7 Days to Die Wiki
(New Status Effect (Please correct mistakes; my english isn't very well))
 
m (there you go, buddy, nice one!)
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==Description==
 
==Description==
−
Players are '''{{PAGENAME}}''' when they are in the water or are exposed to due to rain or snowfall. If the player is in a dwelling, which has holes in the ceiling, the player is still two blocks next to the opening wet. The same also applies if the opening is obscured by a hatch.
+
Players become '''{{PAGENAME}}''' when they are in water or are exposed to rain or snowfall. If the player is in a dwelling which has holes in the ceiling, they will get '''{{PAGENAME}}''' when within two blocks of an opening. The same also applies if the opening is obscured by a hatch.
   
 
==Effects==
 
==Effects==
 
===Effect===
 
===Effect===
−
The wetness of the players causes a falling [[temperature|core temperature]]. This helps against the negative [[Status Effects|effects]]:
+
The {{PAGENAME}} status effect causes a falling [[temperature|core temperature]]. This helps against these negative [[Status Effects|effects]]:
 
* [[File:hot_icon.png|25px]] [[Overheated]]
 
* [[File:hot_icon.png|25px]] [[Overheated]]
 
* [[File:hot_icon.png|25px]] [[Heat1]]
 
* [[File:hot_icon.png|25px]] [[Heat1]]
 
* [[File:hot_icon.png|25px]] [[Heat2]]
 
* [[File:hot_icon.png|25px]] [[Heat2]]
   
−
The declining [[temperature|core temperature]] could increase the negative [[Status Effects|effects]]
+
The declining [[temperature|core temperature]] could increase these negative [[Status Effects|effects]]
 
* [[File:cold_icon.png|25px]] [[Freezing]]
 
* [[File:cold_icon.png|25px]] [[Freezing]]
 
* [[File:cold_icon.png|25px]] [[Hypo1]]
 
* [[File:cold_icon.png|25px]] [[Hypo1]]
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===Heal===
 
===Heal===
−
Using a dwelling or wearing [[clothing]] cures the [[Status Effects|effect]].
+
Using a dwelling or wearing [[clothing]] and having a core temperature of 40 or above cures the [[Status Effects|effect]]. The speed of curing {{PAGENAME}} increases as core temperature rises.
   
 
==Display==
 
==Display==
−
All active [[Status Effects]] are displayed at the lower left edge of the screen above the status displays. The {{PAGENAME}} is displayed on the user interface or in the menu.
+
All active [[Status Effects]] are displayed at the lower left edge of the screen above the status displays. {{PAGENAME}} is displayed on the user interface or in the menu.
   
 
==Customization==
 
==Customization==

Revision as of 18:51, 7 December 2016

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Proposed since December 07, 2016.




Wet
No image yet
Description
Removed: {{{removed_version}}}
Category Status Effects
Type Negative
Description
Caused by player is wet
Cured by
Leads to
Debuffs
Overall Duration Expression error: Unrecognized word "player".:Expression error: Unrecognized word "player".
Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Damage caused
Duration
Effect on Stamina
Duration
Effect on Wellness
Duration
Effect on Temperature °F, 0°C
Duration


Stun Resist
Damage Resist
Other Effects
Stack (Cumulative) Effects


Description[ | ]

Players become Wet when they are in water or are exposed to rain or snowfall. If the player is in a dwelling which has holes in the ceiling, they will get Wet when within two blocks of an opening. The same also applies if the opening is obscured by a hatch.

Effects[ | ]

Effect[ | ]

The Wet status effect causes a falling core temperature. This helps against these negative effects:

The declining core temperature could increase these negative effects

Heal[ | ]

Using a dwelling or wearing clothing and having a core temperature of 40 or above cures the effect. The speed of curing Wet increases as core temperature rises.

Display[ | ]

All active Status Effects are displayed at the lower left edge of the screen above the status displays. Wet is displayed on the user interface or in the menu.

Customization[ | ]

The Status Effects Wet can be customized by administrators in buffs.xml.