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7 Days to Die Wiki
1,887
pages
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
Gun Powder
List of ammunition
Zombie Janitor
Departed Woman
Zombie
Lab Zombie
Screamer
Alpha 17 artworks
BrickQuarterBlockCentered.png
BrickTube3MCenter.png
BrickTube3MCorner.png
BrickTunnel3MCenter.png
BrickTunnel3MCorner.png
BrickWedgeSteepInsideCornerBase.png
BrickWedgeSteepInsideCornerTop.png
Items
Cloth Fragment
Bunk Bed
An Old Bed
Night Stand
Wall Safe
Iron Desk
Items by group
Game
Basics
First Steps
Beginners Guide
Blood Moon Horde
Biome
Game Settings
Game Mechanics
Glossary
Heatmap
Navezgane
Player Statistics
Lists
List of Ammunition
List of Armor
List of Buffs
List of Building Materials
List of Clothing
List of Foods
List of Firearms
List of Items
List of Locations
List of Prefabs
Advanced
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''This page is about video settings found through the Options tab. For in-game settings, see [[Game Settings]].'' <br> [[File:Settings.jpg|framed|center|Video Options Screen]] System requirements for the game can be found in [[System Requirements]]. '''<big>Display Resolution:</big>''' Sets the screen resolution at which the game is displayed.<br /> '''Performance Impact:''' Very High<br /> Larger resolutions will decrease your performance.<br /> '''<big>Fullscreen:</big>''' Run the game in fullscreen or windowed mode.<br /> '''Performance Impact:''' Medium<br /> Windowed mode will have a negative impact on performance in most operating systems.<br /> '''<big>Vertical Synchronization:</big>''' Combats screen tearing by synchronizing the game to the monitors refresh rate.<br /> '''Performance Impact:''' Low<br /> This is a great option to cap the FPS of the game at the FPS for your monitor.<br /> '''<big>Anti-Aliasing:</big>''' Removes jagged edges from objects.<br /> '''Performance Impact:''' Medium<br /> I would only recommend using this options on a higher-end card.<br /> '''<big>Texture Quality:</big>''' Saves video memory and performance by setting the texture resolution.<br /> '''Performance Impact:''' Medium<br /> '''<big>Reflection Quality:</big>''' How clear reflections are. Provides more realistic lighting.<br /> '''Performance Impact:''' Very High<br /> At the time of this writing, "Very High" is a bit of an understatement. This feature still needs to be optimized better.<br /> '''<big>Reflected Shadows:</big>''' Shadows are processed and displayed inside reflections.<br /> '''Performance Impact:''' High<br /> '''<big>Water Quality:</big>''' Layers and effects occurring on surface of water planes.<br /> '''Performance Impact:''' Low<br /> Low quality water is very dark and difficult to see through.<br /> '''<big>Gamma:</big>''' How bright the game is.<br /> '''Performance Impact:''' Low<br /> '''<big>View Distance:</big>''' How far the world can me viewed.<br /> '''Performance Impact:''' High<br /> '''<big>Field of View:</big>''' How wide your view angle is.<br /> '''Performance Impact:''' Low<br /> Higher settings can cause a "fisheye" look with curving at the outer edges of the screen.<br /> '''<big>Level of Detail:</big>''' The overall maximum level of detail at which the world is displayed. As you move further away from an object, it switches to a lower quality version of the mesh<br /> '''Performance Impact:''' High<br /> Lower values decrease quality of distanced textures and improve performance.<br /> '''<big>Shadow Distance:</big>''' Quality and distance of object shadows.<br /> '''Performance Impact:''' High<br /> This is the second largest item that affects overall performance on most mid/low-range cards.<br /> '''<big>Tree Quality:</big>''' Overall quality of the trees based on how far away they are.<br /> '''Performance Impact:''' High<br /> Setting this lower than high will cause distant trees to render as stick poles until you get into closer range. (Like LOD for trees)<br /> '''<big>Grass Distance:</big>''' The maximum distance at which you can see grass.<br /> '''Performance Impact:''' Medium<br /> '''<big>Motion Blur:</big>''' Quality level of motion blur (more pixel samples & smoothing).<br /> '''Performance Impact:''' High<br /> '''<big>UI Background Opacity:</big>''' UI wallpaper / background opacity / transparency.<br /> '''Performance Impact:''' Very Low<br /> '''<big>UI Foreground Opacity:</big>''' UI outlines and text opacity / transparency.<br /> '''Performance Impact:''' Very Low<br /> '''<big>SSAO (Screen Space Ambient Occlusion):</big>''' Use the image effect SSAO which draws more detailed shadows on objects.<br /> '''Performance Impact:''' Medium<br /> '''<big>DOF (Depth of Field):</big>''' Distant objects get blurred.<br /> '''Performance impact:''' Medium<br /> Can help to obfuscate a low LOD setting without as large of an impact on performance as a high LOD.<br /> '''<big>Sun Shafts:</big>''' A.K.A. "God Rays". Shines rays of light from the sun past obstructing objects.<br /> '''Performance Impact:''' Medium<br /> Author's note: With the above settings I get a very solid 60 FPS with an i7 3930k, and a GTX 660 Ti.
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