7 Days to Die Wiki
Advertisement



Wood Spikes
TrapSpikes01.png
Basic Information
Removed: {{{removed_version}}}
Group Tools/Traps
Category Trap
Type
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points 33
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 33
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Velocity
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Mod Type
Compatible Mods
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Overview[]

Wood Spikes are a trap used to defend structures by impaling zombies, humans, and animals. Wood Spikes are crafted using 20 Wood as shown below. They have 3 stages that each deal 33 damage and have 33 hit points, but anything that steps into the trap will break a stage regardless of how many hit points the trap has. Each stage looks more broken than the last, but has the same stats.

Wood Spikes can be repaired using 5 Wood per stage. When repaired, all broken stages are fixed at once.

Crafting[]

Required Items[]

Woodresource.png 20* Wood for
00′ 04"
Produces
{{{yield}}}
[[File:|75px|link=]] {{{itemcount2}}}* [[{{{linkname2}}}]]
[[File:{{{image3}}}|75px|link=]] {{{itemcount3}}}* [[{{{linkname3}}}]]
[[File:|75px|link=]] {{{itemcount4}}}* [[]]
[[File:|75px|link=]] {{{itemcount5}}}* [[]]
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* [[{{{linkname10}}}]]

Upgrading[]

Wood Spikes can be upgraded to Iron Spikes, which deal more damaged and have a higher durability, with 4 Forged Iron.

Notes[]

  • Spike traps can be helpful when dealing with running zombies, as the spikes slow them down and can dismember them.
  • Their low cost and crafting requirements make them a good early-game defense, while still being effective in late-game defenses.
  • For survivors staying in a house, a good strategy is to surround it by a few layers of spikes.

See Also[]

Pictures[]

History[]

  • As of Alpha 4, Wood Spikes must be placed on a solid Block.
  • As of Alpha 15, Wood Spikes became much less practical as their price changed from 4 to 100 wood. Wood Log Spikes (which have since been removed from the game) became the cheap, viable alternative with a material cost of 20 wood.
  • Originally when repairing they would go through the 5 stages, as of Alpha 15.1 they now directly go to completely healed.
  • As of Alpha 16, price of wood spikes went from 100 to 20 wood.
  • As of at least Alpha 18, Wood Spikes now appear to only have three stages of disrepair, always going down one level when hitting a zombie, thus only being able to land three hits on a zombie before breaking.
Advertisement