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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1
A selection of Birch and Maple trees as seen in the Forest biome

Description[edit | edit source]

A Tree is a generated object found in the environment that drops Wood whilst being cut and toppled.

Harvesting Trees[edit | edit source]

Harvesting a tree with an Appropriate Tool such as an Iron Fireaxe or a Steel Fireaxe will decrease the time it takes to chop down a tree and will also maximize the amount of Wood obtained in the process. The amount of Wood and Seeds yielded depends on the maturity stage of the tree. Newly-planted trees, or saplings, do not provide any resources.

Tree Growth Stage Hit Points Wood Harvested Seeds Harvested
Sapling n/a 0 0
Stage 1 300 30 1
Stage 2 600 70 2
Stage 3 900 110 2
Stage 4 1200 150 2

Notes[edit | edit source]

  • Trees that are damaged do not regenerate their Hit Points. If they grow to a new growth stage, they carry their damage forward.
  • Only trees planted by the player will grow. Trees generated on map creation will not grow.

Types[edit | edit source]

There are a number of different types of trees, but only 3 of them yield seeds when chopped down and thus are able to be replanted:

Other nonreplantable trees: