|durability = 500
+
|insulation = 0
  +
|durability_min = 320
|bullet = 70
 
  +
|durability_max = 800
|melee = 80
 
  +
|concussive_min = 26
|puncture = 70
 
|blunt = 80
+
|puncture_min = 24
|explosives = 80
+
|fire_min = 20
  +
|radiation_min = 16
  +
|concussive_max = 65
  +
|puncture_max = 60
  +
|fire_max = 50
  +
|radiation_max = 40
 
|scrapable = n
 
|scrapable = n
 
|meltable = n
 
|meltable = n
 
|dismantleable = n
 
|dismantleable = n
  +
|ActionSkillGroup = Clothing / Armor (Skill)
  +
|CraftingSkillGroup = Armor Smithing (Skill)
 
|}}
 
|}}
   
 
==Description==
 
==Description==
A '''{{PAGENAME}}''' is an item of [[Clothing]] which can be worn by their character to help protect them from various types of damage. It has a [[Durability]] level like other [[Weapons]] and [[Tools]] which decreases each time it receives damage. Furthermore, it is not possible to repair, scrap or dismantle a {{PAGENAME}}.
+
A '''{{PAGENAME}}''' is an item of [[Clothing]] which can be worn by their character to help protect them from various types of damage. It has a [[Durability]] level like other [[Weapons]] which decreases each time it receives damage.
 
Currently the {{PAGENAME}} is the second toughest helmet.
 
Currently the {{PAGENAME}} is the second toughest helmet.
   
==Protection==
+
{{Protection - General
  +
|concussive_min = 26
The level of protection is displayed in game by hovering over the item to show its tool tip, the values shown on each item are not the actual level of protection offered by the item of [[Clothing]] but rather a total of the protection offered when worn as a set of five items.
 
  +
|puncture_min = 24
* A set includes Chest, Feet, Hands, Head, and Legs. Currently Eyes and Face are not part of a set.
 
  +
|fire_min = 20
* The actual level of protection given by a single item of [[Clothing]] is 1/5th of the value displayed in the game.
 
  +
|radiation_min = 16
 
  +
|concussive_max = 65
'''Protection Values'''
 
  +
|puncture_max = 60
* The table below shows the differences between the protection values.
 
  +
|fire_max = 50
* All protection values in the game are presented as a percentage.
 
  +
|radiation_max = 40
* Displayed Protection Values represents the value of an {{PAGENAME}} as shown in the game.
 
 
}}
* Actual Protection Values represent the value of an {{PAGENAME}} on it's own.
 
 
{| cellspacing="0" cellpadding="2px" style="background: rgba(255, 255, 255, .30); overflow: hidden; border: 2px solid rgba(0, 0, 0, 0.2); border-radius: 10px; border-radius: 10px; padding: 7px; margin: 0; width: 600px;"
 
|-class="infoboxdetails"
 
! scope="row" colspan="5" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Displayed Protection Values
 
|-
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Bullet
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Melee
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Puncture
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Blunt
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Explosive
 
|-
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 70
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 80
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 70
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 80
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 80
 
|-class="infoboxdetails"
 
! scope="row" colspan="5" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Actual Protection Values
 
|-
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Bullet
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Melee
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Puncture
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Blunt
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Explosive
 
|-
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 14
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 16
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 14
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 16
 
! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 16
 
|}
 
   
 
==Usage==
 
==Usage==
Line 69: Line 46:
 
* Open the [[Character Menu]] (Default key B ).
 
* Open the [[Character Menu]] (Default key B ).
 
* Place the '''{{PAGENAME}}''' into [[Clothing]] slot 1.
 
* Place the '''{{PAGENAME}}''' into [[Clothing]] slot 1.
  +
  +
[[de:SWAT Helm]]

Revision as of 02:55, 3 December 2019



SWAT Helmet
SwatHelmet
Basic Information
Removed: {{{removed_version}}}
Group Clothing
Category Armor
Type Heavy Armor
Loot Container
Gear Slot (!)Headgear is an unknown gear slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality) 320
Durability (Max Quality) 800
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable No
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Description[ | ]

A SWAT Helmet is an item of Clothing which can be worn by their character to help protect them from various types of damage. It has a Durability level like other Weapons which decreases each time it receives damage. Currently the SWAT Helmet is the second toughest helmet.

Protection[]

The level of protection is displayed in game by hovering over the item to show its tool tip, the values shown on each item are not the actual level of protection offered by the item of Clothing but rather a total of the protection offered when worn as a set of five items.

  • SWAT Helmet are not part of a set.
  • The actual level of protection given by a single item of Clothing is 1/5th of the value displayed in the game.

Protection Values[]

  • The table below shows the differences between the protection values.
  • All protection values in the game are presented as a percentage.
  • The range of protection values show are affected by the quality and current durability of the item.
  • The skill of the player with that type of armour will also have an effect on the protection level that is given.
  • Displayed Protection Values represents the value of SWAT Helmet as shown in the game.
  • Actual Protection Values represent the value of SWAT Helmet on their own.
Displayed Protection Values
Concussive Puncture Radiation Fire Electrical
26 - 65 24 - 60 16 - 40 20 - 50 ? - ?
Actual Protection Values
Concussive Puncture Radiation Fire Electrical
5.2 - 13 4.8 - 12 3.2 - 8 4 - 10 ? - ?


Usage[ | ]

To equip SWAT Helmet use these directions.