@DeletedUser40610358 (talk | contribs) (Created page for Tailoring skill) |
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{{Infobox skill |
{{Infobox skill |
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|name = Tailoring |
|name = Tailoring |
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− | |image = |
+ | |image = tailoring icon.png |
|group = clothing |
|group = clothing |
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|max_level = 100 |
|max_level = 100 |
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− | |exp_level = 100 |
+ | |exp_level = 100?? |
+ | |sp_level = 1 |
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|effects = CraftingTime <br>CraftingQuality <br>RepairTime <br>RepairAmount <br>RepairQualityLoss |
|effects = CraftingTime <br>CraftingQuality <br>RepairTime <br>RepairAmount <br>RepairQualityLoss |
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+ | |confirmed_version = Alpha 15 |
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+ | |removed_version = Alpha 16.0 |
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}} |
}} |
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==Description== |
==Description== |
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− | ''"Craft plant fiber or cloth clothing |
+ | ''"Craft plant fiber or cloth clothing faster and at better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group."'' |
'''Tailoring''' is one of the [[Skills]] in 7 Days to Die. A survivor can increase his Tailoring level by crafting and repairing Plant Fiber Clothes and Cloth Armor and by spending skill points. |
'''Tailoring''' is one of the [[Skills]] in 7 Days to Die. A survivor can increase his Tailoring level by crafting and repairing Plant Fiber Clothes and Cloth Armor and by spending skill points. |
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The effects of the Tailoring skill are a shorter crafting time and better item quality when crafting Plant Fiber Clothes and Cloth Armor. The Tailoring skill also has the effects of a shorter repairing time, reduced use of resources and less quality loss when repairing Plant Fiber Clothes and Cloth Armor. The strength of these effects per level can be found in the tables underneath. |
The effects of the Tailoring skill are a shorter crafting time and better item quality when crafting Plant Fiber Clothes and Cloth Armor. The Tailoring skill also has the effects of a shorter repairing time, reduced use of resources and less quality loss when repairing Plant Fiber Clothes and Cloth Armor. The strength of these effects per level can be found in the tables underneath. |
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− | {| class="wikitable" |
+ | {| class="wikitable" style="width: 70%" |
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− | ! |
+ | ! style="width:15%" |Attribute \ Level!! 1 - 5 !! 5 - 11 !! 11 - 19 !! 19 - 32 !! 32 - 49 !! 49 - 70 !! 70 - 100 |
+ | |-style="text-align: center" |
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− | |- |
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− | | |
+ | | style="text-align: left"|Crafting Time || 100 - 93.1% || 93.1 - 87.1% || 87.1 - 81.3% || 81.3 - 74.1% || 74.1 - 66.7% || 66.7 - 59.1% || 59.1 - 50.0% |
+ | |-style="text-align: center" |
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+ | | style="text-align: left"|Crafting Quality || 1 - 69 || 69 - 129 || 129 - 187 || 187 - 259 || 259 - 334 || 334 - 409 ||409 - 500 |
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+ | |-style="text-align: center" |
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+ | | style="text-align: left"|Repair Quality Loss || 1.67 - 1.464 || 1.464 - 1.283 || 1.283 - 1.109 || 1.109 - 0.892 || 0.892 - 0.668 || 0.668 - 0.440 || 0.440 - 0.167 |
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+ | It is unknown currently what the '''Repair Quality Loss''' figure represents, these figures are completely different from the similar [[Gun Smithing (Skill)]], but similar to the other '''Crafting''' skills. '''Repair Time''' and '''Repair Amount''' have a different progression to the previous three attributes. |
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− | {| class="wikitable" |
+ | {| class="wikitable" style="width: 70%" |
− | |- |
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− | |- |
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+ | |-style="text-align: center" |
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+ | |-style="text-align: center" |
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+ | == Skill Group Items == |
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+ | The usage of the following items will improve this skill, and this skill will improve the usage of these items. |
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+ | {{#dpl: |
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+ | |uses = Template:infobox item |
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+ | |category = {{PAGENAME}} |
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+ | |include = {infobox item}:image:name,{infobox item} dpl category,{infobox item} dpl group,{infobox item}:slot:durability_min:durability_max:concussive_max:puncture_max:radiation_max:fire_max:confirmed_version |
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+ | |includenotmatch = /removed_version\s*=/s |
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+ | |table = class="wikitable sortable",-,class=unsortable{{!}},Name,Category,Group,Slot,colspan=2 {{!}}Durability<br>Base - Max,Con,Pun,Rad,Fire,Last Confirmed |
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+ | |tablerow = ²{#if: %% {{!}} [[File:%%|30px|link=%PAGE%]] }²,[[%PAGE%]],%%,[[:category:%%|%%]], %%, style="text-align:right"{{!}} %%,style="text-align:right"{{!}} %%,style="text-align:right"{{!}} %%,style="text-align:right"{{!}} %%,style="text-align:right"{{!}} %%, style="text-align:right"{{!}} %%, style="text-align:center"{{!}} %% |
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+ | |tablesortcol=2 |
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⚫ | |||
+ | :'''Note:''' |
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+ | :* '''Con''' : Maximum Concussive Protection at maximum durability. |
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+ | :* '''Pun''' : Maximum Puncture Protection at maximum durability. |
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+ | :* '''Rad''' : Maximum Radiation Protection at maximum durability. |
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+ | :* '''Fire''' : Maximum Fire Protection at maximum durability. |
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+ | [[de:Schneiderei (Fertigkeit)]] |
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− | {| class="wikitable" |
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− | |- |
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− | ! Effect !! Level 1-10 !! Level 10-20 !! Level 20-30 !! Level 30-40 !! Level 40-50 !! Level 50-60 !! Level 60-70 !! Level 70-80 !! Level 80-90 !! Level 90-100 |
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− | |- |
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− | | CraftingQuality || 1-239 || 239-316 || 316-371 || 371-416 || 416-455 || 455-489 || 489-520 || 520-549 || 549-575 || 575-600 |
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− | |- |
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⚫ | |||
− | |||
− | {| class="wikitable" |
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− | |- |
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− | ! Effect !! Level 1-10 !! Level 10-20 !! Level 20-30 !! Level 30-40 !! Level 40-50 !! Level 50-60 !! Level 60-70 !! Level 70-80 !! Level 80-90 !! Level 90-100 |
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− | |- |
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− | | RepairTime || 1.00-0.70 || 0.70-0.61 || 0.61-0.54 || 0.54-0.48 || 0.48-0.43 || 0.43-0.39 || 0.39-0.35 || 0.35-0.31 || 0.31-0.28 || 0.28-0.25 |
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− | |- |
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− | |} |
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− | |||
− | {| class="wikitable" |
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− | |- |
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− | ! Effect !! Level 1-10 !! Level 10-20 !! Level 20-30 !! Level 30-40 !! Level 40-50 !! Level 50-60 !! Level 60-70 !! Level 70-80 !! Level 80-90 !! Level 90-100 |
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− | |- |
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⚫ | |||
− | |- |
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− | |} |
Latest revision as of 04:03, 6 October 2017
Description[ | ]
"Craft plant fiber or cloth clothing faster and at better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group."
Tailoring is one of the Skills in 7 Days to Die. A survivor can increase his Tailoring level by crafting and repairing Plant Fiber Clothes and Cloth Armor and by spending skill points.
Effects[ | ]
The effects of the Tailoring skill are a shorter crafting time and better item quality when crafting Plant Fiber Clothes and Cloth Armor. The Tailoring skill also has the effects of a shorter repairing time, reduced use of resources and less quality loss when repairing Plant Fiber Clothes and Cloth Armor. The strength of these effects per level can be found in the tables underneath.
Attribute \ Level | 1 - 5 | 5 - 11 | 11 - 19 | 19 - 32 | 32 - 49 | 49 - 70 | 70 - 100 |
---|---|---|---|---|---|---|---|
Crafting Time | 100 - 93.1% | 93.1 - 87.1% | 87.1 - 81.3% | 81.3 - 74.1% | 74.1 - 66.7% | 66.7 - 59.1% | 59.1 - 50.0% |
Crafting Quality | 1 - 69 | 69 - 129 | 129 - 187 | 187 - 259 | 259 - 334 | 334 - 409 | 409 - 500 |
Repair Quality Loss | 1.67 - 1.464 | 1.464 - 1.283 | 1.283 - 1.109 | 1.109 - 0.892 | 0.892 - 0.668 | 0.668 - 0.440 | 0.440 - 0.167 |
It is unknown currently what the Repair Quality Loss figure represents, these figures are completely different from the similar Gun Smithing (Skill), but similar to the other Crafting skills. Repair Time and Repair Amount have a different progression to the previous three attributes.
Attribute \ Level | 1 - 10 | 10 - 20* | 20 - 30 | 30 - 40 | 40 - 50 | 50 - 60 | 60 - 70 | 70 - 80 | 80 - 90 | 90 - 100 |
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Repair Time | 100 - 70% | 70 - 61% | 61 - 54% | 54 - 48% | 48 - 43% | 43 - 39% | 39 - 35% | 35 - 31% | 31 - 28% | 28 - 25% |
Repair Amount | 1 - 21 | 21 - 27 | 27 - 31 | 31 - 35 | 35 - 38 | 38 - 41 | 41 - 43 | 43 - 46 | 46 - 48 | 48 - 50 |
Skill Group Items[ | ]
The usage of the following items will improve this skill, and this skill will improve the usage of these items.
- Note:
- Con : Maximum Concussive Protection at maximum durability.
- Pun : Maximum Puncture Protection at maximum durability.
- Rad : Maximum Radiation Protection at maximum durability.
- Fire : Maximum Fire Protection at maximum durability.