==Crafting==
''For level 1 {{PAGENAME}}''
{{Recipe
|image1=MachineGunParts.png | linkname1=Machine Gun Parts |itemcount1=5
|image5=Spring.png | linkname5=Spring | itemcount5=3
|workstationimage=Workbench.png | workstation=Workbench
|schematic=Tactical Assault Rifle Schematic |time schematicimage =171}} Schematic.png
|time=171}}
===Repair===
The condition of a Tactical Assault Rifle deteriorates with each use until it will eventually stop working and will need to be repaired. This can be done using a [[Repair Kit]].
===Scrapping===
The Tactical Assault Rifle can be scrapped to produce 3 [[Machine Gun Parts]].
==Weapon Modifications==
{| class="wikitable"
!
!Mod
!Effects
|-
|[[File:BarrelExtender.png|30px]]
|[[Barrel Extender Mod]]
|Increases damage, range, and aimed accuracy. Decreases hip-fire accuracy.
==Recommended Mods==
|-
|[[File:MuzzleBrake.png|30px]]
|[[Muzzle Brake Mod]]
|Reduces recoil.
{{#cargo_query:
|-
tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part
|[[File:Silencer.png|30px]]
|join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID
|[[Silencer Mod]]
|fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description
|Suppresses firing sound. Reduces damage and range.
|where=Mods__Category._value = 'Weapon Mod' AND Mods__Mod_Type._value = 'Weapon' OR Mods__Mod_Type._value = 'Side' OR Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Bottom' OR Mods__Mod_Type._value = 'Medium Top' OR Mods__Mod_Type._value = 'Stock' OR Mods__Mod_Type._value = 'Barrel' OR Mods__Mod_Type._value = 'Silencer' OR Mods__Mod_Type._value = 'Small Top' OR Mods__Mod_Type._value = 'Magazine' OR Mods__Mod_Type._value = 'Firing Mode' OR Mods__Mod_Type._value = 'Drum Magazine'
|-
|group by=Mods._ID
|[[File:LaserSight.png|30px]]
|order by=Affected_Part
|[[Laser Sight Mod]]
|Increases hip-fire accuracy and adds a laser sight to the weapon.
|-
|[[File:WeaponFlashlight.png|30px]]
|[[Weapon Flashlight Mod]]
|Adds a flashlight to the weapon.
|-
|[[File:Scope2X.png|30px]]
|[[Scope 2x Mod]]
|Adds a scope with 2x zoom.
|-
|[[File:Scope4X.png|30px]]
|[[Scope 4x Mod]]
|Adds a scope with both 2x and 4x zoom.
|-
|[[File:ReflexSight.png|30px]]
|[[Reflex Sight Mod]]
|Adds a holographic dot sight with minor magnification.
|-
|[[File:TriggerSemi.png|30px]]
|[[Trigger Group: Semi Mod]]
|Causes the weapon to fire semi-automatically.
|-
|[[File:TriggerBurst.png|30px]]
|[[Trigger Group: Burst Mod]]
|Causes the weapon to fire in three-round bursts.
|-
|[[File:TriggerAuto.png|30px]]
|[[Trigger Group: Full Auto Mod]]
|Causes the weapon to fire automatically. (no noticeable difference)
|-
|[[File:Bipod.png|30px]]
|[[Bipod Mod]]
|Increases aimed accuracy and weapon handling while aiming.
|-
|[[File:ForeGrip.png|30px]]
|[[Fore Grip Mod]]
|Increases hip-fire accuracy and weapon handling while moving or firing from the hip.
|-
|[[File:RetractingStock.png|30px]]
|[[Retracting Stock Mod]]
|Increases weapon handling while moving or firing from the hip.
|-
|[[File:MagazineExtender.png|30px]]
|[[Magazine Extender Mod]]
|Increases magazine capacity by 15.
|-
|[[File:DrumMagazine.png|30px]]
|[[Drum Magazine Mod]]
|Doubles magazine capacity.
|-
|[[File:CrippleEm.png|30px]]
|[[Cripple 'Em Mod]]
|Adds a 20% chance to cripple a leg on a bipedal target.
|-
|[[File:TheHunter.png|link=https://7daystodie.gamepedia.com/File:TheHunter.png|frameless|32x32px]]
|[[The Hunter Mod]]
|Increases damage against living beings.
|-
|[[File:RadRemover.png|frameless|30x30px]]
|[[Rad Remover Mod]]
|Disable radiated zombie regeneration abillity.
==Notes==
The recipe listed above is for crafting a [[quality]] 1 Tactical Assault Rifle, which is only possible with the related schematic. After unlocking level 1 of [[Machine Gunner (Perk)|Machine Gunner]], the player is able to craft a [[quality]] 2 poor Tactical Assault Rifle which requires more materials than [[quality]] 1. With each level of the [[Boomstick (Perk)|Machine Gunner]], the player is able to craft higher quality Tactical Assault Rifles, which require more materials.
{{Ammo/Weapons}}
The required materials for each quality level is listed here:
{| class="wikitable sortable mw-collapsible"
|+Cost for Tactical Assault Rifles
!Level
!Machine Gun Parts
!Forged Steel
!Duct Tape
!Scrap Polymers
!Spring
|-
|1
|5
|10
|3
|5
|3
|-
|2
|7
|10
|4
|7
|4
|-
|3
|10
|10
|6
|10
|6
|-
|4
|12
|10
|7
|12
|7
|-
|5
|15
|10
|9
|15
|9
|}Check out [[Talk:Quality]] for more information.{{Ammo/Weapons}}
[[Category:Automatic Weapon]]
|