Weapons
Current game stage: 1
Weapons are items whose primary function is to help the player to deal with zombies, animals and possibly with other players as well.
Weapons can be divided into three main categories: melee, ranged and explosives. Every attribute has at least one melee and ranged weapon covered under them.
A complete list of weapons can be found in List of weapons.
Contents
Strength Weapons[edit | edit source]
Clubs, Bats and Sledgehammers[edit | edit source]
Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.
*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*
Weapon | Entity Damage | Block Damage | Attacks / Min | Stamina Usage | Range | Durability | Sell Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic | Power | Min | Max | ||||||||
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Baseball Bat | 17-25 | 35-43 | 15-21 | 52 | 20.9 | 2.4 | 200 | 500 | 28-560 | Repair Kit |
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Candy cane club | 19-27 | 38-47 | 16-24 | 52 | 20.9 | 2.4 | 60 | 250 | 28-560 | Repair Kit |
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Iron Sledgehammer | 31-44 | 70-83 | 60-85 | 34 | 36 | 2.6 | 133 | 363 | 28-560 | Forged Iron |
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Steel Club | 27-38 | 53-65 | 23-33 | 52 | 23.7 | 2.4 | 300 | 700 | 56-1120 | Repair Kit |
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Steel Sledgehammer | 46-67 | 104-125 | 87-126 | 34 | 40 | 2.6 | 207 | 581 | 56-1120 | Repair Kit |
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Stone Sledgehammer | 17-26 | 39-48 | 27-40 | 50 | 22 | 2.6 | 55 | 112 | 0 | Small Stone |
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Wooden Club | 13-20 | 27-34 | 11-17 | 55 | 17 | 2.4 | 60 | 110 | 0 | Wood |
Shotguns[edit | edit source]
Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls off quite fast when the range between the player and the target increases.
*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*
Weapon | Entity Damage | Block Damage | Rounds / Min | Clip | Reload Time | Range | Durability | Sell Price | Repair Item | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Min | Max | ||||||||||
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Auto Shotgun | ![]() |
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72 | 18 | 2.6s | 5 | 141 | 421 | 120-2400 | Repair Kit |
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Blunderbuss | ![]() |
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75 | 1 | 3.9s | 4 | 50 | 100 | 20-400 | Short Iron Pipe |
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Double Barrel Shotgun | ![]() |
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952-1023 | 2 | 2.6s | 5 | 139 | 243 | 40-800 | Repair Kit |
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Pump Shotgun | ![]() |
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61-62 | 8 | 2.6s | 3 | 142 | 296 | 80-1600 | Repair Kit |
Perception Weapons[edit | edit source]
Spears[edit | edit source]
Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised though!
*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*
Weapon | Entity Damage | Block Damage | Attacks / Min | Stamina Usage | Range | Durability | Sell Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic | Power | Min | Max | ||||||||
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Iron Spear | 12-18 | 47-53 | 7 | 55 | 20 | 3.2 | 212 | 423 | 28-560 | Repair Kit |
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Steel Spear | 19-27 | 72-80 | 9 | 55 | 22 | 3.2 | 317 | 592 | 56-1120 | Repair Kit |
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Stone Spear | 10-15 | 39-44 | 5 | 55 | 18 | 3.2 | 60 | 88 | 0 | Small Stone |
Explosives[edit | edit source]
Explosives are covered under the perk Demolitions Expert. They offer a way to take out many enemies at the same time with grenades and other explosive throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way.
Rifles[edit | edit source]
Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.
*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*
Weapon | Entity Damage | Block Damage | Rounds / Min | Clip | Reload Time | Range | Durability | Sell Price | Repair Item | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Min | Max | ||||||||||
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Hunting Rifle | ![]() |
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114-124 | 1 | 2.5s | 62 | 156 | 277 | 40-800 | Repair Kit |
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Marksman Rifle | ![]() |
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153-157 | 6 | 2.5s | 55 | 182 | 329 | 80-1600 | Repair Kit |
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Sniper Rifle | ![]() |
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145 | 13 | 2.5s | 62 | 219 | 434 | 120-2400 | Repair Kit |
Fortitude Weapons[edit | edit source]
Knuckles[edit | edit source]
Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.
*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*
Weapon | Entity Damage | Block Damage | Attacks / Min | Stamina Usage | Range | Durability | Sell Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic | Power | Min | Max | ||||||||
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Iron Knuckles | 9-13 | 18-22 | 3-4 | 100 | 9 | 2 | 385 | 961 | 28-560 | Repair Kit |
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Knuckle Wraps | 6-9 | 12-15 | 2-3 | 100 | 9 | 2 | 109 | 200 | 3-72 | Leather |
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Steel Knuckles | 13-20 | 27-33 | 5-7 | 100 | 10 | 2 | 577 | 1346 | 28-560 | Repair Kit |
Machine Guns[edit | edit source]
Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines.
Name | Attribute | Perk | Ranged Damage | Magazine Size | Rounds / Minute | Effective Range | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|
AK-47 Machine Gun | Fortitude | Machine Gunner | 39-56 | 31 | 371-376 | 43-45 | 224-467 | 40-800 |
Tactical Assault Rifle | Fortitude | Machine Gunner | 43-61 | 31-32 | 386-419 | 44-47 | 210-431 | 80-1600 |
M60 Machine Gun | Fortitude | Machine Gunner | 45-64 | 60-64 | 450-461 | 41-46 | 274-529 | 120-2400 |
Weapon | Entity Damage | Block Damage | Rounds / Min | Clip | Reload Time | Range | Durability | Sell Price | Repair Item | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Min | Max | ||||||||||
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AK-47 Machine Gun | ![]() |
400 | 30 Rounds | 3.8s | 90 | 250 | 550 | Repair Kit | ||
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M60 Machine Gun | ![]() |
9 | 60 Rounds | 90 | 300 | 650 | ||||
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Tactical Assault Rifle | ![]() |
421 | 30 Rounds | 198 | 411 | Repair Kit |
Agility Weapons[edit | edit source]
Knives[edit | edit source]
Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.
*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*
Weapon | Entity Damage | Block Damage | Attacks / Min | Stamina Usage | Range | Durability | Sell Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic | Power | Min | Max | ||||||||
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Bone Knife | 5-7 | 20-25 | 4-6 | 120 | 7 | 2 | 120 | 220 | 0 | Bone |
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Candy cane knife | 6-9 | 26-33 | 5-8 | 120 | 8 | 2 | 462 | 1200 | 28-560 | Repair Kit |
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Hunting Knife | 6-9 | 24-30 | 5-8 | 120 | 8 | 2 | 462 | 1154 | 28-560 | Repair Kit |
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Machete | 20-29 | 39-49 | 21-31 | 55 | 19 | 2.3 | 288 | 673 | 56-1120 | Repair Kit |
Archery[edit | edit source]
Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.
Name | Attribute | Perk | Ranged Damage | Sneak Damage | Projectile Velocity | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|
Primitive Bow | Agility | Archery | 19-28 | +200% | 31 | 60-150 | 0 |
Wooden Bow | Agility | Archery | 21-31 | +200% | 43-45 | 163-293 | 40-800 |
Compound Bow | Agility | Archery | 25-37 | +200% | 52-54 | 180-335 | 80-1600 |
Iron Crossbow | Agility | Archery | 26-38 | +200% | 59-60 | 88-171 | 40-800 |
Compound Crossbow | Agility | Archery | 33-47 | +200% | 66-68 | 110-214 | 80-1600 |
Handguns and SMG-5[edit | edit source]
Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.
Name | Attribute | Perk | Ranged Damage | Magazine Size | Rounds / Minute | Effective Range | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|
Pistol | Agility | Gunslinger | 32-47 | 15 | 186-188 | 15-16 | 224-385 | 40-800 |
SMG-5 | Agility | Gunslinger | 32-47 | 31 | 495-499 | 26-27 | 310-596 | 120-2400 |
.44 Magnum | Agility | Gunslinger | 72-102 | 6 | 102-104 | 20-23 | 136-244 | 80-1600 |
.44 Desert Vulture | Agility | Gunslinger | 69-101 | 9 | 134-135 | 21-22 | 224-342 | 120-2400 |
Weapon | Entity Damage | Block Damage | Rounds / Min | Clip | Reload Time | Range | Durability | Sell Price | Repair Item | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Min | Max | ||||||||||
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.44 Desert Vulture | ![]() ![]() ![]() |
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230 | 335 | Repair Kit | |||||
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.44 Magnum | ![]() ![]() ![]() |
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4s | 150 | 300 | 1000 | Repair Kit | |||
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Pistol | ![]() |
180 | 15 Rounds | 2s | 50 | 250 | 450 | Repair Kit | ||
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SMG-5 | ![]() |
7 | 500 | 28 Rounds | 4.1s | 65 | 350 | 700 | Repair Kit |
Intelligence Weapons[edit | edit source]
Stun Batons[edit | edit source]
Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.
*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*
Weapon | Entity Damage | Block Damage | Attacks / Min | Stamina Usage | Range | Durability | Sell Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic | Power | Min | Max | ||||||||
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Stun Baton | 11-15 | 21-26 | 6-8 | 70 | 15 | 2.4 | 269 | 673 | 28-560 | Repair Kit |
Robotic Turrets[edit | edit source]
Robotic turrets are covered under the perk Robotics Inventor. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.
Name | Attribute | Perk | Melee / Ranged Damage | Block Damage | Attacks / Minute | Effective Range | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|
Robotic Sledge | Intelligence | Robotics Inventor | 11-17 | 17-25 | 59 | 221-522 | 56-1120 | |
Robotic Turret | Intelligence | Robotics Inventor | 12-17 | 66-93 | 110-115 | 8-9 | 226-487 | 40-800 |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
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Junk Turret | ||||||||
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Robotic Sledge | ||||||||
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SMG Auto Turret | 22 | 30 | 3000 | Forged Iron Mechanical Parts Electrical Parts | ||||
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Shotgun Auto Turret | 11 | 15 |