(→Usage: Added link(s) to new page: Crafting_Menu.) |
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|item-id = swatHelmet |
|item-id = swatHelmet |
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|group = Clothing |
|group = Clothing |
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− | |category = |
+ | |category = Armor |
+ | |type = Heavy Armor |
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|ob_craft = N |
|ob_craft = N |
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|ob_loot = Y |
|ob_loot = Y |
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|ob_cheat = Y |
|ob_cheat = Y |
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− | |slot = |
+ | |slot = Headgear |
− | | |
+ | |insulation = 0 |
+ | |durability_min = 320 |
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− | |bullet = 70 |
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+ | |durability_max = 800 |
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− | |melee = 80 |
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+ | |concussive_min = 26 |
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− | |puncture = 70 |
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− | | |
+ | |puncture_min = 24 |
− | | |
+ | |fire_min = 20 |
+ | |radiation_min = 16 |
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+ | |concussive_max = 65 |
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+ | |puncture_max = 60 |
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+ | |fire_max = 50 |
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+ | |radiation_max = 40 |
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|scrapable = n |
|scrapable = n |
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|meltable = n |
|meltable = n |
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|dismantleable = n |
|dismantleable = n |
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+ | |ActionSkillGroup = Clothing / Armor (Skill) |
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+ | |CraftingSkillGroup = Armor Smithing (Skill) |
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|}} |
|}} |
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==Description== |
==Description== |
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− | A '''{{PAGENAME}}''' is an item of [[Clothing]] which can be worn by their character to help protect them from various types of damage. It has a [[Durability]] level like other [[Weapons |
+ | A '''{{PAGENAME}}''' is an item of [[Clothing]] which can be worn by their character to help protect them from various types of damage. It has a [[Durability]] level like other [[Weapons]] which decreases each time it receives damage. |
Currently the {{PAGENAME}} is the second toughest helmet. |
Currently the {{PAGENAME}} is the second toughest helmet. |
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− | + | {{Protection - General |
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+ | |concussive_min = 26 |
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− | The level of protection is displayed in game by hovering over the item to show its tool tip, the values shown on each item are not the actual level of protection offered by the item of [[Clothing]] but rather a total of the protection offered when worn as a set of five items. |
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+ | |puncture_min = 24 |
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− | * A set includes Chest, Feet, Hands, Head, and Legs. Currently Eyes and Face are not part of a set. |
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+ | |fire_min = 20 |
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− | * The actual level of protection given by a single item of [[Clothing]] is 1/5th of the value displayed in the game. |
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+ | |radiation_min = 16 |
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− | |||
+ | |concussive_max = 65 |
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− | '''Protection Values''' |
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+ | |puncture_max = 60 |
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− | * The table below shows the differences between the protection values. |
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+ | |fire_max = 50 |
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− | * All protection values in the game are presented as a percentage. |
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+ | |radiation_max = 40 |
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− | * Displayed Protection Values represents the value of an {{PAGENAME}} as shown in the game. |
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⚫ | |||
− | * Actual Protection Values represent the value of an {{PAGENAME}} on it's own. |
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− | |||
− | {| cellspacing="0" cellpadding="2px" style="background: rgba(255, 255, 255, .30); overflow: hidden; border: 2px solid rgba(0, 0, 0, 0.2); border-radius: 10px; border-radius: 10px; padding: 7px; margin: 0; width: 600px;" |
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− | |-class="infoboxdetails" |
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− | ! scope="row" colspan="5" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Displayed Protection Values |
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− | |- |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Bullet |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Melee |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Puncture |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Blunt |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Explosive |
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− | |- |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 70 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 80 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 70 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 80 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 80 |
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− | |-class="infoboxdetails" |
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− | ! scope="row" colspan="5" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Actual Protection Values |
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− | |- |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Bullet |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Melee |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Puncture |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Blunt |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| Explosive |
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− | |- |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 14 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 16 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 14 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 16 |
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− | ! scope="row" colspan="1" style="padding: 5px; margin: 3px; font-weight: bold; text-align: center;"| 16 |
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⚫ | |||
==Usage== |
==Usage== |
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* Open the [[Character Menu]] (Default key B ). |
* Open the [[Character Menu]] (Default key B ). |
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* Place the '''{{PAGENAME}}''' into [[Clothing]] slot 1. |
* Place the '''{{PAGENAME}}''' into [[Clothing]] slot 1. |
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+ | |||
+ | [[de:SWAT Helm]] |
Revision as of 02:55, 3 December 2019
SWAT Helmet | |
---|---|
Basic Information | |
Group | Clothing |
Category | Armor |
Type | Heavy Armor |
Gear Slot | (!)Headgear is an unknown gear slot |
Characteristic Properties | |
Durability (Min Quality) | 320 |
Durability (Max Quality) | 800 |
Scrapping/Forging Properties | |
Meltable | No |
Description[ | ]
A SWAT Helmet is an item of Clothing which can be worn by their character to help protect them from various types of damage. It has a Durability level like other Weapons which decreases each time it receives damage. Currently the SWAT Helmet is the second toughest helmet.
Protection[]
The level of protection is displayed in game by hovering over the item to show its tool tip, the values shown on each item are not the actual level of protection offered by the item of Clothing but rather a total of the protection offered when worn as a set of five items.
- SWAT Helmet are not part of a set.
- The actual level of protection given by a single item of Clothing is 1/5th of the value displayed in the game.
Protection Values[]
- The table below shows the differences between the protection values.
- All protection values in the game are presented as a percentage.
- The range of protection values show are affected by the quality and current durability of the item.
- The skill of the player with that type of armour will also have an effect on the protection level that is given.
- Displayed Protection Values represents the value of SWAT Helmet as shown in the game.
- Actual Protection Values represent the value of SWAT Helmet on their own.
Usage[ | ]
To equip SWAT Helmet use these directions.
- Open the Character Menu (Default key B ).
- Place the SWAT Helmet into Clothing slot 1.