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Basic Information
Removed: {{{removed_version}}}
Group Decor/Miscellaneous
Category Building Material
Type Terrain
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points
Storage Slots
Horizontal Support
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Protection Properties
Cold Resist
Heat Resist
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cure Percentage
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Base Price
Max Stack
Scrapping/Forging Properties
Scraps into
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtainable Through

Water is a basic resource which can be picked up with an empty Bucket, Glass Jar or Empty Can. A13 has drastically changed the way water behaves. It now flows into empty spaces to fill in holes, bunkers and caves so that there is a flooding possibility. Water is also no longer an infinite voxel. Meaning if you put a bucket of water in a well, it will dry up over time and uses. Each block of water is equal to about 15 jars of water.

Water is currently very buggy. Worst possible situation can start if you ride with a minibike to the water.


There are several places you can get it from. These include:

  • Direct natural - rivers & lakes, for example.
  • Indirect natural - certain foods like Blueberries are hydrating in themselves when eaten.
  • You can no longer get clean water from Toilets. But often contain murky water (requires boiling to clean)
  • Water towers contain large amounts of water once they are broken into.

Water dynamics[]

  • When emptying a water bucket on the ground, that block becomes the water source block, from this block water will flow up to 7 blocks farther (Thus it has a length of 8 blocks in total: 1 source block + 7 current blocks)
When water runs down a cliff it will not stop after 7 blocks deep, but will keep flowing until reaching the bottom.
  • It is possible to refill an infinite amount of buckets from a water pool with at least 2 source blocks.
  • You can remove water by placing another block of any other material inside it, such as dirt, sand, stone etc.
  • Note that Chests will be destroyed by water, if it spreads over them.
  • Ladders, Torch, Candle will be destroyed by water, if it spreads over them.
  • You can drink water by right-clicking on a water block while you have no item equipped.
  • As of Alpha 9, water is no longer required for farming.
  • Here's a quick video on how to fix issues that may occur with water: