7 Days to Die Wiki
Advertisement
Water (Block)
Water
Basic Information
Removed: {{{removed_version}}}
Group Decor/Miscellaneous
Category Building Material
Type Terrain
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Description[ | ]

Water (Block) is a basic resource which can be picked up with an empty Bucket or can be drank by the players empty hand when looking at a water source. While there is no limit to drinking from a water resource by hand, this comes with a chance of Dysentery as a negative side effect. However if the player has certain mods equipped or has taken certain meds, they can negate their thirst for days on end if they drink long enough, with an extra 15% boost to Stamina. Recent changes in Alpha 21 have greatly improved many of the issues when encountering bodies of water. It now flows into empty spaces to fill in holes, bunkers and caves so that there is a flooding possibility.

Drinkable Water[ | ]

Drinking from unsafe water sources deals 5 damage and can result in Dysentery. Safe hydration methods include items like Pure Mineral Water and Water. Building several or more Dew Collectors will provide a consistent water supply. Another overlooked method is installing a Water Purifier Mod onto a helmet which will negate any side effects from unsafe water. Lastly an added benefit to taking Vitamins aside from immunity to Infections cause by Zombies is the Vitamin's ability to allow the player to drink from any water source without risk of getting Dysentery, however the player will still take damage.

Sources[ | ]

Drinking unclean water from the landscape of Navezgane or Murky Water deals 5 damage and can cause Dysentery. There are several places you can gather water from. These include:

  • Direct natural - rivers & lakes, for example.
  • Indirect natural - certain foods like Blueberries are hydrating in themselves when eaten.
  • Toilets will contain murky water (Requires boiling to clean)
  • Water towers contain large amounts of water once they are broken into.

Water dynamics[ | ]

  • When emptying a water bucket on the ground, that block becomes the water source block, from this block water will flow up to 7 blocks farther (Thus it has a length of 8 blocks in total: 1 source block + 7 current blocks)
When water runs down a cliff it will not stop after 7 blocks deep, but will keep flowing until reaching the bottom.
  • It is possible to refill an infinite amount of buckets from a water pool with at least 2 source blocks.
  • You can remove water by placing another block of any other material inside it, such as dirt, sand, stone etc.
  • Note that Chests will be destroyed by water, if it spreads over them.
  • Ladders, Torch, Candle will be destroyed by water, if it spreads over them.
  • If water is deep enough it can prevent fall damage.

Notes[ | ]

  • Players can ride with a minibike into a body of water with some slowdown but driving will still function.

History[ | ]

  • As of Alpha 9, water is no longer required for farming.
Advertisement