Difference between revisions of "Weapons"

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=== Strength Weapons ===
 
=== Strength Weapons ===
  +
 
==== Clubs, Bats and Sledgehammers ====
 
==== Clubs, Bats and Sledgehammers ====
 
Clubs and bats are covered under the perk [[Pummel Pete]]. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk [[Skull Crusher]]. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.
 
Clubs and bats are covered under the perk [[Pummel Pete]]. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk [[Skull Crusher]]. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.
 
<nowiki>*</nowiki>All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*
 
 
<dpl>
 
category = Club || Sledgehammer
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage,{Infobox item}:block_damage,{Infobox item}:attack_rate,{Infobox item}:stamina_usage, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Attacks / Min!!rowspan="2"|Stamina Usage!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Basic!!Power!!Min!!Max,\n|-,,\n
 
</dpl>
 
   
 
{{#cargo_query:
 
{{#cargo_query:
 
tables=Items
 
tables=Items
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
|where=Type HOLDS 'Club' OR Type Holds 'Sledgehammer'
+
|where=Subcategory HOLDS 'Club' OR Subcategory HOLDS 'Sledgehammer'
 
}}
 
}}
   
Line 28: Line 17:
 
Shotguns are covered under the perk [[Boomstick]]. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls off quite fast when the range between the player and the target increases.
 
Shotguns are covered under the perk [[Boomstick]]. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls off quite fast when the range between the player and the target increases.
   
 
{{#cargo_query:
<nowiki>*</nowiki>All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*<dpl>
 
category = Shotgun
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:block_damage, {Infobox item}:rof, {Infobox item}:clip, {Infobox item}:reload_speed, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!rowspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Rounds / Min!!rowspan="2"|Clip!!rowspan="2"|Reload Time!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Min!!Max,\n|-,,\n
 
</dpl>
 
<!--{{#cargo_query:
 
 
tables=Items
 
tables=Items
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
|where=Type HOLDS 'Shotgun'
+
|where=Subcategory HOLDS 'Shotgun'
}}-->
+
}}
   
 
===Perception Weapons===
 
===Perception Weapons===
  +
 
==== Spears ====
 
==== Spears ====
 
Spears are covered under the perk [[Javelin Master]]. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised though!
 
Spears are covered under the perk [[Javelin Master]]. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised though!
   
<nowiki>*</nowiki>All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3* <dpl>
 
category = Spear
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage,{Infobox item}:block_damage,{Infobox item}:attack_rate,{Infobox item}:stamina_usage, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Attacks / Min!!rowspan="2"|Stamina Usage!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Basic!!Power!!Min!!Max,\n|-,,\n
 
</dpl>
 
<!--
 
 
{{#cargo_query:
 
{{#cargo_query:
 
tables=Items
 
tables=Items
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
|where=Type HOLDS 'Spear'
+
|where=Subcategory HOLDS 'Spear'
}}-->
+
}}
   
 
====Explosives====
 
====Explosives====
Line 69: Line 40:
 
tables=Items
 
tables=Items
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Block_Damage
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Block_Damage
|where=Type HOLDS 'Explosives'
+
|where=Subcategory HOLDS 'Explosives'
 
}}
 
}}
   
Line 75: Line 46:
 
Rifles are covered under the perk [[Dead Eye|Dead Eye.]] They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.
 
Rifles are covered under the perk [[Dead Eye|Dead Eye.]] They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.
   
 
{{#cargo_query:
<nowiki>*</nowiki>All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*<dpl>
 
category = Rifle
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:block_damage, {Infobox item}:rof, {Infobox item}:clip, {Infobox item}:reload_speed, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!rowspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Rounds / Min!!rowspan="2"|Clip!!rowspan="2"|Reload Time!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Min!!Max,\n|-,,\n
 
</dpl>
 
<!--{{#cargo_query:
 
 
tables=Items
 
tables=Items
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
|where=Type HOLDS 'Rifle'
+
|where=Subcategory HOLDS 'Rifle'
}}-->
+
}}
   
 
===Fortitude Weapons===
 
===Fortitude Weapons===
  +
 
==== Knuckles====
 
==== Knuckles====
 
Knuckles are covered under the perk [[The Brawler]]. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.
 
Knuckles are covered under the perk [[The Brawler]]. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.
   
 
{{#cargo_query:
 
  +
tables=Items
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
<nowiki>*</nowiki>All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*<dpl>
 
category = Knuckles
+
|where=Subcategory HOLDS 'Knuckles'
  +
}}
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage,{Infobox item}:block_damage,{Infobox item}:attack_rate,{Infobox item}:stamina_usage, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Attacks / Min!!rowspan="2"|Stamina Usage!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Basic!!Power!!Min!!Max,\n|-,,\n
 
</dpl>
 
   
 
==== Machine Guns ====
 
==== Machine Guns ====
 
Machine guns are covered under the perk [[Machine Gunner]]. They offer a balance between damage and fire rate while having the largest magazines.
 
Machine guns are covered under the perk [[Machine Gunner]]. They offer a balance between damage and fire rate while having the largest magazines.
   
 
{{#cargo_query:
<dpl>
 
category = Automatic Weapon
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:block_damage, {Infobox item}:rof, {Infobox item}:clip, {Infobox item}:reload_speed, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!rowspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Rounds / Min!!rowspan="2"|Clip!!rowspan="2"|Reload Time!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Min!!Max,\n|-,,\n
 
</dpl>
 
 
<!--{{#cargo_query:
 
 
tables=Items
 
tables=Items
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
|where=Type HOLDS 'Machine Gun'
+
|where=Subcategory HOLDS 'Machine Gun'
 
}}
 
}}
  +
-->
 
 
=== Agility Weapons===
 
=== Agility Weapons===
  +
 
====Knives====
 
====Knives====
 
Knives are covered under the perk [[Deep Cuts]]. They offer a lower range and damage per attack, but higher attack speed and [[Status Effect|debuffs]] such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.
 
Knives are covered under the perk [[Deep Cuts]]. They offer a lower range and damage per attack, but higher attack speed and [[Status Effect|debuffs]] such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.
   
  +
{{#cargo_query:
<nowiki>*</nowiki>All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*<dpl>
 
  +
tables=Items
category = Knife
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
ordermethod = title
 
  +
|where=Subcategory HOLDS 'Knife'
namespace =
 
  +
}}
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage,{Infobox item}:block_damage,{Infobox item}:attack_rate,{Infobox item}:stamina_usage, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Attacks / Min!!rowspan="2"|Stamina Usage!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Basic!!Power!!Min!!Max,\n|-,,\n
 
</dpl>
 
   
 
==== Archery ====
 
==== Archery ====
 
Bows and crossbows are covered under the perk [[Archery]]. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.
 
Bows and crossbows are covered under the perk [[Archery]]. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.
   
<dpl>
 
category = Bow || Crossbow
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:block_damage, {Infobox item}:rof, {Infobox item}:velocity, {Infobox item}:reload_speed, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!rowspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Rounds / Min!!rowspan="2"|Projectile Speed!!rowspan="2"|Reload Time!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Min!!Max,\n|-,,\n
 
</dpl>
 
<!--
 
 
{{#cargo_query:
 
{{#cargo_query:
 
tables=Items
 
tables=Items
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
|where=Type HOLDS 'Bow' OR Type HOLDS 'Crossbow'
+
|where=Subcategory HOLDS 'Bow' OR Subcategory HOLDS 'Crossbow'
}}-->
+
}}
   
 
====Handguns and SMG-5 ====
 
====Handguns and SMG-5 ====
 
Handguns and the SMG are covered under the perk [[Gunslinger]]. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.
 
Handguns and the SMG are covered under the perk [[Gunslinger]]. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.
   
  +
{{#cargo_query:
<dpl>
 
category = Handgun || SMG
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:block_damage, {Infobox item}:rof, {Infobox item}:clip, {Infobox item}:reload_speed, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!rowspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Rounds / Min!!rowspan="2"|Clip!!rowspan="2"|Reload Time!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Min!!Max,\n|-,,\n
 
</dpl>
 
<!--{{#cargo_query:
 
 
tables=Items
 
tables=Items
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
|where=Type HOLDS 'Handgun'
+
|where=Subcategory HOLDS 'Handgun'
}}-->
+
}}
   
 
===Intelligence Weapons===
 
===Intelligence Weapons===
  +
 
====Stun Batons====
 
====Stun Batons====
 
Stun batons are covered under the perk [[Electrocutioner]]. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.
 
Stun batons are covered under the perk [[Electrocutioner]]. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.
   
 
 
<nowiki>*</nowiki>All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*<dpl>
 
titlematch = %Stun Baton%
 
nottitlematch = %Stun Baton Parts%
 
nottitlematch = %Stun Baton Repulsor Mod%
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage,{Infobox item}:block_damage,{Infobox item}:attack_rate,{Infobox item}:stamina_usage, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Attacks / Min!!rowspan="2"|Stamina Usage!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Basic!!Power!!Min!!Max,\n|-,,\n
 
</dpl>
 
<!--
 
 
{{#cargo_query:
 
{{#cargo_query:
 
tables=Items
 
tables=Items
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
|where=Type HOLDS 'Stun Baton'
+
|where=Subcategory HOLDS 'Stun Baton'
}}-->
+
}}
   
 
====Robotic Turrets====
 
====Robotic Turrets====
Line 206: Line 118:
 
tables=Items
 
tables=Items
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Magazine_Size=Magazine, Reload_Speed, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
 
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Magazine_Size=Magazine, Reload_Speed, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
|where=Type HOLDS 'Robotic'
+
|where=Subcategory HOLDS 'Robotic'
 
}}
 
}}

Latest revision as of 06:16, 8 May 2021

Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Weapons are items whose primary function is to help the player to deal with zombies, animals and possibly with other players as well.
Weapons can be divided into three main categories: melee, ranged and explosives. Every attribute has at least one melee and ranged weapon covered under them.
A complete list of weapons can be found in List of weapons.

Strength Weapons[edit | edit source]

Clubs, Bats and Sledgehammers[edit | edit source]

Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.

Icon Name Entity Damage P. A. Entity Dmg Stamina Usage Hit Range Attacks / Min Min Durability Max Durability Repair Item
BaseballBat.png Baseball Bat 17.4 34.8 20.9 2.4 52 200 500 Repair Kit
Candycaneclub.png Candy cane club 19.2 38.4 20.9 2.4 52 200 500 Repair Kit
Sledgehammer.png Iron Sledgehammer 30.8 69.3 36.7 2.6 34 133 363 Repair Kit
SteelClub.png Steel Club 26.2 54.4 23.7 2.4 52 300 700 Repair Kit
SteelSledgehammer.png Steel Sledgehammer 46.2 104 40.5 2.6 34 207 581 Repair Kit
StoneSledgehammer.png Stone Sledgehammer 17.5 39.4 22.3 2.6 50 55 112 Small Stone
WoodenClub.png Wooden Club 13.8 27.6 17.4 2.4 55 60 110 Wood

Shotguns[edit | edit source]

Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls off quite fast when the range between the player and the target increases.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
AutomaticShotgun.png Auto Shotgun ShotgunShell.png 112 ShotgunSlug.png 96 AmmoShotgunBreachingSlug.png 96 70 16 2.6 s ShotgunShell.png 5 ShotgunSlug.png 9 AmmoShotgunBreachingSlug.png 2 160 500 Repair Kit
Blunderbuss.png Blunderbuss BlunderbussAmmo.png 96 75 1 3.9 s BlunderbussAmmo.png 5 50 100 Short Iron Pipe
DoubleBarrelShotgun.png Double Barrel Shotgun ShotgunShell.png 112 ShotgunSlug.png 96 AmmoShotgunBreachingSlug.png 96 1,000 2 2.6 s ShotgunShell.png 5 ShotgunSlug.png 9 AmmoShotgunBreachingSlug.png 2 150 300 Repair Kit
PumpShotgun.png Pump Shotgun ShotgunShell.png 112 ShotgunSlug.png 96 AmmoShotgunBreachingSlug.png 96 60 8 2.6 s ShotgunShell.png 5 ShotgunSlug.png 9 AmmoShotgunBreachingSlug.png 2 160 350 Repair Kit

Perception Weapons[edit | edit source]

Spears[edit | edit source]

Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised though!

Icon Name Entity Damage P. A. Entity Dmg Stamina Usage Hit Range Attacks / Min Min Durability Max Durability Repair Item
IronSpear.png Iron Spear 12.4 35.3 20.3 3.2 55 212 423 Repair Kit
SteelSpear.png Steel Spear 18.6 53 22.4 3.2 55 317 592 Repair Kit
StoneSpear.png Stone Spear 10.3 29.4 18.5 3.2 55 60 88 Stone

Explosives[edit | edit source]

Explosives are covered under the perk Demolitions Expert. They offer a way to take out many enemies at the same time with grenades and other explosive throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way.

Icon Name Entity Damage Block Damage
A13RocketLauncher.png Rocket Launcher A13Rocket.png 420 RocketFrag.png 700 A13Rocket.png 2500 RocketFrag.png 10
MolotovCocktail.png Molotov Cocktail 250 5
PipeBomb.png Pipe Bomb 230 5
ThrownGrenade.png Grenade 310 10
ThrownGrenadeContact.png Contact Grenade 310 10
Tnt.png Stick of Dynamite 550 3000

Rifles[edit | edit source]

Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
HuntingRifle.png Hunting Rifle 762mmBullet.png 50 Ammo762mmBulletAP.png 50 Ammo762mmBulletHP.png 65 120 1 2.66 s 70 170 320 Repair Kit
MarksmanRifle.png Marksman Rifle 762mmBullet.png 59 Ammo762mmBulletAP.png 59 Ammo762mmBulletHP.png 74 150 5 2.5 s 60 200 400 Repair Kit
SniperRifle.png Sniper Rifle 762mmBullet.png 64 Ammo762mmBulletAP.png 64 Ammo762mmBulletHP.png 79 140 12 2.5 s 70 250 500 Repair Kit

Fortitude Weapons[edit | edit source]

Knuckles[edit | edit source]

Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.

Icon Name Entity Damage P. A. Entity Dmg Stamina Usage Hit Range Attacks / Min Min Durability Max Durability Repair Item
IronKnuckles.png Iron Knuckles 9.1 18.2 9.6 2 100 385 961 Repair Kit
KnuckleWraps.png Knuckle Wraps 6.2 12.4 9.1 2 100 109 200 Leather
SteelKnuckles.png Steel Knuckles 13.6 27.2 10.2 2 100 577 1,346 Repair Kit

Machine Guns[edit | edit source]

Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
Ak47.png AK-47 Machine Gun 762mmBullet.png 38 Ammo762mmBulletAP.png 38 Ammo762mmBulletHP.png 53 360 30 3.8 s 50 250 550 Repair Kit
M60MachineGun.png M60 Machine Gun 762mmBullet.png 44 Ammo762mmBulletAP.png 44 Ammo762mmBulletHP.png 59 440 60 3.8 s 50 300 650 Repair Kit
TacticalAssaultRifle.png Tactical Assault Rifle 762mmBullet.png 41 Ammo762mmBulletAP.png 41 Ammo762mmBulletHP.png 56 405 30 3.8 s 50 225 500 Repair Kit

Agility Weapons[edit | edit source]

Knives[edit | edit source]

Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.

Icon Name Entity Damage P. A. Entity Dmg Stamina Usage Hit Range Attacks / Min Min Durability Max Durability Repair Item
BoneShiv.png Bone Knife 5.1 10.2 7.3 2 120 120 220 Bone
Candycaneknife.png Candy cane knife 6.6 13.2 8.2 2 120 462 1,200 Repair Kit
HuntingKnife.png Hunting Knife 6.1 12.2 8.2 2 120 462 1,154 Repair Kit
Machete.png Machete 19.2 38.4 19.2 2.3 55 288 673 Repair Kit

Archery[edit | edit source]

Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
CompoundBow.png Compound Bow Arrow.png 25 IronArrow.png 28 SteelArrow.png 31
FlamingArrow.png 25 ExplodingArrow.png 90
75 1 2 s 30 200 400 Repair Kit
CompoundCrossbow.png Compound Crossbow CrossbowBolt.png 32 IronCrossbowBolt.png 38 SteelCrossbowBolt.png 45
FlamingCrossbowBolt.png 38 ExplodingCrossbowBolt.png 125
75 1 3.4 s 25 120 250 Repair Kit
Crossbow.png Iron Crossbow CrossbowBolt.png 26 IronCrossbowBolt.png 32 SteelCrossbowBolt.png 39
FlamingCrossbowBolt.png 32 ExplodingCrossbowBolt.png 119
75 1 3.4 s 25 100 200 Repair Kit
PrimitiveBow.png Primitive Bow Arrow.png 19 IronArrow.png 22 SteelArrow.png 25
FlamingArrow.png 19 ExplodingArrow.png 84
75 1 2 s 20 60 150 Wood
WoodenBow.png Wooden Bow Arrow.png 21 IronArrow.png 24 SteelArrow.png 27
FlamingArrow.png 21 ExplodingArrow.png 86
75 1 2 s 20 180 350 Repair Kit

Handguns and SMG-5[edit | edit source]

Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
44DesertVulture.png .44 Desert Vulture 44MagnumBullet.png 68 44MagnumBulletAP.png 68 44MagnumBulletHP.png 89 130 8.8 2 s 25 250 400 Repair Kit
44Magnum.png .44 Magnum 44MagnumBullet.png 70 44MagnumBulletAP.png 70 44MagnumBulletHP.png 91 100 6 4 s 25 150 300 Repair Kit
MP5.png SMG-5 9mmBullet.png 32 Ammo9mmBulletAP.png 32 Ammo9mmBulletHP.png 41.6 480 30 4.1 s 30 350 700 Repair Kit
Pistol.png Pistol 9mmBullet.png 32 Ammo9mmBulletAP.png 32 Ammo9mmBulletHP.png 41.6 180 15 2 s 18 250 450 Repair Kit

Intelligence Weapons[edit | edit source]

Stun Batons[edit | edit source]

Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.

Icon Name Entity Damage P. A. Entity Dmg Stamina Usage Hit Range Attacks / Min Min Durability Max Durability Repair Item
StunBaton.png Stun Baton 10.8 21.6 11.3 2.4 70 269 673 Repair Kit

Robotic Turrets[edit | edit source]

Robotic turrets are covered under the perk Robotics Inventor. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.

Icon Name Entity Damage Magazine Reload Speed Min Durability Max Durability Repair Item
RoboticSledge.png Robotic Sledge 11.5 250 600 Repair Kit