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=== Strength Weapons ===
 
=== Strength Weapons ===
  +
 
==== Clubs, Bats and Sledgehammers ====
 
==== Clubs, Bats and Sledgehammers ====
 
Clubs and bats are covered under the perk [[Pummel Pete]]. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk [[Skull Crusher]]. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.
 
Clubs and bats are covered under the perk [[Pummel Pete]]. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk [[Skull Crusher]]. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.
   
  +
{{#cargo_query:
{| class="wikitable"
 
  +
tables=Items
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
!
 
  +
|where=Subcategory HOLDS 'Club' OR Subcategory HOLDS 'Sledgehammer'
!Name
 
  +
}}
!Attribute
 
!Perk
 
!Melee Damage
 
!Power Attack Damage
 
!Block Damage
 
!Stamina Cost
 
!Attacks / Minute
 
!Max Durability
 
!Sell Price
 
|-
 
|[[File:Candycaneclub.png|frameless|30x30px]]
 
|Candy Cane Club
 
|Strength
 
|Pummel Pete
 
|19-27
 
|38-47
 
|16-24
 
|21
 
|52
 
|200-600
 
|28-560
 
|-
 
|[[File:ClubWood.png|frameless|30x30px]]
 
|Wooden Club
 
|Strength
 
|Pummel Pete
 
|13-20
 
|27-34
 
|11-17
 
|17
 
|55
 
|60-110
 
|0
 
|-
 
|[[File:BaseballBat.png|frameless|30x30px]]
 
|Baseball Bat
 
|Strength
 
|Pummel Pete
 
|18-25
 
|35-43
 
|15-21
 
|20
 
|52
 
|200-500
 
|28-560
 
|-
 
|[[File:SteelClub.png|frameless|30x30px]]
 
|Steel Club
 
|Strength
 
|Pummel Pete
 
|27-38
 
|53-64
 
|23-32
 
|23
 
|52
 
|300-700
 
|56-1120
 
|-
 
|[[File:StoneSledgehammer.png|frameless|30x30px]]
 
|Stone Sledgehammer
 
|Strength
 
|Skull Crusher
 
|17-26
 
|39-48
 
|27-40
 
|22
 
|50
 
| 55-112
 
|0
 
|-
 
|
 
|Iron Sledgehammer
 
| Strength
 
|Skull Crusher
 
| 32-45
 
|70-84
 
|61-87
 
|36
 
|34
 
|133-363
 
|28-560
 
|-
 
|
 
|Steel Sledgehammer
 
|Strength
 
|Skull Crusher
 
|47-68
 
|105-126
 
|88-127
 
| 40
 
|34
 
|207-581
 
|56-1120
 
|}
 
<dpl>
 
category = Club || Sledgehammer
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage,{Infobox item}:block_damage,{Infobox item}:attack_rate,{Infobox item}:stamina_usage, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,
 
format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Attacks / Min!!rowspan="2"|Stamina Usage!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n
 
</dpl>
 
   
 
====Shotguns====
 
====Shotguns====
Shotguns are covered under the perk [[Boomstick]]. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls of quite fast when the range between the player and the target increases.
+
Shotguns are covered under the perk [[Boomstick]]. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls off quite fast when the range between the player and the target increases.
   
  +
{{#cargo_query:
{| class="wikitable"
 
  +
tables=Items
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
!Name
 
  +
|where=Subcategory HOLDS 'Shotgun'
!Attribut
 
  +
}}
!Perk
 
!Damage
 
!Pellet
 
!Magazine Size
 
!Rounds / Minute
 
! Effective Range
 
!Max Durability
 
!Stun Target
 
!Sell Price
 
|-
 
|Blunderbuss
 
|Strength
 
|Boomstick
 
|9-14
 
|10
 
|1
 
|75
 
|5
 
|50-100
 
|4s
 
|20-400
 
|-
 
|Double Barrel Shotgun
 
|Strength
 
|Boomstick
 
|11-16
 
|10
 
|2
 
|1049
 
|5
 
|137-249
 
|4s
 
|40-800
 
|-
 
|Pump Shotgun
 
| Strength
 
|Boomstick
 
|11-16
 
|10
 
|8
 
|57
 
|5
 
|147-284
 
|4s
 
|80-1600
 
|-
 
|Auto Shotgun
 
|Strength
 
|Boomstick
 
|11-16
 
|10
 
|17
 
|66
 
|5
 
|149-424
 
|4s
 
|120-2400
 
|}
 
<dpl>
 
category = Shotgun
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,
 
format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n
 
</dpl>
 
   
 
===Perception Weapons===
 
===Perception Weapons===
==== Spears====
 
Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised though!
 
   
  +
==== Spears ====
{| class="wikitable"
 
  +
Spears are covered under the perk [[Javelin Master]]. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised though!
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
 
  +
!Name
 
  +
{{#cargo_query:
!Attribute
 
  +
tables=Items
!Perk
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
!Melee Damage
 
  +
|where=Subcategory HOLDS 'Spear'
!Power Attack Damage
 
  +
}}
!Target Armor
 
!Block Damage
 
!Stamina Cost
 
!Attacks / Minute
 
!Max Durability
 
!Sell Price
 
|-
 
|Stone Spear
 
|Perception
 
|Javelin Master
 
|10-15
 
|39-44
 
| -20%
 
|5-7
 
|18
 
|55
 
|60-88
 
|0
 
|-
 
|Iron Spear
 
|Perception
 
|Javelin Master
 
|12-18
 
|47-53
 
| -20%
 
|7-10
 
|20
 
|55
 
|212-423
 
|28-560
 
|-
 
|Steel Spear
 
|Perception
 
|Javelin Master
 
|19-27
 
|72-80
 
| -31%
 
|9-13
 
|22
 
|55
 
|317-592
 
|56-1120
 
|}
 
<dpl>
 
category = Spear
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n
 
</dpl>
 
   
 
====Explosives====
 
====Explosives====
Explosives are covered under the perk Demolitions Expert. They offer a way to multiple, possibly over ten enemies at the same time with grenade and other exploding throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way.
+
Explosives are covered under the perk [[Demolitions Expert]]. They offer a way to take out many enemies at the same time with [[Grenade|grenades]] and other explosive throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought [[List of Land Mines|mines]] are unlocked by the [[Demolitions Expert]] perk, they don't benefit from it any other way.
   
  +
{{#cargo_query:
<br />
 
  +
tables=Items
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Block_Damage
  +
|where=Subcategory HOLDS 'Explosives'
  +
}}
   
====Rifles====
+
==== Rifles ====
Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.
+
Rifles are covered under the perk [[Dead Eye|Dead Eye.]] They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.
   
  +
{{#cargo_query:
{| class="wikitable"
 
  +
tables=Items
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
!Name
 
  +
|where=Subcategory HOLDS 'Rifle'
!Attribute
 
  +
}}
!Perk
 
!Ranged Damage
 
!Magazine Size
 
!Rounds / Minute
 
!Effective Range
 
!Max Durability
 
!Sell Price
 
|-
 
|Hunting Rifle
 
|Perception
 
|Dead Eye
 
|62-93
 
|1
 
|114-125
 
|56-83
 
|149-347
 
|40-800
 
|-
 
|Marksman Rifle
 
|Perception
 
|Dead Eye
 
|59-88
 
|4-6
 
|142-157
 
|48-71
 
|175-431
 
|80-1600
 
|-
 
|Sniper Rifle
 
|Perception
 
|Dead Eye
 
|64-96
 
|11-13
 
|133-146
 
|56-83
 
|218-539
 
|120-2400
 
|}
 
<dpl>
 
category = Rifle
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n
 
</dpl>
 
   
 
===Fortitude Weapons===
 
===Fortitude Weapons===
====Knuckles====
 
Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.
 
   
  +
==== Knuckles====
{| class="wikitable"
 
  +
Knuckles are covered under the perk [[The Brawler]]. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
 
!Name
 
! Attribute
 
!Perk
 
!Melee Damage
 
!Power Attack Damage
 
!Block Damage
 
!Stamina Cost
 
!Attacks / Minute
 
! Max Durability
 
! Sell Price
 
|-
 
|Knuckle Wraps
 
|Fortitude
 
|The Brawler
 
|6-9
 
|12-15
 
|2-3
 
|9
 
|100
 
|109-200
 
|3-72
 
|-
 
|Iron Knuckles
 
|Fortitude
 
|The Brawler
 
|9-13
 
|18-22
 
|3-4
 
|9
 
|100
 
|385-961
 
|28-560
 
|-
 
|Steel Knuckles
 
|Fortitude
 
|The Brawler
 
|13-20
 
|27-33
 
|5-7
 
|10
 
|100
 
|577-1346
 
|28?-560?
 
|}
 
<dpl>
 
category = Knuckles
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n
 
</dpl>
 
   
  +
{{#cargo_query:
====Machine Guns====
 
  +
tables=Items
Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines.
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
  +
|where=Subcategory HOLDS 'Knuckles'
  +
}}
   
  +
==== Machine Guns ====
{| class="wikitable"
 
  +
Machine guns are covered under the perk [[Machine Gunner]]. They offer a balance between damage and fire rate while having the largest magazines.
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
 
  +
!Name
 
  +
{{#cargo_query:
!Attribute
 
  +
tables=Items
!Perk
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
!Ranged Damage
 
  +
|where=Subcategory HOLDS 'Machine Gun'
!Magazine Size
 
  +
}}
!Rounds / Minute
 
  +
!Effective Range
 
  +
=== Agility Weapons===
!Max Durability
 
!Sell Price
 
|-
 
|AK-47 Machine Gun
 
|Fortitude
 
|Machine Gunner
 
|39-56
 
|31
 
|371-376
 
| 43-45
 
|224-467
 
|40-800
 
|-
 
|Tactical Assault Rifle
 
|Fortitude
 
|Machine Gunner
 
|43-61
 
|31-32
 
|386-419
 
|44-47
 
|210-431
 
|80-1600
 
|-
 
|M60 Machine Gun
 
|Fortitude
 
|Machine Gunner
 
|45-64
 
|60-64
 
|450-461
 
|41-46
 
|274-529
 
|120-2400
 
|}
 
<dpl>
 
category = Automatic Weapon
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n
 
</dpl>
 
   
===Agility Weapons===
 
 
====Knives====
 
====Knives====
Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.
+
Knives are covered under the perk [[Deep Cuts]]. They offer a lower range and damage per attack, but higher attack speed and [[Status Effect|debuffs]] such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.
   
  +
{{#cargo_query:
{| class="wikitable"
 
  +
tables=Items
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
!Name
 
  +
|where=Subcategory HOLDS 'Knife'
!Attribute
 
  +
}}
!Perk
 
! Melee Damage
 
!Power Attack Damage
 
!Sneak Damage
 
!Block Damage
 
!Stamina Cost
 
!Attacks / Minute
 
!Max Durability
 
!Sell Price
 
|-
 
|Bone Knife
 
|Agility
 
| Deep Cuts
 
|5-7
 
|20-25
 
| +400%
 
|4-6
 
|7
 
|120
 
| 120-220
 
|0
 
|-
 
|Hunting Knife
 
|Agility
 
|Deep Cuts
 
|6-8
 
|24-29
 
| +400%
 
|5-7
 
|8
 
|120
 
|462-1154
 
|28-560
 
|-
 
|Machete
 
|Agility
 
|Deep Cuts
 
|20-29
 
|40-49
 
| +400%
 
|21-31
 
|19
 
|55
 
|288-673
 
|56-1120
 
|}
 
<dpl>
 
category = Knife
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n
 
</dpl>
 
   
====Archery====
+
==== Archery ====
Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.
+
Bows and crossbows are covered under the perk [[Archery]]. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.
   
  +
{{#cargo_query:
{| class="wikitable"
 
  +
tables=Items
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
! Name
 
  +
|where=Subcategory HOLDS 'Bow' OR Subcategory HOLDS 'Crossbow'
!Attribute
 
  +
}}
! Perk
 
! Ranged Damage
 
!Sneak Damage
 
!Projectile Velocity
 
!Max Durability
 
!Sell Price
 
|-
 
|Primitive Bow
 
|Agility
 
|Archery
 
|19-28
 
| +200%
 
|31
 
|60-150
 
|0
 
|-
 
|Wooden Bow
 
| Agility
 
|Archery
 
|21-31
 
| +200%
 
| 43-45
 
|163-293
 
|40-800
 
|-
 
|Compound Bow
 
|Agility
 
|Archery
 
|25-37
 
| +200%
 
|52-54
 
|180-335
 
|80-1600
 
|-
 
|Iron Crossbow
 
|Agility
 
|Archery
 
|26-38
 
| +200%
 
|59-60
 
|88-171
 
|40-800
 
|-
 
|Compound Crossbow
 
|Agility
 
|Archery
 
|33-47
 
| +200%
 
|66-68
 
|110-214
 
|80-1600
 
|}
 
<dpl>
 
category = Bow || Crossbow
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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</dpl>
 
   
====Handguns and SMG-5====
+
====Handguns and SMG-5 ====
Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.
+
Handguns and the SMG are covered under the perk [[Gunslinger]]. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.
   
  +
{{#cargo_query:
{| class="wikitable"
 
  +
tables=Items
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  +
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!Name
 
  +
|where=Subcategory HOLDS 'Handgun'
!Attribute
 
  +
}}
!Perk
 
!Ranged Damage
 
!Magazine Size
 
!Rounds / Minute
 
!Effective Range
 
!Max Durability
 
!Sell Price
 
|-
 
|Pistol
 
|Agility
 
|Gunslinger
 
|32-47
 
|15
 
|186-188
 
|15-16
 
|224-385
 
|40-800
 
|-
 
|SMG-5
 
|Agility
 
|Gunslinger
 
|32-47
 
|31
 
|495-499
 
|26-27
 
|310-596
 
|120-2400
 
|-
 
|.44 Magnum
 
|Agility
 
|Gunslinger
 
|72-102
 
|6
 
|102-104
 
|20-23
 
|136-244
 
|80-1600
 
|-
 
|.44 Desert Vulture
 
|Agility
 
|Gunslinger
 
|69-101
 
|9
 
|134-135
 
|21-22
 
|224-342
 
|120-2400
 
|}
 
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===Intelligence Weapons===
 
===Intelligence Weapons===
====Stun Batons ====
 
Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.
 
   
  +
====Stun Batons====
{| class="wikitable"
 
  +
Stun batons are covered under the perk [[Electrocutioner]]. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
 
  +
!Name
 
  +
{{#cargo_query:
! Attribute
 
  +
tables=Items
!Perk
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item
!Melee Damage
 
  +
|where=Subcategory HOLDS 'Stun Baton'
!Power Attack Damage
 
  +
}}
!Block Damage
 
!Stamina Cost
 
!Attacks / Minute
 
!Max Durability
 
!Sell Price
 
|-
 
|Stun Baton
 
|Intelligence
 
|Electrocutioner
 
|11-16
 
|21-27
 
|6-9
 
|15
 
|70
 
|269-673
 
|28-560
 
|}
 
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</dpl>
 
   
 
====Robotic Turrets====
 
====Robotic Turrets====
Robotic turrets are covered under the perk Robotics Inventor. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.
+
Robotic turrets are covered under the perk [[Robotics Inventor]]. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.
   
  +
{{#cargo_query:
{| class="wikitable"
 
  +
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|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
 
  +
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!Name
 
  +
|where=Subcategory HOLDS 'Robotic'
! Attribute
 
  +
}}
!Perk
 
!Melee / Ranged Damage
 
!Block Damage
 
!Attacks / Minute
 
!Effective Range
 
!Max Durability
 
!Sell Price
 
|-
 
|Robotic Sledge
 
|Intelligence
 
|Robotics Inventor
 
|11-17
 
|17-25
 
|59
 
|
 
|221-522
 
|56-1120
 
|-
 
|Robotic Turret
 
|Intelligence
 
|Robotics Inventor
 
|12-17
 
|66-93
 
|110-115
 
|8-9
 
|226-487
 
|40-800
 
|}
 
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Revision as of 06:16, 8 May 2021

Weapons are items whose primary function is to help the player to deal with zombies, animals and possibly with other players as well.
Weapons can be divided into three main categories: melee, ranged and explosives. Every attribute has at least one melee and ranged weapon covered under them.
A complete list of weapons can be found in List of weapons.

Strength Weapons[ | ]

Clubs, Bats and Sledgehammers[ | ]

Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.

Icon Name Entity Damage P. A. Entity Dmg Stamina Usage Hit Range Attacks / Min Min Durability Max Durability Repair Item
BaseballBat Baseball Bat 20 40.0 20.9 2.4 52 200 500 Repair Kit
Candycaneclub Candy Cane Club 19.2 38.4 20.9 2.4 52 200 500 Repair Kit
Sledgehammer Iron Sledgehammer 32.2 72.2 36.7 2.6 34 133 363 Repair Kit
SteelClub Steel Club 26.3 52.5 23.7 2.4 52 300 700 Repair Kit
SteelSledgehammer Steel Sledgehammer 55.2 123.9 40.5 2.6 34 207 581 Repair Kit
StoneSledgehammer Stone Sledgehammer 18 40.5 22.3 2.6 50 55 112 Small Stone
WoodenClub Wooden Club 12 24.0 17.4 2.4 55 60 110 Wood

Shotguns[ | ]

Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls off quite fast when the range between the player and the target increases.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
AutomaticShotgun Auto Shotgun ShotgunShell 201 ShotgunSlug 202 AmmoShotgunBreachingSlug 196 70 16 2.6 s ShotgunShell 4 ShotgunSlug 9 AmmoShotgunBreachingSlug 2 160 500 Repair Kit
DoubleBarrelShotgun Double Barrel Shotgun ShotgunShell 111 ShotgunSlug 112 AmmoShotgunBreachingSlug 106 46 2 2.6 s ShotgunShell 4 ShotgunSlug 9 AmmoShotgunBreachingSlug 2 150 300 Repair Kit
GunShotgunT0PipeShotgun Pipe Shotgun ShotgunShell 81 ShotgunSlug 82 AmmoShotgunBreachingSlug 76 120 1 5.9 s ShotgunShell 4 ShotgunSlug 9 AmmoShotgunBreachingSlug 2 100 200 Short Iron Pipe
PumpShotgun Pump Shotgun ShotgunShell 151 ShotgunSlug 152 AmmoShotgunBreachingSlug 146 60 8 2.6 s ShotgunShell 4 ShotgunSlug 9 AmmoShotgunBreachingSlug 2 160 350 Repair Kit

Perception Weapons[ | ]

Spears[ | ]

Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised though!

Icon Name Entity Damage P. A. Entity Dmg Stamina Usage Hit Range Attacks / Min Min Durability Max Durability Repair Item
IronSpear Iron Spear 20.2 40.2 20.3 3.2 55 212 423 Repair Kit
SteelSpear Steel Spear 33.3 66.3 22.4 3.2 55 317 592 Repair Kit
StoneSpear Stone Spear 12 24.0 18.5 3.2 55 60 88 Stone

Explosives[ | ]

Explosives are covered under the perk Demolitions Expert. They offer a way to take out many enemies at the same time with grenades and other explosive throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way.

Icon Name Entity Damage Block Damage
A13RocketLauncher Rocket Launcher RocketHEAlpha20 420 RocketFragAlpha20 700 RocketHEAlpha20 2500 RocketFragAlpha20 10
CntBarrelGasOld Rusty Barrel 250 500
ExplodingArrow Exploding Arrow 180 2
ExplodingCrossbowBolt Exploding Crossbow Bolt 250 2
MineAirFilter Air Filter Land Mine 690 10
MineCandyTin Tin Land Mine 276 10
MineCookingPot Cooking Pot Mine 300 10
MineHubcap Hub Cap Land Mine 450 10
MolotovCocktail Molotov Cocktail 250 5
PipeBomb Pipe Bomb 253 5
Pressure Plate Mine Pressure Plate Mine 75 10
RocketFragAlpha20 Rocket Frag 700 10
RocketHEAlpha20 Rocket HE 420 2500
ThrownGrenade Grenade 341 10
ThrownGrenadeContact Contact Grenade 341 10
ThrownTimedCharge Timed Charge 800 3000
Tnt Stick of Dynamite 550 3000

Rifles[ | ]

Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
GunRifleT0PipeRifle Pipe Rifle 762mmBullet 44 Ammo762mmBulletAP 54 Ammo762mmBulletHP 49 120 1 50 100 200 Short Iron Pipe
GunRifleT2LeverActionRifle Lever-Action Rifle 762mmBullet 76 Ammo762mmBulletAP 86 Ammo762mmBulletHP 81 82 5 2.7 s 69 200 400
HuntingRifle Hunting Rifle 762mmBullet 58 Ammo762mmBulletAP 68 Ammo762mmBulletHP 63 120 1 2.66 s 59 170 320 Repair Kit
SniperRifle Sniper Rifle 762mmBullet 100 Ammo762mmBulletAP 110 Ammo762mmBulletHP 105 150 12 2.7 s 80 250 500 Repair Kit

Fortitude Weapons[ | ]

Knuckles[ | ]

Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.

Icon Name Entity Damage P. A. Entity Dmg Stamina Usage Hit Range Attacks / Min Min Durability Max Durability Repair Item
IronKnuckles Iron Knuckles 11.6 23.1 9.6 2 100 385 961 Repair Kit
KnuckleWraps Knuckle Wraps 7 14.0 9.1 2 100 109 200 Leather
SteelKnuckles Steel Knuckles 19.1 38.1 10.2 2 100 577 1,346 Repair Kit

Machine Guns[ | ]

Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
Ak47 AK-47 Machine Gun 762mmBullet 40 Ammo762mmBulletAP 50 Ammo762mmBulletHP 45 360 30 2.85 s 41 250 550 Repair Kit
GunMGT0PipeMachineGun Pipe Machine Gun 762mmBullet 30 Ammo762mmBulletAP 40 Ammo762mmBulletHP 35 335 15 34 100 350 Short Iron Pipe
M60MachineGun M60 Machine Gun 762mmBullet 70 Ammo762mmBulletAP 80 Ammo762mmBulletHP 75 440 60 3.8 s 58 300 650 Repair Kit
TacticalAssaultRifle Tactical Assault Rifle 762mmBullet 53 Ammo762mmBulletAP 63 Ammo762mmBulletHP 58 405 30 3.8 s 49 225 500 Repair Kit

Agility Weapons[ | ]

Knives[ | ]

Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.

Icon Name Entity Damage P. A. Entity Dmg Stamina Usage Hit Range Attacks / Min Min Durability Max Durability Repair Item
BoneShiv Bone Knife 5.1 20.2 7.3 2 120 120 220 Bone
Candycaneknife Candy Cane Knife 6.6 26.6 8.2 2 120 462 1,200 Repair Kit
HuntingKnife Hunting Knife 12 36.0 8.2 2 120 462 1,154 Repair Kit
Machete Machete 20.1 40.1 19.2 2.3 55 288 673 Repair Kit

Archery[ | ]

Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
CompoundBow Compound Bow Arrow 64 IronArrow 67 SteelArrow 71
FlamingArrow 54 ExplodingArrow 209
75 1 2 s 34 200 400 Repair Kit
CompoundCrossbow Compound Crossbow CrossbowBolt 75 IronCrossbowBolt 84 SteelCrossbowBolt 88
FlamingCrossbowBolt 63 ExplodingCrossbowBolt 275
75 1 3.4 s 40 120 250 Repair Kit
Crossbow Iron Crossbow CrossbowBolt 50 IronCrossbowBolt 59 SteelCrossbowBolt 63
FlamingCrossbowBolt 38 ExplodingCrossbowBolt 250
75 1 3.4 s 28 100 200 Repair Kit
PrimitiveBow Primitive Bow Arrow 30 IronArrow 33 SteelArrow 37
FlamingArrow 20 ExplodingArrow 175
75 1 2 s 20 60 150 Wood
WoodenBow Wooden Bow Arrow 44 IronArrow 47 SteelArrow 51
FlamingArrow 34 ExplodingArrow 189
75 1 2 s 25 180 350 Repair Kit

Handguns and SMG-5[ | ]

Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.

Icon Name Entity Damage Rounds / Min Magazine Reload Speed Effective Range Min Durability Max Durability Repair Item
44DesertVulture .44 Desert Vulture 44MagnumBullet 90 44MagnumBulletAP 90 44MagnumBulletHP 97 130 9 2 s 30 250 400 Repair Kit
44Magnum .44 Magnum 44MagnumBullet 65 44MagnumBulletAP 65 44MagnumBulletHP 72 100 6 4 s 27 150 300 Repair Kit
GunHandgunT0PipePistol Pipe Pistol 9mmBullet 28 Ammo9mmBulletAP 34 Ammo9mmBulletHP 31 126 6 12 70 135 Short Iron Pipe
MP5 SMG-5 9mmBullet 50 Ammo9mmBulletAP 56 Ammo9mmBulletHP 53 480 30 4.1 s 30 350 700 Repair Kit
Pistol Pistol 9mmBullet 37 Ammo9mmBulletAP 43 Ammo9mmBulletHP 40 180 15 2 s 17 250 450 Repair Kit

Intelligence Weapons[ | ]

Stun Batons[ | ]

Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.

No results

Robotic Turrets[ | ]

Robotic turrets are covered under the perk Robotics Inventor. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.

Icon Name Entity Damage Magazine Reload Speed Min Durability Max Durability Repair Item
RoboticSledge Robotic Sledge 11.5 300 600 Repair Kit
RoboticsTurret Robotic Turret AmmoRoboticTurret 11.8 AmmoJunkTurretAP 11.8 AmmoJunkTurretShell 18.64 62 3.9 s 300 600 Repair Kit