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Structural Integrity, Hardness, Durability, Stability Glue, Oh My[]

I can't find a lot of timely information about these things and how they've changed in recent updates (A13-14). I can't find where the XML files list properties such as "max load" or "pure dur" so are these things now obsolete and is a new physics system in place? What is the correct terminology we should now be using on articles such as this?

The materials.xml file includes properties such as stability_glue, Mass, and MaxDamage. Is stability_glue the new "max load?"

Was pure_dur replaced with "MaxDamage?"

Hardness seems to have changed. Below is quoted from materials.xml:

*** hardness - mandatory, float:, values go from 1 to infinite, hardnes="1" means one hit with current digger destroys the block

<property name="Hardness" type="float" value="5" />

Block damage is reduced to 1/5 of default damage.

Below is an example xml entry from materials.xml:

<material id="metal">
	<property name="damage_category" value="metal" />
	<property name="surface_category" value="metal" />
	<property name="forge_category" value="iron" />
	<property name="Hardness" type="float" value="1" />
	<property name="stepsound" value="metal" />
	<property name="stability_glue" value="320" />
	<property name="Mass" type="int" value="20" />
	<property name="MaxDamage" value="250" />
</material>

Once I have the correct terminology, I can start adding that to Template:Infobox_item and we can start a project to get all articles updated with the new terminology and physics system.

Unfortunately, with A14.6 the game is completely unplayable for me (crashes on "building world") so I can't take a look at things from in-game but I assume these attributes are all defined in the xml files...

User:Mcwresearch/MySig

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