Difference between revisions of "Weapons"

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Bows and crossbows are covered under the perk [[Archery]]. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.
 
Bows and crossbows are covered under the perk [[Archery]]. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.
   
{| class="wikitable"
 
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
 
!Name
 
!Attribute
 
!Perk
 
!Ranged Damage
 
!Sneak Damage
 
!Projectile Velocity
 
!Max Durability
 
!Sell Price
 
|-
 
|Primitive Bow
 
|Agility
 
|Archery
 
|19-28
 
| +200%
 
|31
 
|60-150
 
|0
 
|-
 
|Wooden Bow
 
|Agility
 
|Archery
 
|21-31
 
| +200%
 
|43-45
 
|163-293
 
|40-800
 
|-
 
|Compound Bow
 
|Agility
 
|Archery
 
|25-37
 
| +200%
 
|52-54
 
|180-335
 
|80-1600
 
|-
 
|Iron Crossbow
 
| Agility
 
|Archery
 
|26-38
 
| +200%
 
|59-60
 
|88-171
 
|40-800
 
|-
 
|Compound Crossbow
 
| Agility
 
|Archery
 
|33-47
 
| +200%
 
|66-68
 
|110-214
 
|80-1600
 
|}
 
 
<dpl>
 
<dpl>
 
category = Bow || Crossbow
 
category = Bow || Crossbow
Line 201: Line 145:
 
format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!rowspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Rounds / Min!!rowspan="2"|Projectile Speed!!rowspan="2"|Reload Time!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Min!!Max,\n|-,,\n
 
format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!rowspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Rounds / Min!!rowspan="2"|Projectile Speed!!rowspan="2"|Reload Time!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Min!!Max,\n|-,,\n
 
</dpl>
 
</dpl>
  +
<!--
  +
{{#cargo_query:
  +
tables=Items
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
  +
|where=Type HOLDS 'Bow' OR Type HOLDS 'Crossbow'
  +
}}-->
   
 
====Handguns and SMG-5 ====
 
====Handguns and SMG-5 ====

Revision as of 18:31, 26 April 2021

Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Weapons are items whose primary function is to help the player to deal with zombies, animals and possibly with other players as well.
Weapons can be divided into three main categories: melee, ranged and explosives. Every attribute has at least one melee and ranged weapon covered under them.
A complete list of weapons can be found in List of weapons.

Strength Weapons[edit | edit source]

Clubs, Bats and Sledgehammers[edit | edit source]

Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.

*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*

Weapon Entity Damage Block Damage Attacks / Min Stamina Usage Range Durability Sell Price Repair Item
Basic Power Min Max
BaseballBat.png Baseball Bat 17.4 34.8 14.6 52 20.9 2.4 200 500 350 Repair Kit
Candycaneclub.png Candy cane club 19.2 38.4 16 52 20.9 2.4 200 500 350 Repair Kit
Sledgehammer.png Iron Sledgehammer 30.8 69.3 58.3 34 36.7 2.6 133 363 350 Repair Kit
SteelClub.png Steel Club 26.2 54.4 22.1 52 23.7 2.4 300 700 700 Repair Kit
SteelSledgehammer.png Steel Sledgehammer 46.2 104 85 34 40.5 2.6 207 581 700 Repair Kit
StoneSledgehammer.png Stone Sledgehammer 17.5 39.4 27.2 50 22.3 2.6 55 112 0 Small Stone
WoodenClub.png Wooden Club 13.8 27.6 11.6 55 17.4 2.4 60 110 0 Wood
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?

Query: SELECT CONCAT("35px") AS `Icon`,`_pageName` AS `Name`,`Entity_Damage` AS `Entity Damage`,`Power_Atk_Entity_Dmg` AS `P. A. Entity Dmg`,`Stamina_Usage` AS `Stamina Usage`,`Hit_Range` AS `Hit Range`,`Attacks_per_Minute` AS `Attacks / Min`,`Minimum_Durability` AS `Min Durability`,`Maximum_Durability` AS `Max Durability`,`Repair_Item` AS `Repair Item` FROM `cargo__Items` WHERE Type HOLDS 'Club' OR Type Holds 'Sledgehammer' ORDER BY CONCAT("35px"),`_pageName`,`Entity_Damage`,`Power_Atk_Entity_Dmg`,`Stamina_Usage` LIMIT 100 Function: CargoSQLQuery::run Error: 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'HOLDS 'Club' OR Type Holds 'Sledgehammer' ORDER BY CONCAT("[[File:", Image, "|3' at line 1 (geo-db-i-master.query.consul.)

Shotguns[edit | edit source]

Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls off quite fast when the range between the player and the target increases.

*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*

Weapon Entity Damage Block Damage Rounds / Min Clip Reload Time Range Durability Sell Price Repair Item
Min Max
Blunderbuss.png Blunderbuss BlunderbussAmmo.png 96 BlunderbussAmmo.png 16 3.9 s 50 100 250 Short Iron Pipe
DoubleBarrelShotgun.png Double Barrel Shotgun ShotgunShell.png 112 ShotgunSlug.png 96 AmmoShotgunBreachingSlug.png 96 ShotgunShell.png 54 ShotgunSlug.png 80 AmmoShotgunBreachingSlug.png 80 2.6 s 150 300 500 Repair Kit
PumpShotgun.png Pump Shotgun ShotgunShell.png 112 ShotgunSlug.png 96 AmmoShotgunBreachingSlug.png 96 ShotgunShell.png 54 ShotgunSlug.png 80 AmmoShotgunBreachingSlug.png 80 2.6 s 160 350 1000 Repair Kit

Perception Weapons[edit | edit source]

Spears[edit | edit source]

Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised though!

*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*

Weapon Entity Damage Block Damage Attacks / Min Stamina Usage Range Durability Sell Price Repair Item
Basic Power Min Max
IronSpear.png Iron Spear 12.4 35.3 7 55 20.3 3.2 212 423 350 Repair Kit
SteelSpear.png Steel Spear 18.6 53 9 55 22.4 3.2 317 592 700 Repair Kit
StoneSpear.png Stone Spear 10.3 29.4 5 55 18.5 3.2 60 88 0 Stone

Explosives[edit | edit source]

Explosives are covered under the perk Demolitions Expert. They offer a way to take out many enemies at the same time with grenades and other explosive throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way.

A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?

Query: SELECT CONCAT("35px") AS `Icon`,`_pageName` AS `Name`,`Entity_Damage` AS `Entity Damage`,`Block_Damage` AS `Block Damage` FROM `cargo__Items` WHERE Type HOLDS 'Explosives' ORDER BY CONCAT("35px"),`_pageName`,`Entity_Damage`,`Block_Damage` LIMIT 100 Function: CargoSQLQuery::run Error: 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'HOLDS 'Explosives' ORDER BY CONCAT("35px"),`_pageName`,`En' at line 1 (geo-db-i-master.query.consul.)

Rifles[edit | edit source]

Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.

*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*

Weapon Entity Damage Block Damage Rounds / Min Clip Reload Time Range Durability Sell Price Repair Item
Min Max
HuntingRifle.png Hunting Rifle 762mmBullet.png 50 Ammo762mmBulletAP.png 50 Ammo762mmBulletHP.png 65 762mmBullet.png 8 Ammo762mmBulletAP.png 9 Ammo762mmBulletHP.png 4 2.66 s 170 320 500 Repair Kit
MarksmanRifle.png Marksman Rifle 762mmBullet.png 59 Ammo762mmBulletAP.png 59 Ammo762mmBulletHP.png 74 762mmBullet.png 8 Ammo762mmBulletAP.png 9 Ammo762mmBulletHP.png 4 2.5 s 200 400 1000 Repair Kit
SniperRifle.png Sniper Rifle 762mmBullet.png 64 Ammo762mmBulletAP.png 64 Ammo762mmBulletHP.png 79 762mmBullet.png 8 Ammo762mmBulletAP.png 9 Ammo762mmBulletHP.png 4 2.5 s 250 500 1500 Repair Kit

Fortitude Weapons[edit | edit source]

Knuckles[edit | edit source]

Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.


*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*

Weapon Entity Damage Block Damage Attacks / Min Stamina Usage Range Durability Sell Price Repair Item
Basic Power Min Max
IronKnuckles.png Iron Knuckles 9.1 18.2 3 100 9.6 2 385 961 350 Repair Kit
KnuckleWraps.png Knuckle Wraps 6.2 12.4 2.2 100 9.1 2 109 200 45 Leather
SteelKnuckles.png Steel Knuckles 13.6 27.2 5.2 100 10.2 2 577 1346 350 Repair Kit

Machine Guns[edit | edit source]

Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines.

Weapon Entity Damage Block Damage Rounds / Min Clip Reload Time Range Durability Sell Price Repair Item
Min Max
Ak47.png AK-47 Machine Gun 762mmBullet.png 38 Ammo762mmBulletAP.png 38 Ammo762mmBulletHP.png 53 762mmBullet.png 8 Ammo762mmBulletAP.png 9 Ammo762mmBulletHP.png 4 3.8 s 250 550 500 Repair Kit
M60MachineGun.png M60 Machine Gun 762mmBullet.png 44 Ammo762mmBulletAP.png 44 Ammo762mmBulletHP.png 59 762mmBullet.png 8 Ammo762mmBulletAP.png 9 Ammo762mmBulletHP.png 4 3.8 s 300 650 1500 Repair Kit
TacticalAssaultRifle.png Tactical Assault Rifle 762mmBullet.png 41 Ammo762mmBulletAP.png 41 Ammo762mmBulletHP.png 56 762mmBullet.png 8 Ammo762mmBulletAP.png 9 Ammo762mmBulletHP.png 4 3.8 s 225 500 1000 Repair Kit

Agility Weapons[edit | edit source]

Knives[edit | edit source]

Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.

*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*

Weapon Entity Damage Block Damage Attacks / Min Stamina Usage Range Durability Sell Price Repair Item
Basic Power Min Max
BoneShiv.png Bone Knife 5.1 10.2 4 120 7.3 2 120 220 0 Bone
Candycaneknife.png Candy cane knife 6.6 13.2 5.5 120 8.2 2 462 1200 350 Repair Kit
HuntingKnife.png Hunting Knife 6.1 12.2 5.3 120 8.2 2 462 1154 350 Repair Kit
Machete.png Machete 19.2 38.4 21 55 19.2 2.3 288 673 700 Repair Kit

Archery[edit | edit source]

Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.

Weapon Entity Damage Block Damage Rounds / Min Projectile Speed Reload Time Range Durability Sell Price Repair Item
Min Max
CompoundBow.png Compound Bow Arrow.png 25 IronArrow.png 28 SteelArrow.png 31
FlamingArrow.png 25 ExplodingArrow.png 90
Arrow.png 1 IronArrow.png 3 SteelArrow.png 5
FlamingArrow.png 6 ExplodingArrow.png 2
2 s 200 400 1000 Repair Kit
CompoundCrossbow.png Compound Crossbow CrossbowBolt.png 32 IronCrossbowBolt.png 38 SteelCrossbowBolt.png 45
FlamingCrossbowBolt.png 38 ExplodingCrossbowBolt.png 125
CrossbowBolt.png 1 IronCrossbowBolt.png 6 SteelCrossbowBolt.png 6
FlamingCrossbowBolt.png 6 ExplodingCrossbowBolt.png 2
3.4 s 120 250 1000 Repair Kit
Crossbow.png Iron Crossbow CrossbowBolt.png 26 IronCrossbowBolt.png 32 SteelCrossbowBolt.png 39
FlamingCrossbowBolt.png 32 ExplodingCrossbowBolt.png 119
CrossbowBolt.png 1 IronCrossbowBolt.png 6 SteelCrossbowBolt.png 6
FlamingCrossbowBolt.png 6 ExplodingCrossbowBolt.png 2
3.4 s 100 200 500 Repair Kit
PrimitiveBow.png Primitive Bow Arrow.png 19 IronArrow.png 22 SteelArrow.png 25
FlamingArrow.png 19 ExplodingArrow.png 84
Arrow.png 1 IronArrow.png 3 SteelArrow.png 5
FlamingArrow.png 6 ExplodingArrow.png 2
2 s 60 150 0 Wood
WoodenBow.png Wooden Bow Arrow.png 21 IronArrow.png 24 SteelArrow.png 27
FlamingArrow.png 21 ExplodingArrow.png 86
Arrow.png 1 IronArrow.png 3 SteelArrow.png 5
FlamingArrow.png 6 ExplodingArrow.png 2
2 s 180 350 500 Repair Kit

Handguns and SMG-5[edit | edit source]

Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.

Weapon Entity Damage Block Damage Rounds / Min Clip Reload Time Range Durability Sell Price Repair Item
Min Max
44DesertVulture.png .44 Desert Vulture 44MagnumBullet.png 68 44MagnumBulletAP.png 68 44MagnumBulletHP.png 89 44MagnumBullet.png 12 44MagnumBulletAP.png 14 44MagnumBulletHP.png 6 2 s 250 400 1500 Repair Kit
44Magnum.png .44 Magnum 44MagnumBullet.png 70 44MagnumBulletAP.png 70 44MagnumBulletHP.png 91 44MagnumBullet.png 12 44MagnumBulletAP.png 14 44MagnumBulletHP.png 6 4 s 150 300 1000 Repair Kit
Pistol.png Pistol 9mmBullet.png 32 Ammo9mmBulletAP.png 32 Ammo9mmBulletHP.png 41.6 9mmBullet.png 7 Ammo9mmBulletAP.png 8 Ammo9mmBulletHP.png 3 2 s 250 450 500 Repair Kit
MP5.png SMG-5 9mmBullet.png 32 Ammo9mmBulletAP.png 32 Ammo9mmBulletHP.png 41.6 9mmBullet.png 7 Ammo9mmBulletAP.png 8 Ammo9mmBulletHP.png 3 4.1 s 350 700 1500 Repair Kit

Intelligence Weapons[edit | edit source]

Stun Batons[edit | edit source]

Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.


*All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.3*

Weapon Entity Damage Block Damage Attacks / Min Stamina Usage Range Durability Sell Price Repair Item
Basic Power Min Max
StunBaton.png Stun Baton 10.8 21.6 6 70 11.3 2.4 269 673 350 Repair Kit

Robotic Turrets[edit | edit source]

Robotic turrets are covered under the perk Robotics Inventor. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee / Ranged Damage Block Damage Attacks / Minute Effective Range Max Durability Sell Price
Robotic Sledge Intelligence Robotics Inventor 11-17 17-25 59 221-522 56-1120
Robotic Turret Intelligence Robotics Inventor 12-17 66-93 110-115 8-9 226-487 40-800
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
RoboticSledge.png Robotic Sledge 11.5 55 2 250 600 700 Repair Kit
AutoTurret.png SMG Auto Turret 22 30 3000 Forged Iron, Mechanical Parts, Electrical Parts
ShotgunTurret.png Shotgun Auto Turret 11 15