7 Days to Die Wiki
m (→‎Example: Fixed the dismantle example for the Sniper Rifle)
No edit summary
 
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
  +
{{Removed}}
  +
 
Unlike regular recipes, '''{{PAGENAME}}''' are always available to the player, even from the start of the game. They serve as a means to help guide new players on how to approach advanced crafting such as breaking down weapons or repairing tools.
 
Unlike regular recipes, '''{{PAGENAME}}''' are always available to the player, even from the start of the game. They serve as a means to help guide new players on how to approach advanced crafting such as breaking down weapons or repairing tools.
   
Line 11: Line 13:
   
 
==Example==
 
==Example==
  +
A [[Sniper Rifle]] can be dismantled by placing it into the output slot of the crafting grid. This will break the weapon down into its component state, and display the parts in the main crafting grid. The player can then remove the parts and place them into their bag or tool belt.
As an example of breaking down a weapon, the following grid produce occurs when placing a [[Sniper Rifle]] in the '''output''' slot of the crafting grid.
 
{{Grid/Crafting Table
 
|A1= |B1= |C1= |D1= |E1=
 
|A2= |B2= |C2= |D2= SniperRifleBarrel1,1 |E2=
 
|A3= |B3= |C3= SniperRifleReceiver,1 |D3= Sniper Rifle Parts,1 |E3=
 
|A4= |B4= SniperRifleStock,1 |C4= |D4= |E4=
 
|A5= |B5= |C5= |D5= |E5=
 
|Output= SniperRifle,1
 
}}
 
   
  +
Players who have read the appropriate [[Recipe Book]] can also use this method to upgrade gun parts in the weapon to a higher [[Character_Level#Item_Quality|quality]]. To do so, remove the desired gun part from the crafting grid, and replace it with a similar gun part of higher quality. Note that this action must be done in a specific order. You cannot first drag the NEW gun part onto the crafting grid and "swap" it with the OLD one. You must first drag the OLD gun part off of the crafting grid and replace or swap it with the NEW one.
You can then choose a single part of the sniper rifle to take and the entire gun will be destroyed. This means that to make all the molds needed for a sniper rifle, you will need to first find, 5 sniper rifles. The durability in no way affects the broken down part. These parts can then be made into [[Mold|molds]] which can then be used in the Forge to create an infinite (as long as you have the necessary materials) number of weapons/bullets.
 
  +
  +
Any player can place the weapon in the output slot, observe the weapon's component gun parts, and remove it from the output slot again without dismantling it. This action will also automatically unload the bullets into their bag or tool belt.
  +
  +
However, although any player can dismantle a weapon, only players who have read the appropriate [[Recipe Book]] can reassemble or upgrade it. Players without this knowledge should never remove any gun parts from the crafting grid, unless they intend to permanently dismantle the weapon.
   
 
==Uses==
 
==Uses==
Line 27: Line 25:
 
To use the breakdown weapon wildcard recipe, place any of the following items into the '''output''' slot of the crafting grid:
 
To use the breakdown weapon wildcard recipe, place any of the following items into the '''output''' slot of the crafting grid:
 
<dpl>
 
<dpl>
category = Dismantleable items
+
categorymatch=Dismantleable items
  +
ordermethod = title
namespace=
 
  +
distinct=strict
uses= Template:infobox item|Template:Grid/Crafting Table
 
 
include = {infobox item}:image, {Grid/Crafting Table}.dpl
 
include = {infobox item}:image, {Grid/Crafting Table}.dpl
 
secseparators = \n|[[File:,|30px|link=%PAGE%]] [[%PAGE%|%TITLE%]],\n|,
 
secseparators = \n|[[File:,|30px|link=%PAGE%]] [[%PAGE%|%TITLE%]],\n|,
Line 40: Line 38:
 
===Scrap===
 
===Scrap===
 
These wildcard recipes gives way to let any item that can be made into scrap, be made into scrap. These are the items that have scrap values.<br>
 
These wildcard recipes gives way to let any item that can be made into scrap, be made into scrap. These are the items that have scrap values.<br>
Please note this list is not exhaustive, there are many items that can be made into [[Scrap Iron]], listing all of them would take a long time and most of them only produce small amounts, likewise many of them you will find in your travels across [[Navezgane]] anyway. This list details the main ones to take note of.
+
Please note this list is not exhaustive, there are many items that can be made into [[Iron]], listing all of them would take a long time and most of them only produce small amounts, likewise many of them you will find in your travels across [[Navezgane]] anyway. This list details the main ones to take note of.
   
 
<dpl>
 
<dpl>
  +
allowcachedresults=true
 
category = Scrapable items
 
category = Scrapable items
 
namespace=
 
namespace=
Line 50: Line 49:
 
format = {| class="wikitable sortable"\n!Item!!Scrap,\n|-,,
 
format = {| class="wikitable sortable"\n!Item!!Scrap,\n|-,,
 
</dpl>
 
</dpl>
 
[[Category:Crafting]]
 
   
 
[[de:Wildcard Rezept]]
 
[[de:Wildcard Rezept]]

Latest revision as of 12:53, 4 October 2019


Ui game symbol misc crafting
This page contains content no longer in the game.
This feature was removed and exists only in previous versions of 7 Days to Die.




Unlike regular recipes, Wildcard Recipes are always available to the player, even from the start of the game. They serve as a means to help guide new players on how to approach advanced crafting such as breaking down weapons or repairing tools.

Recipes[ | ]

Wildcard Recipes are broken into the following categories:

  • Breakdown Weapon
  • Repair Weapon
  • Scrap Lead
  • Scrap Iron
  • Scrap Brass
  • Scrap Paper

Example[ | ]

A Sniper Rifle can be dismantled by placing it into the output slot of the crafting grid. This will break the weapon down into its component state, and display the parts in the main crafting grid. The player can then remove the parts and place them into their bag or tool belt.

Players who have read the appropriate Recipe Book can also use this method to upgrade gun parts in the weapon to a higher quality. To do so, remove the desired gun part from the crafting grid, and replace it with a similar gun part of higher quality. Note that this action must be done in a specific order. You cannot first drag the NEW gun part onto the crafting grid and "swap" it with the OLD one. You must first drag the OLD gun part off of the crafting grid and replace or swap it with the NEW one.

Any player can place the weapon in the output slot, observe the weapon's component gun parts, and remove it from the output slot again without dismantling it. This action will also automatically unload the bullets into their bag or tool belt.

However, although any player can dismantle a weapon, only players who have read the appropriate Recipe Book can reassemble or upgrade it. Players without this knowledge should never remove any gun parts from the crafting grid, unless they intend to permanently dismantle the weapon.

Uses[ | ]

Breakdown Weapon[ | ]

To use the breakdown weapon wildcard recipe, place any of the following items into the output slot of the crafting grid:


Repair Weapon[ | ]

The repair weapon wildcard recipe is a newly added way to help show players in-game how to repair their weapons and tools. By placing two of the same weapon/tool into the grid in any of the slots the durability of both is combined to create a new tool.

Scrap[ | ]

These wildcard recipes gives way to let any item that can be made into scrap, be made into scrap. These are the items that have scrap values.
Please note this list is not exhaustive, there are many items that can be made into Iron, listing all of them would take a long time and most of them only produce small amounts, likewise many of them you will find in your travels across Navezgane anyway. This list details the main ones to take note of.