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Wire Tool
WireTool
Basic Information
Removed: {{{removed_version}}}
Group Science, Tools/Traps
Category Tool
Type Special Tool
Loot Container
Gear Slot
Related Attribute
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability
Degradation per Use
Mod Slots
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through


Description[]

The Wire Tool is a new tool added in A16 as a part of the new Electricity game mechanics.

A wire tool is used to wire electrical components. Focus on any electrical component and use the secondary action to add a wire to a parent and once again to complete the connection to a child component. Focus on any electrical component and use the primary action to remove or cut that components wire to its parent component. With the wire tool equipped you can see many useful things including: a components power usage and power status, the flow of power from parent to its child component and the aiming of objects with motion sensing.

Warning: Some prefab lights in the world are lit up without power. If you use a wire tool on such a preexisting light it will go out and never work again.

When wiring from one device, Wire Tool will allow 15 blocks distance from the first device until the wire is disconnected. While wire connectivity indicator shows possible wire connection away from 9 blocks, it is possible to extend this by 4 through interaction reach, resulting in 13 blocks reach.

Crafting[]

Required Items[]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel9Mechanical Parts3{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!
(Parameter=linkname)
|

Wire Tool Recipe
Item Name Count
Item Name Count
Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5 Quality 6*

WireTool
1x
Craftingclock 02:15.6

IngotSteel Forged Steel 9
MechanicalParts Mechanical Parts 3
Item 3 missing!
(Parameter=linkname3)
Item 4 missing!
(Parameter=linkname4)
Item 5 missing!
(Parameter=linkname5)
Unlock Options
 ?/MAX
Schematic  Schematic
Crafted in
NewWorkbench Workbench
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