(Added to Category:Skills) |
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+ | {{Delete}}{{Removed}}{{Infobox skill |
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+ | |name = Tool Smithing |
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− | As of Alpha 13, {{PAGENAME}} has been made a [[Skills|skill]] <br> |
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+ | |image = tool_smithing_icon.png |
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+ | |group = Tools |
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+ | |max_level = 10 |
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+ | |sp_level = 3 |
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+ | |sp_multiplier = 1.26 |
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+ | |exp_level = 5000000 |
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+ | |perk = yes |
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+ | |effects = CraftingTime<br>CraftingQuality<br>RepairTime<br>RepairAmount<br>RepairQualityLoss |
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+ | |confirmed_version = Alpha 16.3 |
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+ | |updated_version = Alpha 16.0 |
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==Description== |
==Description== |
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− | Craft handheld and motorized tools faster and of better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group. |
+ | ''Craft handheld and motorized tools faster and of better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group.'' |
+ | |||
+ | '''{{PAGENAME}}''' is one of the [[Skills]] in 7 Days to Die. A survivor can increase his {{PAGENAME}} level spending skill points. |
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+ | ==Effects== |
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− | {| class="wikitable" |
+ | {| class="wikitable" |
+ | |-style="text-align: center" |
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+ | ! style="text-align: left"|Requirements !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 |
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+ | |-style="text-align: right" |
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+ | | style="text-align: left"|Skill Points ||style="text-align: center"| ---|| 3 || 3 || 6 || 6 || 9 || 12 || 15 || 18 || 24 || 30 |
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+ | |-style="text-align: right" |
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+ | | style="text-align: left"|Player Level || style="text-align: center"|--- ||style="text-align: center"| --- || 5 || 10 || 20 || 30 || 40 || 60 || 80 || 100 || 120 |
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+ | ! style="width:15%" |Attribute!! colspan=11| |
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− | ! Attribute !! Level 1-10 !! Level 10-20<nowiki>*</nowiki> !! Level 20-30 !! Level 30-40 !! Level 40-50 !! Level 50-60 !! Level 60-70 !! Level 70-80 !! Level 80-90 !! Level 90-100 |
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+ | |-style="text-align: right" |
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− | |- |
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− | | Crafting Time || 100 |
+ | | style="text-align: left"|Crafting Time || 100% || 95% || 90% || 85% || 80% || 75% || 70% || 65% || 60% || 55% || 50% |
+ | |-style="text-align: right" |
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− | |- |
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− | | Crafting Quality || |
+ | | style="text-align: left"|Crafting Quality || 25 || 50 || 100 || 150 || 200 || 250 || 300 || 350 || 400 || 450 || 500 |
+ | |-style="text-align: right" |
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− | |- |
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− | | Repair |
+ | | style="text-align: left"|Repair Quality Loss || 6.7% || 5.33% || 4.25% || 3.38% || 2.69% || 2.14% || 1.70% || 1.36% || 1.08% || 0.86% || 0.68% |
+ | |-style="text-align: right" |
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− | |- |
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− | | Repair |
+ | | style="text-align: left"|Repair Time || 100% || 93% || 86% || 79% || 72% || 65% || 58% || 51% || 44% || 37% || 30% |
+ | |-style="text-align: right" |
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+ | | style="text-align: left"|Repair Amount || 100% || colspan=9| || 120% |
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+ | * ''Note:'' This is now a perk. |
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+ | == Skill Group Items == |
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− | <nowiki>*</nowiki>Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%. |
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+ | The level of this skill will improve the quality of these items. |
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− | |||
+ | {{#dpl: |
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− | Repair Quality Loss progresses in levels differently from the other attributes. |
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+ | |uses = Template:infobox item |
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− | |||
+ | |category = {{PAGENAME}} |
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− | It appears to be a multiplier, presumably of the repair amount. |
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+ | |include = {infobox item}:image:name,{infobox item} dpl category, {infobox item}:repair_amount:repair_speed:ActionSkillGroup:confirmed_version |
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− | |||
+ | |includenotmatch = /removed_version\s*=/s |
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− | {| class="wikitable" |
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+ | |table = class="wikitable sortable",-,,Name,Category,Repair <br>Amount,Speed, Action Skill Group,Last Confirmed |
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− | |- |
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+ | |tablerow = ²{#if: %% {{!}} [[File:%%|30px|link=%PAGE%]] }²,[[%PAGE%]], %%, style="text-align:right"{{!}}%%, style="text-align:right"{{!}}%%, %% |
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− | ! Attribute !! Level 1-5 !! 5-11 !! 11-19 !! 19-32 !! 32-49 !! 49-70 !! 70-100 |
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+ | |tablesortcol=2 |
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− | |- |
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+ | }} |
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− | | Repair Quality Loss || 1.67-1.464 || 1.464-1.283 || 1.283-1.109 || 1.109-.892 || .892-.668 || .668-.44 || .44-.167 |
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==List of items from this group== |
==List of items from this group== |
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* [[Auger]] |
* [[Auger]] |
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+ | [[de:Werkzeugschmied (Fertigkeit)]] |
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− | ==Leveling {{PAGENAME}}== |
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− | In order to level up Tool Smithing, survivors can craft the above tools, and/or repair them. The skill can also be leveled up by purchasing points accumulated from level-ups. The higher the skill level, the higher the quality of tools that can be crafted. This increases their durability and their damage output. |
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− | Levelling up Tool Smithing can be tricky in the early game, since Survivors will only have access to the stone axe and shovels. To begin levelling thiis skill effectively, a survivor should focus on establishing a forge, which gives access to the better-quality iron tools. |
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− | At quality levels 1-200, it generally takes 4 or 5 tools to make a tool 1 grade better than the previous tools made. |
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− | At qualities 201 and onwards, it can take anything from 5 tools to 20 or more tools to level up the quality and level of Tool Smithing as Survivors become more and more proficient in said skill. |
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− | ==Notes== |
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− | A good place to level up Tool Smithing would be an area, near enough to the desert biomes where Survivors can harvest Cacti for Grass Fibres, but within an area where trees and rocks are readily available. The Grass Fibres are by far the hardest item to get for Tool Smithing, since Grass blocks only give 1 fibre where as multiple rocks or wood can be gained per hit from rocks or trees respectively, and Cacti become much more potent at getting Grass Fibres both earlier and later into the game so it may be worth finding an area that has a desert biome within. |
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− | Tool Smithing goes hand-in-hand with both Mining Tools AND Construction Tools, and even Bladed Weapons to a lesser degree. Making Axes, Wrenches and Claw Hammers will help construction as you repair or gather resources, Shovels and Pickaxes will help augment your Mining Tools as you are mining, and the Fireaxe can aid in increasing your Bladed Weapons skill. |
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− | As both Tool Smithing and Construction Tools or Mining Tools go up, Survivors will be able to gather resources at a quicker rate, with less degradation of their tools, with level 100 tool smithing only degrading a tool by 1% on repairs (So for example, repairing a 300 quality axe for example will reduce its current quality by 3). |
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− | Creating large quantities of tools however will fill up your inventory quite quickly, so survivors will have to either store these tools in a chest, or remove them from the inventory. A chest is the quickest, and easiest method but requires wood for storage chests. Using Wooden Frames to elevate a chest can help to get rid of chests when filled, as chests still break if they fall any distance and then the destroyed wood can be used to either make more tools or used in other recipes and it helps get rid of disposed tools, helping continue the tool-making process. |
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Revision as of 09:11, 31 March 2020
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Description[ | ]
Craft handheld and motorized tools faster and of better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group.
Tool Smithing (Perk) is one of the Skills in 7 Days to Die. A survivor can increase his Tool Smithing (Perk) level spending skill points.
Effects[ | ]
Requirements | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Skill Points | --- | 3 | 3 | 6 | 6 | 9 | 12 | 15 | 18 | 24 | 30 |
Player Level | --- | --- | 5 | 10 | 20 | 30 | 40 | 60 | 80 | 100 | 120 |
Attribute | |||||||||||
Crafting Time | 100% | 95% | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 55% | 50% |
Crafting Quality | 25 | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 |
Repair Quality Loss | 6.7% | 5.33% | 4.25% | 3.38% | 2.69% | 2.14% | 1.70% | 1.36% | 1.08% | 0.86% | 0.68% |
Repair Time | 100% | 93% | 86% | 79% | 72% | 65% | 58% | 51% | 44% | 37% | 30% |
Repair Amount | 100% | 120% |
- Note: This is now a perk.
Skill Group Items[ | ]
The level of this skill will improve the quality of these items.