Changed improved performance optimizations including: Removed legs colliders on zombies but not players. This will be added back when optimizations come. UpdateLight script is called less often, not on a dedicated servers at all and does not animate color on static objects. Optimized shadows, Improved batching of billboard objects and fixed leak on materials
Changed block name and player name are now displayed when focusing another player’s bed
Changed improved Magnum reload
Changed Increased repair amount on stones
Changed stage three of infection can now be lethal
Changed adjusted wasteland junkyard spawner count and definition
Changed collision on light fixtures, tvs and faucets so players don’t get caught on them
Changed TV’s now drop scrap metal when destroyed
Bug Fixes
Fixed Stealth where zombies can’t see you at all when you are crouched
Fixed ceiling lights in ski lodge that used the wrong fixture
Fixed Medicine Cabinets to the English Localization
Fixed chat wrapping in output window and in chat input
Fixed player names with coloring overriding the chat color
Fixed chat scrolling issue when there is very little text in the history
Fixed bug where you would lose an item if shift clicking with a full toolbelt
Fixed repairs eating repair items and returning a tool/weapon in worse condition
Fixed zombies feet clipping into the ground
Fixed Admin Tools bug with commands being executed anyway when player not found in any list
Added new higher fidelity first person hands and removed legs in the view
Added HDR Lighting, Bloom and Adaptive Exposure for greatly improved visuals
Added loot abundancy and loot respawn time configurable game options
Added new 44 magnum handgun, parts and bullets to loot. The gun can only be made from parts and recipe learned/unlocked from finding and reading a book however the bullets can be crafted.
Added a new burnt forest town in the middle of the world with several new burnt houses and a garage and a new burnt forest spawning definition
Added metal strips, leather strips, cloth strips, oil and weapon repair kit items and icons for repairing all weapons in the new weapon repair system. Note: Weapon combining for repair is no longer used
Added recipe Books for learning and unlocking some of the more powerful and unique recipes in the game like the new 44 Magnum. Recipes are learned by using/reading the book
Added new zombie infection debuff cured with antibiotics and critical damage debuff cured with bandages
Added new HD 2048 Mp5, Shotguns and Magnums kins and Metal Shader
Added new System to make all picked up rocks turn into the same rock in your inventory and be a random rock if placed
Added new chat window with colored server messages, bigger text, and a chat history of up to 500 lines. This replaces the old chat window.
Added short metal pipe to zombie loot
Added all new items to the english localization
Added filing cabinet and cooler loot containers to the world
Added bandages as a start item
Added automotive loot group for cars
Added tungsten, coal, lead, potassium nitrate ore back under the ground
Added tungsten door recipe & reduced door crafting times
Added recipes for antibiotics, moldy bread items, weapon repair kit & plank stairs, concrete pillars, wood pillars, pine pillars, redwood pillars, stainless steel fridge top and bottom, desk safes, cabinet and cabinet top, bacon and eggs and the house plant
Added a new Spider Zombie Pain animations
Added new open and close sounds for doors, lockers, file cabinets coolers and medicine cabinets and stealth noise
Added new beretta pistol fire sound
Added tree fall sound to a tree is chopped down
Added new icons for the Swat Helmet, Goggles, Kevlar Helmet, Night Vision Goggles, Cigarette, Cigar, Shades, Aloe cream, Short Metal Pipe, Potato sprout, Tungsten Ingot icon, Tungsten Ingot Mold, Moldy Bread, Painkillers, Antibiotics and Enforcer Magazine
Added LODs to all modular cactus pieces, driftwood, toilets, office chairs, all rocks, and the store shelves
Added permissions system, admin/mod system, and remote command system using in-game console with serveradmin.xml file for setting up and storing the newly added admin system and telnet password to server config
Terminology:
Permission level – Any whole number. These operate in reverse order, the lower the number the more access the player has to commands. A player may execute any command equal to or above their permission level.
Partial Name or ID – The name of the player in game or the session id (3 digit number listed in lp)
New Console Commands: *all commands are without the ‘[' or ']‘ these are for readability only.
admin add [Partial name or ID] [permission level] – Will add the player to the admin list.
admin update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
admin remove [Partial name or ID] – Will remove the player from the admin list.
mod add [Partial name or ID] [permission level] – Will add the player to the moderator list.
mod update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
mod remove [Partial name or ID] – Will remove the player from the moderator list.
whitelist add [Partial name or ID] [permission level] – Will add the player to the moderator list. Use a high number if no command permission desired. eg; 999
If there are any players in this list whitelist only mode is automatically activated, preventing anyone not in the list from entering the game.
whitelist update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
whitelist remove [Partial name or ID] – Will remove the player from the moderator list.
cp add [command] [permission level] - Will add a command to the permission list.
cp update [command] [permission level] - Will update the command, used to change permission level.
cp remove [command] - Will remove the command the command permissions list.
Changes
Changed All items fill the backpack not the belt when you pick them up. They go to the belt only if the backpack is full
Changed it so ammo does not need to be in your belt to use it. It can be in your backpack
Changed replaced BanFileName with AdminFileName in serverconfig.xml
Changed to new loot balancing system more to come
Changed telnet to require password for login
Changed focus cube art and color for easier building
Changed increased cost of TNT recipe to make TNT
Changed HUD Buff icons to now last until they expire or are debuffed
Changed Animals are harder to find, and doubled respawn time for animals
Changed lowered the number of zombies spawning on Husker Avenue
Changed tweaked campfires and torches to look better with HDR
Changed made all character lighting a little brighter
Changed spike traps can no longer be picked up they must be destroyed
Changed slowed down pig
Changed removed snowy rocks from some wasteland prefabs that had them
Changed Blueberries are now only found in the snow biome
Changed lowered weight of iron girders in wasteland but made them easier to mine
Changed gun safes to be made of metal_hard and they are now craftable
Changed gun and desk safes have a larger inventory
Changed stability of weak wood and items to not support heavy loads like fridges, furniture, and cloth will no longer add structural stability to houses as a whole
Changed Iron ore no longer drops coal, lead or potassium nitrate ore
Changed reduced shotgun shell craft time from 5 to 2 seconds
Changed reenabled LODs on block models (like trash pile)
Changed did a chaos pass to the school rooms with desks pushed up against doors hallways barricaded
Changed Beaker now has 4 ingredient slots
Changed Zombies don’t spawn in player visible area
Changed converted top/bottom fridge blocks into single piece model entity with LOD
Changed cleaned up various prefabs that were using the wrong corrugated thin metal
Changed optimized memory consumption on chunk loading
Changed death messages to not show zombie or animals, only for players.
Changed snow to have trilinear filtering
Changed First Person, male, and female club fire anims to be more weighted
Changed console commands can now also be locally executed on a client, like debug menu. So you don’t need a debug.dll any more
Changed third person is now only available in debugmode. 3rd person will not be officially supported
Changed other players are not be able to pick up your placed Sleeping bags or beds only destroy them
Changed updated old wood texture and stone texture
Changed axe animations to show more weight
Changed Reduced ammo found
Changed weight of scrap iron from 16 oz. to 8 oz. so more little items can be easily converted to scrap
Changed desert shrub to block models to reduce biome draw calls
Changed bush to block models to reduce biome draw call
Changed reduced number of trees in burnt forest to improve performance
Changed updated all block entities to use the new lighting script to fix brightness in dark settings
Bug Fixes
Fixed knife so it breaks glass easily
Fixed school stability
Fixed school scale and added roof access
Fixed church cupboards rotation
Fixed log cabin wood so it can be burned
Fixed crash of dedicated server that came in b3 or b5
Fixed stick and sharp stick to have the correct delay for impact to match animation
Fixed a black block in one of the houses
Fixed debug cheat where players can speed up and slow down time in the game
Fixed problem that fall damage was duplicated when connected to a server
Fixed problem where oil barrels do not disappear on explosions
Fixed problem that sometimes when you connected as a client you were playing in creative mode
Fix block wireframe guide to show as far as the block preview does
Fixed console not closing when pressing the console key again
Fixed non reflective water not working
Fixed old frig glowing in the dark
Fixed private games still listing on the master server in some cases
Fixed when a buff is debuffed the character UI image does not clear
Fixed coffee requires specific sqaure placement of ingredients to cook side by side not anywhere
Fixed problem that wooden railings that had full block collison
Fixed punching tallgrass has now particles
Fixed stone texture to have filtering
Fixed repair wrench delay
Fixed crouch punch
Fixed male zombie shader to use the right one and adjusted specular color
Fixed an incorrect rotation of forge particles prefab
Fixed take all so it considers existing stacks
Fixed campfire eating wood without starting
Fixed time sync on client side campfire. Now works like the forge, fuel wise
Fixed campfire keeps playing the animated texture and lit without fuel
Fixed sectional couches so they can be used as firewood
Fixed server messages being hard to read, they are now a light yellow
Fixed mouse click take all does not work on a dropped player backpack
Fixed sometimes take all key does not work
Fixed repair not working correctly if repair_time was not set on repair item, will now default to 1 second
Fixed usage of multiple repair tools in multiple spaces causing incorrect repair amount
Fixed drinking fountain to have collision
Fireaxe does more base damage and equal head damage
Changed the new roaming hordes that won’t destroy player structures unless they sense the player
Changed returned to 7.0 terrain and improved the performance. The change was made for visuals, alpha 8 performance and player feedback. Note full smooth terrain will come with Alpha 8 as well as new solutions to mining and ladder placement
Changed removed Bucket of Water recipe that used a bottle of water, buckets of water must be obtained from lakes or rivers
Changed Bucket recipe to only create 1 bucket not four
Added new buff and debuff system that can do damage and healing and other effects over time. The system shows a temporary icon over the compass and icon and stats in the character screen. Coffee and food poisoning are the first offerings with many more to come.
Added new roaming hordes watch out for them. This is in addition to the existing noise spawned horde system.
Added viewable item stat system where you can mouse over anything in your inventory
Added new double resolution terrain mesh to allow cubed terrain blocks making mining and building with organic terrain materials much more enjoyable
Added new huge high school location and new road in the plains
Added new wearable icons and items for a skullcap, cowboy hat icon and baseball cap
Added new lootable, gun safe, school lockers and sinks to the world
Added hats to dresser loot
Added recipe, icons and items for coffee and coffee beans
Added breakable faucets that yield iron and brass to the world
Added brown grass to burnt forest
Added new concrete recipe from stone and gravel
Added gas recipe
Added new corn on the cob recipe, items and icons
Added new car wreck at the intersection of Riedel and Jordan
Changes
Changed caching of terrain values lead to better performance
Changed made percentage of night 35% as a default for all game modes
Changed increased weight of tin cans and candy tins so they can be scrapped better
Changed optimized collision testing thus performance on servers with many players and zombies is improved
Changed the seed of the all world randomization is now taken from the game name
Changed all the chunks are set to static now that might improve the performance
Changed hitting water with bullets or items now hits the blocks below water. The particle effect is still played on the water. So you can mine now under water
Changed particles for water impact are updated and working for all materials vs water
Changed increased delay and player cluster range for sound meter based hordes
Changed zombies can run in water
Changed car wrecks to have less dogs and more crawlers
Changed horde meter to not play warning and spawn sounds
Change horde triggering noise sensitivity to have some randomness
Changed exact collision on projectiles crossbow, rocket and trees
Changed lowered ladder structural integrity so they don’t support houses any more
Changed made brass easier to destroy
Changed wooden ladder texture to not clip the new terrain
Changed forge recipe to require a short metal pipe in addition to the stones
Changed air conditioners to give more short metal pipes
Changed zombies can now path through water
Changed improved stealth state logic
Bug Fixes
Fixed cloth stability
Fixed player cameras can clip into trees
Fixed bullet impacts only seem to register to the 1m volume area of a block entity model (Gun Safe), but not the
Fixed all LOD levels on forge was switched on
Fixed can now destroy the small dead animated bush
Fixed you can now destroy the desert shrub & get plant fibers
Fixed moon jumping problem in games with smaller night length
Fixed trees growing through bridges
Fixed sham and other canned foods from disappearing instantly before actually eating them.
Fixed winter pines to use colliders instead of blocky collision
Fixed name on potassium nitrate powder
Fixed crash on startup
Fixed various cooking recipe bugs
Fixed icons that were stone
Fixed desert shrub to have shorter collision
Fixed truck stop so mechanics pits are not full of dirt
Fixed zombies can see through doors when closed
Fixed hole in map in the north plains
Fixed problem that when attacking a block with the fist the full density was set
Fix various model import settings to not include animations to stop console spam
Fixed repairing fully repairs items
Fixed Metal Scrapping dupe bug.
Fixed Item dragging, players can no longer drag stacks larger than the max stack size for that item, remainder will be left in the slot. This prevents going over stack size for water and many other items in all interfaces
Fixed item loss with containers in multiplayer
Fixed an old west building closet that could not be entered
Added new basic Character Armor System accessed through the inventory crafting menu. Here the player can put on new found and crafted clothing for protection including hats/helmets, leg armor, chest armor, gloves, shoes and more. The character page also shows the players level and game stats. Note: The only clothing that’s tracked to the player model currently is the mining helmet more will come with the full character system in future builds.
Added a new Police Station, Truck Stop and 8 new campsites locations to the world
Added new smell icons that show on minimap that measures and show the players current smell level when he’s carrying smelly foods on his belt or backpack
Added new day/night percentage game options
Added new block durability game options as part of a larger plan for land protection
Added basic character sickness and gassiness from eating raw meat and eggs
Added gun crafting models and molds for the separate hunting rifle pieces
Added icons for the new clothing/protection system for a Leather Hat, Boots, Gloves, Jacket and Pants
Added icons for the new clothing/protection system for an Iron Helmet, Gloves, Chest Armor, Boots and Leg Armor
Added recipes for leather and iron armor
Added Bandana icon and Sunglasses icon
Added a boiled Egg Recipe and Icon
Changes
Changed sawed off shotgun fire to add more recoil to first person and third person female
Changed stags and rabbits flee in straight line away
Changed Zombies attacking blocks in proximity of player now show on minimap
Changed Reduced crafting time of spike traps from 30 to 10
Changed improved stealth & zombie sense detection logic
Changed raw uncooked foods to damage attributes
Changed increased chance for iron ore to drop lead
Changed increased chance to find beaker and added them to medicine cabinets
Bug Fixes
Fixed zombies attacking animals marking players as sensed
Fixed redid torch flicker
Fixed clients not hearing sounds
Fixed spider zombies to not crouch down to attack when they are not running on all four legs
Fixed collision on trees, now it is much more accurate and will not block bullets in the air
Fixed bug where hordes wouldn’t spawn after day 10
Fixed black missing blocks in a couple of the old houses where light fixtures were supposed to go
Fixed a bug of storage chests loosing inventory when player opened them while starving
Added new ‘Difficulty Presets’ game option that will allow the player to set the general Difficulty of the game. All options here are configurable separately.
Added new ‘Craft Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
Added new ‘Loot Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
Added new ‘Enemy Spawning’ game option that allows the player to set the amount of enemies that will spawn in the world
Added new ‘Damage Given’ and ‘Damage Recieved’ game options allowing the player to set how much damage he gives out or receives from enemies
Added new ‘Enemy Memory’ game option that allows the player to set how many real world minutes that a zombie will pursue something he has sensed in the world.
Changed Zombies will not spawn in a diameter of 30 blocks around your Sleeping Bag
Changed Slowed biome day time zombie respawning to 2400 seconds
Changed Increased damage to Bone Shiv and Hunting Knife to compensate for slow animations
Changed it so loot containers that have been opened already will open without a timer a second time
Changed removed Difficulty menu options as these are now rolled into ‘Damage Given’, ‘Damage Received’ and new ‘Enemy Spawning’ and ‘Enemy Memory’ options
Changed lowered brightness of wall torches
Changed lowered loot times on longer items like cars, safes, animals and air conditioners.
Changed increased time for animals to respawn
Changed some tools to take less time to craft
Changed crouch loot time to 1.5 times slower instead of 2
Changed so already searched or empty loot containers require no time to open
Changed looting a touched or empty container now takes no time.
Bugs
- decoration problem on servers in a peer to peer game
- a client connecting to a multiplayer server now also gets a lunch pack
- stealth undetected and sensed screen fx
- flashlight cookie showing a square cutout
- item duplication bug when moving items to inventory.
- selected recipe background highlight stays up unless another recipe selected, you click craft or exit the crafting menu
Added new smooth terrain imported from the old world. The full terrain smoothing pass will come in the next big release
Added new high res ground terrain textures, new model trees, bushes, cactus, grass and destroyed building block pieces. Who says the apocalypse can’t be a beautiful place.
Added new sun shaft and brighter moon
Added regular zombie, fat zombie and snow zombie idle, walk and pain animations
Added ‘Destruction’ group in the creative menu and icons which contains all destruction sets
Added preview icons for all existing building destruction sets modular sets
Added impact particle effects for various materials vs snow terrain and block destroy effect for snow
Added impact particle effects for stone vs various materials
Game mechanics
Added a new Stealth system with minimap noise blips, zombie color aggression icons and an object throwing distraction system which currently works with Small Rocks and Pipe Bombs. The system also uses food smells. Meats smell the most, then charred, grilled and boiled smelling the least. Carbs smell the least, raw or cooked, at least to zombies, so things like corn bread and blueberry pie that do not increase your health but can fill you up smell very little. You can now run away in the dark and crouch and lose enemies. No more zombie GPS!
Added a new horde spawning system where player’s noises contribute to the possibility of a horde spawning. Zombies no longer no exactly where you are day or night.
Added a new loot opening timer system. Crouching will take longer to open a loot container but make less noise. Take all gathers items quicker but makes more noise.
Added crafting time for crafting which improves the survival experience.
Lighting
Added a new lighting model which allows point lights in the world and flashlights and torches to look better.
Added LOD for trees and large bushes and a slider in the video options that can be tuned to boost performance
Added new player spawn rules: New players in coop spawn near other players. Solo players spawn at start points. New players in PVP spawn at the nearest spawn 100 meters away from other players. If you quit and rejoin it spawns you where you were at. When you die if you don’t have a Bedroll its spawn you randomly 75 meters away from your death location. If you a bedroll and dies a selection comes 1. Spawn at bedroll 2. Spawn near from bedroll (75 meters away)
Added new drop on death and quit options drop nothing, everything, Tool Belt and Backpack only.
Added new player dropped backpack model and map icon so you can find your loot. The system only displays your last dropped backpack and the backpack stays in the world until it’s emptied.
Added start inventory of one Water bottle and one can of chili
Items
Added Glass Jar forging & Glass Jar Mold, windows now have a chance to drop Broken Glass items that can be collected and melted into glass objects
Added in an Industrial Wall Light and Fluorescent Ceiling Light
- naked zombies not always playing their attack animations
- hunting rifle ammo icon based on bug report
- problem that chunks were not drawn any more
- crouch punch for male
- feet clipping on the zombie dog
- crouch punch for female
- wasteland having concrete layer under it
+ Upgrading to Alpha 7 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
+ Augers and Chainsaw make idle sounds when they are out of gas
+ Sometimes trees are not rendered but their collision is there. The work around is to restart your server and restart your game. We will work on this for a patch.
Changed Kicking and banning to search if name contains than input instead of starting with the input. Also added player id as a fallback. Player id can be seen by using the “lp” command.
Bugs
- player hosted game servers were not showing in the game browser.
- game Info player counts were showing incorrect numbers
- favorite servers list would break if you had no other favorites and added a manual favorite entry.
- unable to remap reload/take-all key, should now map correctly.
- bug when mining less than 16 blocks above bedrock pressing E brings up a console error IndexArrayOutOfBounds
- Crafting Grid Item Loss when quick crafting using known recipes if you switch from recipe to recipe you will lose the items on crafting grid.
- Add an ounces and burn time for gas cans for the auger and chainsaw.
- Multiplayer\Client de-sync all containers de-sync between server and client resulting in loss of items, item duplication, and in some containers which have randomly generated loot multiple different instances of that loot.
Added new server info panel for the server browser window showing all game options
Added game options to Disable/Enable NAT for player hosted games
Added a new “suck nearby items” function: when you press E all items on the ground in a 4m radius get moved towards the player and auto-collected
Added new Take All loot container hot key which shares the players reload binding
Added new DaysToRespawnIfPlayerLeft option to spawners so zombies won’t spawn inside locations that have been cleared unless abandoned by players for several days cities are excluded
Added tooltip line sound and gui that shows help for some special recipes, weapon repair, weapon breakdown and new forge functions
Added paging for game options panels to accommodate the growing number of game options
Added Forge GUI backdrop, animation and Forge particle system
Added new tooltip hints when placing items in the forge
Added weight to tools so all sensible items can be melted down or turned to scrap for forging
Added text entries for new enemies, items and molds
Added Clay drop chance to desert ground and forest
Models and Icons
Added icons for bullet casings
Added icon for bullet tip item
Added icons for trophies
Added mold icons for lead, iron, brass, aluminum and copper ingots
Added icons for bullet casings, bullet tip, 9mm, 10mm and 7.62mm bullets
Added icon for stone axe, sharp stone and iron bars
Added new scrap iron, brass and lead models and icons
Sound
Added full sound sets for crafting, forging, map and build menus
Changes
Changed the size of Navezgane increasing it by 33%
Changed client inventory is now saved every 30s to the server or when the client quits.
Changed spawn rules to be governed by the hosts Friendly Fire settings. With FF on new players will spawn away from each other at a random spawn point as this option supports PVP play with FF off new players will spawn near each other as this option supports cooperative play.
Changed sleeping bag rules so the game remembers your last placed sleeping bag or bed only and auto spawns you here without selecting it.
Changed fat zombie cop puke attack range 33% shorter and half damage to players
Changed all firearms to use bullets instead of magazines to work better with forging of bullets
Changed all metal objects now have weight so they can be scrapped into metal for the forge
Changed removed iron ingot recipes, they must be forged now
Changed zombie spawning in major cities during day to have more zombies and respawn faster
Changed biome spawning so that min distance is 16 was 32
Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them
Changed metal_medium and metal_hard to have more durability
Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility
Changed paintings, modern couches, end tables and small televisions so they can be picked up
Changed removed Fat zombie cops from Diersville, they will be limited to night spawning
Changed City Biome to have more day walkers
Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets
Changed key bind window to NGUI
Changed Sun movement is now from east (morning) to the west (evening)
Changed Snow zombies to use fat zombie hand attack
Changed removed m136 rocket launchers and rockets from wall safes
Changed removed old recipes for scrap metal from tin cans, candy tins, hub caps and air filters to prepare for the forging system
Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes
Changed spawn locations marked by stars are no longer shown on the map
Changed snow blocks now have a chance to drop dirt, snow and clay
Changed reduced shotgun ammo from loot
Changed camp fire recipe to use a log circled with small rocks
Changed bullets so they can be broken down to retrieve ingredients
Changed coming next load screen image for next release
Changed throworganichitstone1.wav to sound more like flesh hitting stone
Changed all ammo pieces and individual bullets to stack 500 per item
Changed recipe so you get more gunpowder from coal and potassium nitrate
Changed increased chance for clay drop on all top ground layers
Changed cinder blocks so they can be picked up
Changed ladders so they burn as fuel in the forge
Changed buckshot to get eight from one lead ingot
Changed corpses so they gib easier
Changed brass lights to drop scrap brass
Bugs
- bug that would not pop up an error window upon finding out the server is not connected to NAT during connection.
- bug when selecting a server in the server browser, ones with similar information would also be highlighted
- bug when starting a private game, you were unable to invite friends to join via steam friend invite system
- bug causing bottled water to show up too much in cupboards and not enough food
- small business buildings that had light fixtures blocking the players path
- black block in desert junkyard
- looting nurse zombie sound to play looting corpse sound
- mp5 reload scale problem
- missing material on clay lump
- coal ore blocks to burn & increased coal piece burn value
- the zombie noise system that was broken
- deer so they cannot climb ladders
- chopped logs to drop pine trunks
- bug where 2 players can now activate the forge at the same time
- bug where clients can breakdown weapons in coop now
- world “cut lines”
- short metal pipes so they can be scrapped
- pipe bomb throw animation stuck glitch
- Crossbow now has a bolt when taking in the hand
- pickaxe hold loop problem
+ Mac builds need to quit via the task manager
+ Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
+ Upgrading to Alpha 6 will sometimes cause players to lose their key bindings. If this happens go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
+ Alpha 6 has some unresolved animation issues caused from the Unity 4.3 upgrade including the cross bow animation and zoom
- Input string was not in correct format console hijacking bug.
- Password popup screen to hold proper game information to connect to upon entering password.
- Game Name and Game Host max length are both now 25 characters to stop dedicated servers from having too long of a gameinfo string.
- bug that would cause the menu to not show for 5-10 minutes at startup while authorizing with steam; also fixes bug that would say a player doesn’t own a copy of the game and locks them out, when they do own it.
- bug where players would get a blank screen when clicking start after manually typing in an IP/Port.
Fixed memory management on dedicated servers: now if players disconnect their memory is freed and not cached any more.
Added new destroy organic sound set so destroying corpses makes the right sounds
Added new footstep organic sound set so walking over corpses sounds squishy
Added new loot safe, loot stump, loot suitcase and loot corpse sounds and Integrated new loot sounds
Added new organic material so corpses play the correct impact sounds
Bugs
Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead
- Runaway console and browser join issues
- Input string was not in correct format console hijacking bug
- Password popup screen to hold proper game information to connect to upon entering password
- Game Name and Game Host max length are both now 25 characters to stop dedicated servers from having too long of a gameinfo string
Added new feature for preview position and rotation for placing blocks. Before placing a block a semi-transparent preview of the block is displayed and player can rotate it using LMB
When pressing the ALT key in 3rd person the camera can be moved freely around the player. Old state was: when shooting it was shot through the screen middle. New state: the crosshair is removed and shooting is done along the players view
When the Z menu is opened, the full text search is auto selected and the old entered text is cleared
Increased block damage on explosions to allow better TNT chain reactions
The turn speed of entities (like zombies or stag) is now dependent on their speed: the faster they move the faster they turn
Increased colliders for inventory slots so that horizontally there is no space any more. Vertically there is still a small gap in the bag
Wood Spikes can now be placed only on a solid cube. So stacking of spikes isn’t possible
Bugs
Added delay to food items so they don’t disappear until used
- chunk could not be saved when building a column > 190 blocks
- “left shift” and “right shift” were not selectable
- when placing a bedroll/bed the other block was removed without a check. This could be abused for fast mining. Also set the orientation of a bed correctly
- when running a server for a long time and the entity ids get greater than 16 bit, no player was able to connect to the server any more
- Glass Panes so they can be placed on any wall the correct angle
- Hulk vomits at any angle out of the back of his head. Now if you happen to get behind the zombie when he started his vomit attack, his head isn’t rotated in an unnatural angle any more
- control panel so that it also works when the next (and overnext, etc) round started
- Fat Zombie cop vomits and attacks blocks at the same time sometimes
- tree tips to drop tree tip blocks
- lowered volume of overdriven chainsaw fire sound
- Hopefully - the problem that sometimes polygons shown invisible
- crash when ending the game on server browser screen
- NAT punchthrough sometimes doesn’t work as it should for some users
New Menu Theme with new background, options and layout
Added customization for game modes including: game difficulty with 5 levels to choose from, user defined 24 Hour cycle, friendly fire toggle, enemies spawn toggle, public/private game options, cheats toggle, password setting and more
Added new List box for levels with scrolling with 5 new levels and 2 new game modes
Added scoreboard which can be shown by holding the TAB key (You can set the key bindings for this to something else if you like)
Added a FOV (Field of View) slider to graphics options for our players who get nausea (sorry it took so long!)
Added Credits Screen
Miscellaneous
Added cabinet side texture for new houses and integrated into modern house art key
Added glass shower texture for new houses and integrated into modern house art key
Added new end tables, end tables with lamps to modern house
Added Created range top texture and implemented into new houses
Added soffit to modern shingle blocks
Added bird nest loot, eggs and feathers to desert biome
Added bird nest to certain trees, barns, roofs and other hidden areas
Added new museum/bank building and textures
Added New chunk region format with less chunk files
New file format for chunks – Old worlds can be converted to the new format [We recommend just starting a new world]
Multiplayer
Added new game Server Browser for finding and connecting to games which shows game name, host, world, mode and more. Can also kick and ban users
Implemented a day 9 and beyond in hoard mode
Added new multiplayer mode – Horde Mode – Added first pass on hoard mode
Added new multiplayer mode – Deathmatch
Added new MP Forest Horde map
Added new MP Forest Skirmish map
Added MP Wasteland Skirmish map
Added MP Wasteland War map
Added MP Wasteland Horde map
Created Various supply crate entities and texture assets for MP maps
Added Server side recipe list download for connected clients.
Added web based control panel access for dedicated servers
Added master server list and server registration for server browser
Switched network communication protocol to Unity’s RPC mechanism. Now hopefully more than 8 players should be running smoothly
NAT Punchthrough for player ran servers as well as dedicated servers.
Added new deathmatch airdrop supply volumes to wasteland war and skirmish maps
Added a new serverconfig.xml for the dedicated server that uses all game options
Server Controls (dedicated
ServerPort – specifies the port used to connect to the server
ServerIsPublic – If true, the game will show up in the server browser
ServerName – The name of your server
ServerPassword – Specifies required password to connect to a server. Leave blank for no pass
ServerMaxPlayerCount – Specifies the maximum amount of players (max 64)
GameWorld – The game map you wish to use for the server (usually Navezgane)
GameName – The name of your game/who hosts
GameDifficulty – Specifies the difficulty for the game. 0 = easiest. 4 = hardest
GameMode – Specifiy the game mode type. : GameModeSurvival, GameModeDeathmatch, GameModeZombieHorde)
EnemySpawning – If true, enemies will spawn in the game
ShowAllPlayersOnMap – If true, players will show up on the map
BuildCreate – If true, creative mode will be enabled to use
DayNightLength – Sets the 24 hour time in minutes. Default is 40 minutes for 24 hours
DayCount – Specifies the amount of days for hordemode( only for horde mode, use 0 for unlimited)
FragLimit – specifies amount of frags/kills to reach before game ends in deathmatch(only for deathmatch, use 0 for disabled)
MatchLength – specifies the length of the match that will end the game if the fraglimit isn’t reached(only for deathmatch, use 0 for unlimited)
RebuildMap – If true, when the round ends for a full game the map will be reset to it’s original state
ControlPanelPort – Specifies the port to access the web control-panel
ControlPanelPassword – Specifies the password to access the web control-panel
Changes General
Changed barbed wire fences recipe to use sticks instead of power poles
Changed barbed wire recipe to use forging metal
Added concrete to general supplies
Added general supplies to hoard drops
Changed hardness of “leaves” material so pine tree & dead tree branches can easily be destroyed and they now have a 100% chance of dropping a stick so players can make clubs easily pretty much anywhere.
Torch and car fire have now burning sounds
If you drop a torch, now it doesn’t continue burning (the particles are switched off
Added m136 rocket launcher reloads to both controllers
Added hunting rifle to fire sounds so zombies can hear it, lowered sniper rifle volume
When reloading a weapon, the ammo is instantly consumed now. If the player switches to another hotkey slot while the reload animation is playing, the gun is not reloaded and the ammo consumed is restored.
Increased rocket entity damage
Made it so anything stone destroyed drops destroyed stone, and then you can create cobblestone from 4 pieces of it.
Removed thin corrugated metal recipe because it was redundant with thinmetalplate
Added crossbow reload sound
Weapons found in loot containers will now have a random chance of having between 25%-75% durability left to use.
Tree leaves don’t fall any more when hit with a single shot (f.e. pistol / axe)
Rewrote game mode, difficulty and level descriptions
Added Ladder Climbing animations for female player
Removed a bunch of First Person Male animations and now share with female
Added Rocket Launcher reload animation – New rocket particle effect – New rocket ammo model and texture
There is now a small delay between dropping items. You cannot spam the Q button anymore.
Improved reload animations for all weapons
Rocks can be picked up and crafted into stone, and then stone can be crafted into throwing rocks. – Throwing rocks will make a noise and should attract nearby zombies that don’t see the player
The “loot label” in the game on loot containers is now hidden by the bag again
Added new beds to modern houses
Metal trussing is easier to destroy
Game Options now saved with the save game
Fixed problem that sleeping bag icon wasn’t removed when sleeping bag fell down
When picking up a torch now you get the item and not the block torch
Added a delay of 0.8s to throwing rocks
Changes Items
Barbed wire fences now do less damage
Wooden spikes now do less damage
Animated Wrench / Repair tool and added repair sound
Some items now have new and better models and icons
You now need to use paper instead of sticks to create a campfire
Increased iron ingots in supply crates and how much you get from ore
Blocks involved in an explosion now drop its destroyed block with a chance of 50%
Blocks involved in falling now drop its destroyed block with a chance of 70%
Reduced the amount of metal trussing you get from short metal pipes and amount of short metal pipes you get from forging metal
Changes Multiplayer
Removed port setting in options (Networking) and moved to single player creation on the create new game screen.
Raised all supply drop volumes in the Dm and Horde levels to 150
Added a temp sound + text for the zombie horde mode whenever a wave starts
Changed logic for “rebuild map: never”. Old: player inventory was cleared, new: player keeps his inventory
In horde mode the state of the dynamic spawner is now saved too. Now there is not always a “New horde” on continuing a saved horde mode game
Delete Save game button added to Continue Game screen
Kick/Ban functionality added to console commands
Game Browser now has search input at the top, searches game name and game host
Ping added to server entries on Game Browser
Climb animation is now also shown on clients
Increased chance of getting water in horde supply crate drops
Supply crates are also saved in DM and horde games
Changes HUD/Menu
Added new Coming Next features background to the game
Game mode options now have a default and a restore defaults so you can get back to the original settings
Updated all map menu thumbnails so they are new and unique
Messages now show up by default and the F2 Menu has been removed and replaced with the (default) TAB key that brings up the scoreboard
Player icon now blinks on map (M)
Made pressing TAB in the username field, jump into the password field at the login screen
Added game options description to right hand panel
Added a default “no image” for levels without a set image
Added background music. Made background music fade in on menu and fade out on game play
Game browser now has a column text limitation
All Main menus changed to follow new theme
Redid the server login of a client to better fit the lobby concept
“Version is not valid any more” is only shown once on startup now instead of every quit to the main menu
Added drop down box for the max number of allowed players on the create new game screen.
Added game option that allows the player to set 24 hour cycle length in minutes.
Removed background shadow sprites from game scene escape UI.
Added new layout list of saved games on Continue Game Screen
New menu sounds and music added
HUD tweaks to switch locations of status bars
Changes AI /Enemies
Zombies don’t attack meaningless blocks anymore
Zombies navigate fencing and other oddly shaped blocks properly
Improved collision performance
Implemented fat zombie special run anim
Zombies will now climb ladders to get to you
Increased Zombie spawning time for general biome zombies to address mass spawning
Gave regular fat zombies fat zombie cop melee attack
Added despawn rules: Zombies that are not spawned from a static POI spawner get despawned when they dont have a target any more
Zombies now only run when there is a target/something they’re interested in
Hornets will have honey on them on death
Hulk’s vomit lightened in color
Hulk explosion particles improved
Changes Other
Added placeholder sounds for all thrown or dropped objects
Replaced window_paned01.png with smaller tiling tga version
Special characters are no longer allowed in game names
Internal change of saving of chunks: file handle is now kept open so that should lead to better save performance
New water texture for game for non reflective water setting
Add 0 to game options as infinite value
Remappable keys added for Scoreboard and Console.
In order to show certain MP maps, you must now have the gamemode selected
Disabled Debug feature NUMPAD – (minus) and NUMPAD + (plus) and NUMPAD ENTER for release builds
Darkened Supply Crate texture.
New cobweb textures
Removed all old cars from the game clearing up new texture space
Removed model tree stump and leaves texture. Visit camp sites and make sure they don’t have a stone tree stump block in place
Added xml file for level information – xml has allowed game name, game modes and description.
Updated Navezgane bridges with central middle metal support for improved stability
Made special bridge materials/blocks asphalt, metal, concrete and wood which helped the strength of the bridges. They still have a few blocks that sometimes fall in the center from the players weight but they are much better
Updated inventory icons (GUI) for food, weapons and tools
Added modern style furniture to Block model sets modular leather couch, end tables, lamp big screen TV
Removed sticks dropping from leaves except for dead bushes
Day/Night Length now deafaults to 30 minutes rather than a minute if registry key does not exist
Several GameOptions set to not be persistent, these should no longer save in registry but instead use the default value if not set in new game or continue game
Fixed preview image for small rock
Bugs
- (Should be) a server bug where items dropped on a server could not be picked up, and zombies were invincible – If this bug occurs again, please let us know.
- a bug that sounds of a breaking tree was too loud
- crash with NullReferenceException
- a problem that dynamic spawners weren’t spawning regularly
- a bug where the player could spam rockets, and other general gun shots by switching to another hotkey slot and back quickly
- a bug where the player could bypass the reloading animation to shoot again.
- a bug where general biome zombies and animals despawned too quickly
- all trees so stability works properly with them
- Zombie console error problem
- streetlight prefabs so stability works with them
- a bug where a dedicated server would not start a new round
- a bug where the Back button was not working in Options menu
- a problem where the player would take damage in cornfields with 0 damage from falling plant pieces
- issue where Option widths on new dropdown menu were not wide enough and now highlight when mousing over the options
- a bug where capital letters in a game name would count as special characters
- a bug where the Music volume slider did not work
- swung club to pistol transition
- held block to weapon transition
- pistol reload animation
- bug where zombies sometimes spawned below earth level or in a wall
- a bug where the player could place certain items that have low durability points into the crafting table to restore durability points back without using a second item to repair.
- a bug where the player could fall between 6-10 blocks high and take fall damage but get healed instead of losing health
- a bug with the metal to dirt impact particles
- a bug where pressing escape while the inventory/loot container was open would not close it properly.
- MP5 rotation bug when zoomed in
- a bug where the inventory would stay open when opening the sniper scope zoom
- 64bit Installer installs the game in the wrong location
- problem that Overall Audio Sound Level was not working (due to a Unity 4.2 bug)
- weird sounds on entering a level any more
- big dupe bug where a player could press Q on certain items and not lose any from inventory
- male first person not crouching and some transition issues.
- stick attack for third person
- trunk breaks after 4 hits for client player
- “some sounds are not played correctly” in multiplayer
- the screen tilt problem when aiming down a weapon’s sights
- a bug where if the player was aiming down their gun sights and placed a weapon over it, the game would freeze up/spam console errors
- a bug where right clicking to split an output item in the crafting table would cause the unsplit items in the output block to vanish
- some duplication bugs
- a bug where the player could hit enemies and blocks from far away
- bug where popup menus would be covered by other things
- stability problem on explosions
- bug that plants did not grow any more
- Hornets attacking not yet spawned client players
- crash stack overflow on tall grass dying
- bug where adding a favorite would overwrite the last favorite
- bug where changing game options on continue game screen would not save
- explosion sound was played locally. Now the distance is also taken into consideration
- bug that the 2nd lit pipe bomb in a row wasn’t shown on the other clients. Please also retest the torches
- flicker of sunlight during early morning/evening
- bug where any player was able to call kick/ban, even if client. Now set to server only
- Car Entities collision is messed up
- All 4 chests in the game are now rotated right when placed: with the side facing the player
- mantis bug: Torch can be placed “into” a chest
- bug that when throwing a small rock very quickly (indeed it was with dropping all items) they were not subtracted from the client after a while
- meat on a stick and hunting rifle bullet to not have animation warnings
+ Animals get knocked back quite far when hit
+ If you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
+ Stability on Bridges are still a little weak in the middle
+ Dogs climb ladders sometimes
+ Animals sometimes run in circles due to zombie ai improvements
+ Auger is rendered smaller in player’s hands
+ Multiplayer servers sometime don’t show up in server browser
+ Spanish, French and German translations are not done use English for now
+ Large structures falling from stability cause poor performance on lower end systems
+ Rocket Launcher does not have a degradation stat bar
+ Switching languages multiple times in a row can cause broken wording in continued game
+ Continue game screen titles not updating when re-entering.
+ The NAT punchthrough sometimes doesn’t work as it should for some users and usually results in server hosting connection issues. Use the disable nat option in the server config to work around this for now.
Zombies tend to bug in presence of water. Either they don't even go into water or they register water as darkness and start running into it and towards the player.
Zombies will sprint towards the player during daytime for a second or two when walking onto the road.
Zombies sometimes glitch where they will attack something and will stay there forever until they are interacted with (Note that this sometimes causes huge FPS lag).
Closing the game while respawning sets your spawn point to where you died.
Versions of Cinder Blocks make different sounds and take different time to destroy.
TNT shows as a block in the inventory but goes to its texture when placed.
When reloading the Sawed off Pump Shotgun and switching inventory slots, you still hear the Sawed off Pump Shotgun sound and be required to fully reload the shotgun, but it doesn't reload.
The Shotgun must reload all shells before using it again.
When mining blocks, the drops may be stuck inside a solid block, which makes it to be difficult to pick up.
When crafting items from your front inventory bar and exiting out of it, your items will stack and duplicate, doubling the amount.
Placing a nearly destroyed pickaxe in the crafting table gives a pickaxe with nearly full durability.
When breaking the Refrigerator with a pickaxe and then placing it again, loot will spawn inside it.
Sometimes the industry factory towers will not fall from gravity once the bottoms are taken off of it (Normally when you use barrels to explode the tower).
When placing a wood Spikes next to a wall, you can place more wood Spikes on top of each other depending on the wall size.
When you die from Radiation in the Rad zone, you will still hear the Radiation sound when respawning for several seconds, and until you click 'ENTER' to spawn.
Items and Blocks of any kind when crafted can be stacked to any amount, but when using the item, or dropping, it will not restack back onto its original stack, as the limit is 64 for most items (For example, making 700 Sticks, dropping 10 sticks, the sticks will stack into a new stack until its limit '64' is reached).
When refueling the Chainsaw or Auger, there is no sound effect to it? (Bug or not added to the game?)
Some blocks and items around the map act as a storage container and can be looted.
When clicking your mouse onto an item or block in your inventory, for a slight second, you will notice a different name saying something like 'pistol' other than 'Pistol'. When clicking an item for a slight second you will notice it uses the items 'code' name for the coding files of the game. In addition to this, sometimes your inventory will glitch out where you hover your mouse over an item such as the 'Pistol', but the name will show as 'Paper'.
When your underground and the sun is going down or up, you will notice a 'Lighting' changing effect. When its daytime it will be lighter than normal in the underground. When it's night, it will be darker.
The Torch and Flashlight don't effect the lighting level. You can walk into a pitch black area and use the Torch or Flashlight in your hand and it will not change the lighting level, it only shows as an animation effect.
Sleeping Bags will show up on the outside part of your map. It will show the arrow of your Sleeping Bag spawn point in the bars of Hunger, Health and the others.
In Multiplayer, when a player leaves the game, it will delete the inventory of anyone that leaves and rejoins the game, but not the player who is hosting the server.
When farming with corn, you will sometimes receive Candy Tin Cans as loot and also some other items.
When underwater, you do not have a water breathing bar, so therefore you cannot die underwater. (?)
You cannot place blocks in or on water, and water cannot be destroyed as zombies cannot attack it and doesn't indicate as a 'Source' block. (?)
When sprinting towards a solid block or wall, and walking towards it while being right next to it, you can see though the wall, acting as a transparent block.
When attempting to join a server, and the Server fails, the mouse will be disabled until you either exit the window by closing it or by pressing Alt + Tab and re-entering the window.