Two Different Temperatures
The primary temperature, or outside temperature is measured in degrees and is displayed in the Map Menu under map stats. This temperature fluctuates between biomes, during different times of the day, and changes within varying altitudes. Wind speed, which is also shown in the map screen, can also impact the outside temperature.
For more information about the weather system, see also: Weather.
In addition to the outside temperature measurement, there is a modified temperature measurement that takes into account all temperature modifiers. The modified temperature is indicated in the Character Menu as "Feels like: x°," where "x" is the modified temperature. The modified temperature determines which de-buffs are applied to the character.
The outside temperature is determined by the biome, elevation, and the weather system. The "Feels Like' or modified temperature is determined by the outside temperature plus or minus any modifiers specific to the character, such as clothing, armor, food and beverages consumed, etc. Modifiers are all compounded to derive the final, modified temperature.
The following is a list of some ways the outside temperature can be modified:
- Clothing items have an insulation property, which indicates the item's impact on temperature. A positive insulation value has a warming effect and a negative insulation value has a cooling effect.
- Character wetness has a negative effect on temperature. Precipitation and bodies of water can contribute to a character's wetness, though certain clothing items resist wetness and can, therefore counter some of the effects of character wetness.
- Activities that use Stamina, such as running or swinging a pickaxe, will increase the temperature.
- Standing near a campfire or forge that is burning will increase the temperature.
- Going indoors will help normalize the temperature by lowering high temps and raising low temps.
- Exposure to direct sunlight will warm, and shade will cool the character.
- Some food and drink items have temporary warming or cooling properties.
- Wind can also cool the character.
The modified temperature is displayed in the Character Menu, in the character stats section and is displayed as "Feels Like:". Safe temperatures are between 60°F (15.5°C) and 80°F (26.7°C). Beyond those temperature limits, the character begins to experience negative status effects, which when applied will be indicated in the Character Menu as well as the main screen.
As the modified temperature moves further away from the normal range and de-buffs are applied, warning messages and de-buff icons appear and the character's sounds may change as well, all to indicate a situation that needs attention.
Extreme Temperature Effects
If left unchecked, extreme, modified temperatures will affect a character's ability to survive. Negative Status Effect, or debuffs are applied to the character in a progressive fashion until the underlying cause is corrected or the character dies.
Hot temperatures can produce the following debuff cascade:
Modified temperature: 81°F (27°C) to 99°F (37°C)
Sad sun icon appears on screen in yellow. The character will make "whew!" sounds to indicate that he/she is hot.
Modified temperature: greater than or equal to 100°F (38°C)
Sad sun icon appears on screen in red. The character continues to make sounds related to being hot.
Cold temperatures can produce the following debuff cascade:
Modified temperature: 59°F (15°C) to 41°F (5°C)
Snowflake icon appears on screen in yellow. The character will make shivering sounds.
Modified temperature 40°F and below
The Snowflake icon appears on screen in red. The character continues to make sounds related to being cold.