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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Rain[edit | edit source]

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See talk page for more info.

As of Alpha 14.5 rain is a precipitation system that can fall in any of the worlds Biomes. It can dampen the player and be beneficial if the player is overheating. However, if the player is wearing no clothes or armour, rain can cool the player down rapidly and cause the Hypothermia debuff. Wetness is ONLY affected by the coat and hat slot.

Rain can also reduce a measure of heat produced by a player, reducing the chances a screamer will detect the heat and come to investigate. If there are multiple sources of heat being used though, it may still be detectable.

The player has a level of saturation that is displayed as a percentage. The more layers the player has on the less the rain can affect them.

Sometimes thunder can be heard during a rainstorm.

Snow[edit | edit source]

Snow as of Alpha 14.5 is a precipitation system that can be observed in the Wasteland, Pine Forest, Forest, Snowy Forest and Plains Biomes.

When snow falls it lands on the ground or any exposed block and creates a layer overtime that has a physical depth[1]. It can cover the bodies of Zombies and make them difficult to find.

Snow like rain falls at random times during the game, however, the criteria for which precipitation type to fall is unknown. It is assumed that Biome ambient temperature is a factor into whether snow or rain falls.

Fog[edit | edit source]

Fog can be observed in any Biome including and can vary from a slight haze to a dense cloud vastly reducing the players visibility.

Wind[edit | edit source]

Cools down the player.