7 Days to Die Wiki
(Created page for Tailoring skill)
(Update for Alpha 16.3)
 
(9 intermediate revisions by 4 users not shown)
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{{Infobox skill
 
{{Infobox skill
 
|name = Tailoring
 
|name = Tailoring
|image = Tailoring icon.png
+
|image = tailoring icon.png
 
|group = clothing
 
|group = clothing
 
|max_level = 100
 
|max_level = 100
|exp_level = 100
+
|exp_level = 100??
  +
|sp_level = 1
 
|effects = CraftingTime <br>CraftingQuality <br>RepairTime <br>RepairAmount <br>RepairQualityLoss
 
|effects = CraftingTime <br>CraftingQuality <br>RepairTime <br>RepairAmount <br>RepairQualityLoss
  +
|confirmed_version = Alpha 15
  +
|removed_version = Alpha 16.0
 
}}
 
}}
   
   
 
==Description==
 
==Description==
''"Craft plant fiber or cloth clothing fast and at better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group."''
+
''"Craft plant fiber or cloth clothing faster and at better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group."''
   
 
'''Tailoring''' is one of the [[Skills]] in 7 Days to Die. A survivor can increase his Tailoring level by crafting and repairing Plant Fiber Clothes and Cloth Armor and by spending skill points.
 
'''Tailoring''' is one of the [[Skills]] in 7 Days to Die. A survivor can increase his Tailoring level by crafting and repairing Plant Fiber Clothes and Cloth Armor and by spending skill points.
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The effects of the Tailoring skill are a shorter crafting time and better item quality when crafting Plant Fiber Clothes and Cloth Armor. The Tailoring skill also has the effects of a shorter repairing time, reduced use of resources and less quality loss when repairing Plant Fiber Clothes and Cloth Armor. The strength of these effects per level can be found in the tables underneath.
 
The effects of the Tailoring skill are a shorter crafting time and better item quality when crafting Plant Fiber Clothes and Cloth Armor. The Tailoring skill also has the effects of a shorter repairing time, reduced use of resources and less quality loss when repairing Plant Fiber Clothes and Cloth Armor. The strength of these effects per level can be found in the tables underneath.
   
{| class="wikitable"
+
{| class="wikitable" style="width: 70%"
 
|-
 
|-
! Effect !! Level 1-5 !! Level 5-11 !! Level 11-19 !! Level 19-32 !! Level 32-49 !! Level 49-70 !! Level 70-100
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! style="width:15%" |Attribute \ Level!! 1 - 5 !! 5 - 11 !! 11 - 19 !! 19 - 32 !! 32 - 49 !! 49 - 70 !! 70 - 100
  +
|-style="text-align: center"
|-
 
| RepairQualityLoss || 1.67-1.464 || 1.464-1.283 || 1.283-1.109 || 1.109-.892 || .892-.668 || .668-.44 || .44-.167
+
| style="text-align: left"|Crafting Time || 100 - 93.1% || 93.1 - 87.1% || 87.1 - 81.3% || 81.3 - 74.1% || 74.1 - 66.7% || 66.7 - 59.1% || 59.1 - 50.0%
  +
|-style="text-align: center"
  +
| style="text-align: left"|Crafting Quality || 1 - 69 || 69 - 129 || 129 - 187 || 187 - 259 || 259 - 334 || 334 - 409 ||409 - 500
  +
|-style="text-align: center"
  +
| style="text-align: left"|Repair Quality Loss || 1.67 - 1.464 || 1.464 - 1.283 || 1.283 - 1.109 || 1.109 - 0.892 || 0.892 - 0.668 || 0.668 - 0.440 || 0.440 - 0.167
 
|}
 
|}
  +
It is unknown currently what the '''Repair Quality Loss''' figure represents, these figures are completely different from the similar [[Gun Smithing (Skill)]], but similar to the other '''Crafting''' skills. '''Repair Time''' and '''Repair Amount''' have a different progression to the previous three attributes.
 
{| class="wikitable"
+
{| class="wikitable" style="width: 70%"
|-
 
! Effect !! Level 1-10 !! Level 10-20 !! Level 20-30 !! Level 30-40 !! Level 40-50 !! Level 50-60 !! Level 60-70 !! Level 70-80 !! Level 80-90 !! Level 90-100
 
|-
 
| CraftingTime || 1.00-0.70 || 0.70-0.61 || 0.61-0.54 || 0.54-0.48 || 0.48-0.43 || 0.43-0.39 || 0.39-0.35 || 0.35-0.31 || 0.31-0.28 || 0.28-0.25
 
 
|-
 
|-
 
! style="width:15%" |Attribute \ Level!! 1 - 10 !! 10 - 20<nowiki>*</nowiki> !! 20 - 30 !! 30 - 40 !! 40 - 50 !! 50 - 60 !! 60 - 70 !! 70 - 80 !! 80 - 90 !! 90 - 100
  +
|-style="text-align: center"
 
| style="text-align: left"|Repair Time || 100 - 70% || 70 - 61% || 61 - 54% || 54 - 48% || 48 - 43% || 43 - 39% || 39 - 35% || 35 - 31% || 31 - 28% || 28 - 25%
  +
|-style="text-align: center"
 
| style="text-align: left"|Repair Amount || 1 - 21 || 21 - 27 || 27 - 31 || 31 - 35 || 35 - 38 || 38 - 41 || 41 - 43 || 43 - 46 || 46 - 48 || 48 - 50
 
|}
 
|}
  +
== Skill Group Items ==
  +
The usage of the following items will improve this skill, and this skill will improve the usage of these items.
  +
{{#dpl:
  +
|uses = Template:infobox item
  +
|category = {{PAGENAME}}
  +
|include = {infobox item}:image:name,{infobox item} dpl category,{infobox item} dpl group,{infobox item}:slot:durability_min:durability_max:concussive_max:puncture_max:radiation_max:fire_max:confirmed_version
  +
|includenotmatch = /removed_version\s*=/s
  +
|table = class="wikitable sortable",-,class=unsortable{{!}},Name,Category,Group,Slot,colspan=2 {{!}}Durability<br>Base - Max,Con,Pun,Rad,Fire,Last Confirmed
  +
|tablerow = ²{#if: %% {{!}} [[File:%%|30px|link=%PAGE%]] }²,[[%PAGE%]],%%,[[:category:%%|%%]], %%, style="text-align:right"{{!}} %%,style="text-align:right"{{!}} %%,style="text-align:right"{{!}} %%,style="text-align:right"{{!}} %%,style="text-align:right"{{!}} %%, style="text-align:right"{{!}} %%, style="text-align:center"{{!}} %%
  +
|tablesortcol=2
 
}}
  +
:'''Note:'''
  +
:* '''Con''' : Maximum Concussive Protection at maximum durability.
  +
:* '''Pun''' : Maximum Puncture Protection at maximum durability.
  +
:* '''Rad''' : Maximum Radiation Protection at maximum durability.
  +
:* '''Fire''' : Maximum Fire Protection at maximum durability.
   
  +
[[de:Schneiderei (Fertigkeit)]]
{| class="wikitable"
 
|-
 
! Effect !! Level 1-10 !! Level 10-20 !! Level 20-30 !! Level 30-40 !! Level 40-50 !! Level 50-60 !! Level 60-70 !! Level 70-80 !! Level 80-90 !! Level 90-100
 
|-
 
| CraftingQuality || 1-239 || 239-316 || 316-371 || 371-416 || 416-455 || 455-489 || 489-520 || 520-549 || 549-575 || 575-600
 
|-
 
|}
 
 
{| class="wikitable"
 
|-
 
! Effect !! Level 1-10 !! Level 10-20 !! Level 20-30 !! Level 30-40 !! Level 40-50 !! Level 50-60 !! Level 60-70 !! Level 70-80 !! Level 80-90 !! Level 90-100
 
|-
 
| RepairTime || 1.00-0.70 || 0.70-0.61 || 0.61-0.54 || 0.54-0.48 || 0.48-0.43 || 0.43-0.39 || 0.39-0.35 || 0.35-0.31 || 0.31-0.28 || 0.28-0.25
 
|-
 
|}
 
 
{| class="wikitable"
 
|-
 
! Effect !! Level 1-10 !! Level 10-20 !! Level 20-30 !! Level 30-40 !! Level 40-50 !! Level 50-60 !! Level 60-70 !! Level 70-80 !! Level 80-90 !! Level 90-100
 
|-
 
| RepairAmount || 1-21 || 21-27 || 27-31 || 31-35 || 35-38 || 38-41 || 41-43 || 43-46 || 46-48 || 48-50
 
|-
 
|}
 

Latest revision as of 04:03, 6 October 2017


Ui game symbol misc crafting
This page contains content no longer in the game.
This skill/perk was removed in Alpha 16.0.



Tailoring
Tailoring icon
Description
Removed: Alpha 16.0
Attribute %Skills without a attribute
Group Clothing
Max level 100
Experience to level 100??
Experience Multiplier
Experience Multiplier
Skill points to level 1
Skill points multiplier
Effects
Effects CraftingTime
CraftingQuality
RepairTime
RepairAmount
RepairQualityLoss


Requirements
Level 1
Level 2
Level 3
Level 4
Level 5




Description[ | ]

"Craft plant fiber or cloth clothing faster and at better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group."

Tailoring is one of the Skills in 7 Days to Die. A survivor can increase his Tailoring level by crafting and repairing Plant Fiber Clothes and Cloth Armor and by spending skill points.

Effects[ | ]

The effects of the Tailoring skill are a shorter crafting time and better item quality when crafting Plant Fiber Clothes and Cloth Armor. The Tailoring skill also has the effects of a shorter repairing time, reduced use of resources and less quality loss when repairing Plant Fiber Clothes and Cloth Armor. The strength of these effects per level can be found in the tables underneath.

Attribute \ Level 1 - 5 5 - 11 11 - 19 19 - 32 32 - 49 49 - 70 70 - 100
Crafting Time 100 - 93.1% 93.1 - 87.1% 87.1 - 81.3% 81.3 - 74.1% 74.1 - 66.7% 66.7 - 59.1% 59.1 - 50.0%
Crafting Quality 1 - 69 69 - 129 129 - 187 187 - 259 259 - 334 334 - 409 409 - 500
Repair Quality Loss 1.67 - 1.464 1.464 - 1.283 1.283 - 1.109 1.109 - 0.892 0.892 - 0.668 0.668 - 0.440 0.440 - 0.167

It is unknown currently what the Repair Quality Loss figure represents, these figures are completely different from the similar Gun Smithing (Skill), but similar to the other Crafting skills. Repair Time and Repair Amount have a different progression to the previous three attributes.

Attribute \ Level 1 - 10 10 - 20* 20 - 30 30 - 40 40 - 50 50 - 60 60 - 70 70 - 80 80 - 90 90 - 100
Repair Time 100 - 70% 70 - 61% 61 - 54% 54 - 48% 48 - 43% 43 - 39% 39 - 35% 35 - 31% 31 - 28% 28 - 25%
Repair Amount 1 - 21 21 - 27 27 - 31 31 - 35 35 - 38 38 - 41 41 - 43 43 - 46 46 - 48 48 - 50

Skill Group Items[ | ]

The usage of the following items will improve this skill, and this skill will improve the usage of these items.

Note:
  • Con : Maximum Concussive Protection at maximum durability.
  • Pun : Maximum Puncture Protection at maximum durability.
  • Rad : Maximum Radiation Protection at maximum durability.
  • Fire : Maximum Fire Protection at maximum durability.