Xmls related to spawning, looting and behavior of npcs

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

entityclasses.xml[edit | edit source]

Here, every entity of the game is defined. The player, the zombies, the hornet, the animals, the cars, the minibike, the plane and even the supply crates.

  • property name="RightHandJointName" value="Bip001 Head"

If you want another zombie other then the cop to puke, you need to add this line. Without, the zombie has no mesh to puke from, and in result he would have to dry heaves without puking...

entitygroups.xml[edit | edit source]

Yet to be explained

spawning.xml[edit | edit source]

Yet to be explained

loot.xml[edit | edit source]

Yet to be explained

phsysicsbodies.xml[edit | edit source]

Yet to be explained