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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Wet icon.png
Removed: {{{removed_version}}}
Category Status Effect
Type Negative%Negative Status Effects
Caused by water, precipitation
Cured by
Leads to
Overall Duration
Effect on Fullness
Effect on Hydration
Effect on Health
Damage caused
Effect on Stamina
Effect on Wellness
Effect on Temperature °F, 0°C

Stun Resist
Damage Resist
Other Effects
Stack (Cumulative) Effects

Description[edit | edit source]

Players become Wet when they are in water or are exposed to rain or snowfall. If the player is in a dwelling which has holes in the ceiling, they will get Wet when within two blocks of an opening. The same also applies if the opening is obscured by a hatch.

Taking cover, wearing clothing, and having a core temperature of 40 or above cures the Status Effect. The rate of drying off increases as core temperature rises.

Effects[edit | edit source]

Effect[edit | edit source]

The Wet status effect causes a falling core temperature. This helps against these negative effects:

The declining core temperature increase these negative effects: