7 Days to Die Wiki
Advertisement
Tin Land Mine
MineCandyTin
Basic Information
Removed: {{{removed_version}}}
Group Tools/Traps
Category Trap
Type Explosives, Land Mine
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points 4
Storage Slots
Lockable
Horizontal Support
Mass 5
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 250
Power Attack Entity Damage
Block Damage 10
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities 5
Explosion Range Blocks 2
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Sell: 19 (19.4)
Buy: 291
Max Stack 25
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Descrption[ | ]

The Tin Land Mine is a ground-based Explosive, similar to the Hub Cap Land Mine or Air Filter Land Mine, which can be strategically placed on any flat surface except water. If anything steps on it, whether a Zombie, a player, or an animal, the mine will explode. Mines cannot be picked up once placed. The Tin Land Mine is one of the weaker Land Mines, but does not require a Workbench to craft.

Crafting[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron4Gun Powder4Nails1Duct Tape1{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!
(Parameter=linkname)
|

Tin Land Mine Recipe
Item Name Count
Item Name Count
Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

MineCandyTin
1x
Craftingclock 00:6.8

ScrapIron Iron 4
GunPowder Gun Powder 4
Nails Nails 1
DuctTape Duct Tape 1
Item 5 missing!
(Parameter=linkname5)
Unlock Options
 ?/MAX
Schematic  Schematic
Crafted in


Notes[ | ]

  • The Tin Land Mine is the only type of mine that does not have an Explosives skill requirement to craft. It is also much cheaper to craft compared to the other mines.
  • Mines cannot be picked up again once they are placed.
  • A mine destroyed by an explosion only has a 33% chance to detonate.
  • The damage value is for entities in the center of the explosion. Zombies take 2x this damage.

Videos[ | ]

Advertisement